add: tictactoe: Winning screen and backend end of game
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@ -24,6 +24,8 @@ class TicTacToeGame(AGame):
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self._map = [[-1 for _ in range(9)] for _ in range(9)]
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self.winner = None
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def _everbody_is_here(self):
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return len(self.players) == len(self.get_players_connected())
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@ -41,21 +43,18 @@ class TicTacToeGame(AGame):
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return player
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def add(self, newmove, player):
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for i in self._map:
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print(i)
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print(newmove.get("targetMorpion"), newmove.get("targetCase"), newmove.get("sign"))
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if (self.checkMove(newmove, player)):
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if (self.checkMove(newmove, player) and self.checkWin() == False):
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self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
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player.currentMorpion = int(newmove.get("targetCase"))
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self.turn = newmove.get("sign")
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self.changeTurn()
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return True
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return False
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def changeTurn(self):
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self.turn = 'x' if (self.turn == 'o') else 'o'
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def checkMove(self, newmove, player):
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print(int(newmove.get("targetMorpion")), player.currentMorpion)
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if (int(newmove.get("targetMorpion")) != player.currentMorpion or newmove.get("sign") != self.turn):
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return False
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@ -68,7 +67,7 @@ class TicTacToeGame(AGame):
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for tab in self._map:
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for i in range(3):
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if tab[i] != -1 and tab[i] == tab[i + 3] and tab[i + 3] == tab[i + 6]:
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return tab[i]
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return
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for i in range(0, 9, 3):
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if tab[i] != -1 and tab[i] == tab[i + 1] and tab[i + 1] == tab[i + 2]:
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return tab[i]
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