tournament: game: finish event
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@ -21,7 +21,6 @@ if TYPE_CHECKING:
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from .objects.pong.PongGame import PongGame
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from .objects.tictactoe.TicTacToeGame import TicTacToeGame
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from .objects.tictactoe.TicTacToeSpectator import TicTacToeSpectator
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game_manager: GameManager = GameManager()
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@ -21,43 +21,28 @@ class GameModel(models.Model):
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stop_timestamp = models.BigIntegerField(null = True, blank = True)
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game_type = models.CharField(max_length = 60, default = "pong")
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def create(self, players: list[User]):
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def create(self, players: set[User]) -> GameModel:
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self.save()
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for player in players:
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GameMembersModel(game = self, player=player).save()
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return self.pk
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return self
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def start(self):
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self.start_timestamp = round(time.time() * 1000, 1)
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self.started = True
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self.save()
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def get_tournament(self) -> None | TournamentGameModel:
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from tournament.models import TournamentGameModel
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query = TournamentGameModel.objects.filter(game=self)
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if (not query.exists()):
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return None
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return query[0]
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def finish(self, winner_id):
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self.winner_id = winner_id
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def finish(self, winner: User):
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self.winner = winner
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self.finished = True
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self.stop_timestamp = round(time.time() * 1000, 1)
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self.save()
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tournament = self.get_tournament()
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if tournament is not None:
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from tournament.consumers import tournament_manager
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room = tournament_manager.get(tournament)
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room.set_game_as_finished(self)
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def get_players(self) -> list[User]:
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return [game_player.player for game_player in GameMembersModel.objects.filter(game = self)]
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def get_players(self) -> set[User]:
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return {game_player.player for game_player in GameMembersModel.objects.filter(game = self)}
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def get_players_profiles(self) -> list[User]:
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return [game_player.player.profilemodel for game_player in GameMembersModel.objects.filter(game = self)]
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def get_players_profiles(self) -> set[User]:
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return {game_player.player.profilemodel for game_player in GameMembersModel.objects.filter(game = self)}
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def get_score_by_player_id(self, player_id: int) -> list[int]:
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query: QuerySet = GameGoalModel.objects.filter(game_id = self.pk, player_id = player_id)
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@ -6,6 +6,8 @@ from .ASpectator import ASpectator
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from ..models import GameModel
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from tournament.models import TournamentGameModel
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from django.contrib.auth.models import User
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class AGame(AbstractRoom):
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@ -16,7 +18,11 @@ class AGame(AbstractRoom):
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self.game_manager = game_manager
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self.model: GameModel = GameModel.objects.get(pk = game_id, game_type = game_type)
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query = TournamentGameModel.objects.filter(pk = game_id, game_type = game_type)
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if (query.exists()):
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self.model: TournamentGameModel | GameModel = query[0]
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else:
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self.model: TournamentGameModel | GameModel = GameModel.objects.get(pk = game_id, game_type = game_type)
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players: list[User] = self.model.get_players()
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@ -3,6 +3,8 @@ from ..models import GameModel
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from .pong.PongGame import PongGame
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from .tictactoe.TicTacToeGame import TicTacToeGame
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from tournament.models import TournamentGameModel
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class GameManager():
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def __init__(self) -> None:
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@ -14,7 +16,7 @@ class GameManager():
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self._game_list.remove(game)
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def get(self, game_id: int, game_type: str) -> TicTacToeGame | PongGame:
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if (not GameModel.objects.filter(pk=game_id, finished=False, game_type=game_type).exists()):
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return None
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@ -15,11 +15,11 @@ class GameSerializer(serializers.ModelSerializer):
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finished = serializers.ReadOnlyField()
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start_timestamp = serializers.ReadOnlyField()
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stop_timestamp = serializers.ReadOnlyField()
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gamemode = serializers.ReadOnlyField()
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game_type = serializers.ReadOnlyField()
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class Meta:
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model = GameModel
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fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "gamemode"]
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fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "game_type"]
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def get_state(self, instance: GameModel):
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if (instance.finished):
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