game: add: vector colision (Not work)
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@ -1,23 +1,28 @@
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from __future__ import annotations
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from .. import config
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from .Point import Point
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import math
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class Ball:
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def __init__(self) -> None:
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self.postion_x: float = config.BALL_SPAWN_POS_X
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self.postion_y: float = config.BALL_SPAWN_POS_Y
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self.velocity_x: float = config.BALL_SPEED_START
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self.velocity_y: float = config.BALL_SPEED_START
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self.size: float = config.BALL_SIZE
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self.position: Point = Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2)
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self.angle: float = math.pi * 0
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self.speed: float = config.BALL_SPEED_START
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def to_dict(self):
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data: dict = {
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"size": self.size,
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"position_x": self.postion_x,
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"position_y": self.postion_y,
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"velocity_x": self.velocity_x,
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"velocity_y": self.velocity_y,
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"speed": self.speed,
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"position": self.position.to_dict(),
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"angle": self.angle,
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}
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return data
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def __str__(self) -> str:
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return f"Ball(size: {self.size}, speed: {self.speed}, director_coefficient: {self.director_coefficient}, ordinate_at_origin: {self.ordinate_at_origin}, position: {self.position})"
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