tournament: game: finish event

This commit is contained in:
2024-04-25 15:44:09 +02:00
parent 02bbaa6d9f
commit dbb8e07d7d
9 changed files with 135 additions and 64 deletions

View File

@ -19,24 +19,35 @@ class TournamentModel(models.Model):
def _register_participant(self, participant: User) -> None:
TournamentParticipantModel(participant=participant, tournament=self).save()
def start(self, participants: list[User]) -> None:
def create_round(self, participants: set[User], round: int) -> set[GameModel]:
games: list[GameModel] = []
game_list: set[GameModel] = set()
for i, (participant1, participant2) in enumerate(zip(participants[0::2], participants[1::2])):
game: GameModel = self.create_game([participant1, participant2], round, i)
game_list.add(game)
return game_list
def start(self, participant_list: set[User]) -> None:
self.started = True
self.round = 1
for player in participants:
self._register_participant(player)
for (participant1, participant2) in zip(participants[0::2], participants[1::2]):
game: GameModel = self.create_game([participant1, participant2], round=1)
games.append(game)
for participant in participant_list:
self._register_participant(participant)
self.save()
return games
def finish(self, winner: User):
self.finished = True
def create_game(self, participants: list[User], round: int) -> GameModel:
self.winner = winner
self.save()
def create_game(self, participants: set[User], round: int, pos: int) -> GameModel:
if (self.started == False):
return None
@ -48,37 +59,47 @@ class TournamentModel(models.Model):
game: GameModel = GameModel().create(participants)
TournamentGameModel(tournament=self, game=game, round=round).save()
TournamentGameModel(tournament=self, game=game, round=round, pos=pos).save()
return game
def get_games(self) -> list[GameModel]:
return [games for games in self.get_games_by_round(i for i in range(1, self.round))]
def get_games(self) -> set[GameModel]:
return {games for games in self.get_games_by_round(i for i in range(1, self.round))}
def get_games_by_round(self, round: int) -> list[GameModel]:
return [tournament_game.game for tournament_game in TournamentGameModel.objects.filter(tournament=self, round=round)]
def get_games_by_round(self, round: int) -> set[GameModel]:
return {tournament_game for tournament_game in TournamentGameModel.objects.filter(tournament=self, round=round)}
def get_players_by_round(self, round: int) -> list[User]:
return [game.get_players() for game in self.get_games_by_round(round)]
def get_participants_by_round(self, round: int) -> set[User]:
if round == 1:
return self.get_participants()
return {game.winner for game in self.get_games_by_round(round - 1)}
def get_winners_by_round(self, round: int) -> list[User]:
return [game.winner for game in self.get_games_by_round(round)]
def get_winners_by_round(self, round: int) -> set[User]:
return {game.winner for game in self.get_games_by_round(round)}
def get_participants(self) -> list[TournamentParticipantModel]:
return TournamentParticipantModel.objects.filter(tournament=self.pk)
def get_participants(self) -> set[User]:
return {tournament_participant.participant for tournament_participant in TournamentParticipantModel.objects.filter(tournament=self.pk)}
def get_state(self) -> str:
return ("waiting to start", "in progress", "finish")[self.started + self.finished]
def is_participanting(self, profile: User) -> bool:
def is_participating(self, profile: User) -> bool:
return TournamentParticipantModel.objects.filter(participant=profile, tournament=self).exists()
class TournamentParticipantModel(models.Model):
participant = models.ForeignKey(User, on_delete=CASCADE)
tournament = models.ForeignKey(TournamentModel, on_delete=CASCADE)
class TournamentGameModel(models.Model):
class TournamentGameModel(GameModel):
tournament = models.ForeignKey(TournamentModel, on_delete=CASCADE, null=True, blank=True)
round = models.IntegerField()
game = models.ForeignKey(GameModel, on_delete=CASCADE)
pos = models.IntegerField()
def finish(self, winner_id):
super().finish(winner_id)
from .consumers import tournament_manager
room = tournament_manager.get(self.tournament)
room.set_game_as_finished(self)