add: tictactoe: Winning screen and backend end of game
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737b6fc194
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d0a8d12934
@ -36,20 +36,18 @@ class TicTacToe
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async onReceive(messageData)
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{
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console.log(messageData)
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switch (messageData.detail)
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{
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case 'x':
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case 'o':
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this.sign = messageData.detail;
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this.turn = messageData.detail == "x";
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if (this.turn)
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if (this.turn && this.game.started == false)
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this.setOutline(4, false);
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break;
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case 'game_start':
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this.game.started = true;
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this.game.finished = false;
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break;
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case 'game_move':
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@ -63,6 +61,20 @@ class TicTacToe
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this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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this.printWin(messageData.winning_sign);
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break;
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case 'catchup':
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this.map = messageData.morpion;
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for (let i = 0; i < 9; i++)
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{
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for (let j = 0; j < 9; j++)
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{
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if (this.map[i][j] != -1)
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this.printSign(i, j, this.map[i][j])
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}
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}
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this.turn = (messageData.turn == this.sign);
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this.currentMorpion = messageData.currentMorpion;
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if (this.turn)
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this.setOutline(this.currentMorpion, false);
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}
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}
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@ -98,11 +110,6 @@ class TicTacToe
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return -1
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}
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}
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printWin()
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{
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}
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onClick(event, morpion)
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{
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let x = event.offsetX;
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@ -142,9 +149,7 @@ class TicTacToe
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this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
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this.currentMorpion = targetCase;
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this.printSign(targetMorpion, targetCase, this.sign);
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console.log(targetMorpion, targetCase)
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this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
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console.log(this.turn);
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this.turn = !this.turn;
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}
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@ -40,9 +40,13 @@ class TicTacToeWebSocket(WebsocketConsumer):
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self.member = self.game.join(self.user.pk, self)
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self.lastmovetimer = time.time()
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if (isinstance(self.member, TicTacToePlayer)):
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self.member.send(self.member.sign)
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if (self.game._everbody_is_here() and self.game.model.started == True and self.game.model.finished == False):
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self.member.send("catchup", {"morpion" : self.game._map, "turn" : self.game.turn, "currentMorpion": self.member.currentMorpion})
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return
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if (self.game._everbody_is_here() and self.game.model.started == False):
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if (self.game.time != -1):
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self.game.broadcast("opponent_joined")
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@ -55,17 +59,14 @@ class TicTacToeWebSocket(WebsocketConsumer):
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if (data.get("targetMorpion") is not None and data.get("targetCase") is not None):
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if (self.game.add(data, self.member) == False):
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return
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if (data.get("catchup") is not None and self.game.model.finished == False and self.game.model.finished == True):
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self.member.send("catchup", {"Morpion": self.game._map, "turn": self.game.turn})
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if (self.game.checkWin() != False):
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print(self.game.checkWin())
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self.game.broadcast("game_end", {"winning_sign": self.member.sign})
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self.winner = self.game.checkWin()
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self.game.broadcast("game_end", {"winning_sign": self.winner})
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self.game.broadcast("game_move", data, [self.member])
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pass
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def disconnect(self, event):
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self.member.socket = None
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self.game.time = time.time()
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self.game.broadcast("opponent_leave_timer")
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class PongWebSocket(WebsocketConsumer):
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@ -24,6 +24,8 @@ class TicTacToeGame(AGame):
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self._map = [[-1 for _ in range(9)] for _ in range(9)]
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self.winner = None
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def _everbody_is_here(self):
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return len(self.players) == len(self.get_players_connected())
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@ -41,21 +43,18 @@ class TicTacToeGame(AGame):
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return player
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def add(self, newmove, player):
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for i in self._map:
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print(i)
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print(newmove.get("targetMorpion"), newmove.get("targetCase"), newmove.get("sign"))
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if (self.checkMove(newmove, player)):
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if (self.checkMove(newmove, player) and self.checkWin() == False):
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self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
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player.currentMorpion = int(newmove.get("targetCase"))
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self.turn = newmove.get("sign")
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self.changeTurn()
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return True
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return False
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def changeTurn(self):
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self.turn = 'x' if (self.turn == 'o') else 'o'
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def checkMove(self, newmove, player):
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print(int(newmove.get("targetMorpion")), player.currentMorpion)
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if (int(newmove.get("targetMorpion")) != player.currentMorpion or newmove.get("sign") != self.turn):
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return False
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@ -68,7 +67,7 @@ class TicTacToeGame(AGame):
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for tab in self._map:
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for i in range(3):
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if tab[i] != -1 and tab[i] == tab[i + 3] and tab[i + 3] == tab[i + 6]:
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return tab[i]
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return
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for i in range(0, 9, 3):
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if tab[i] != -1 and tab[i] == tab[i + 1] and tab[i + 1] == tab[i + 2]:
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return tab[i]
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