tournament: game: finish event

This commit is contained in:
2024-04-25 15:44:09 +02:00
parent 02bbaa6d9f
commit dbb8e07d7d
9 changed files with 135 additions and 64 deletions

View File

@ -1,8 +1,7 @@
from rest_framework import serializers
from .models import TournamentModel
from .models import TournamentModel, TournamentGameModel
from profiles.models import ProfileModel
from profiles.serializers.ProfileSerializer import ProfileSerializer
from games.serializers import GameSerializer
@ -34,4 +33,29 @@ class TournamentSerializer(serializers.ModelSerializer):
def validate_nb_participants(self, value: int):
if (value not in nb_participants):
raise serializers.ValidationError(f"The numbers of participants must be {str(nb_participants)}.")
return value
return value
class TournamentGameSerializer(serializers.ModelSerializer):
players = serializers.SerializerMethodField()
winner_id = serializers.ReadOnlyField()
state = serializers.SerializerMethodField()
started = serializers.ReadOnlyField()
finished = serializers.ReadOnlyField()
start_timestamp = serializers.ReadOnlyField()
stop_timestamp = serializers.ReadOnlyField()
gamemode = serializers.ReadOnlyField()
class Meta:
model = TournamentGameModel
fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "game_type"]
def get_state(self, instance: TournamentGameModel):
if (instance.finished):
return "finished"
if (instance.started):
return "started"
return "waiting"
def get_players(self, instance: TournamentGameModel):
return ProfileSerializer(instance.get_players_profiles(), many=True).data