tournament: game: finish event
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@ -21,7 +21,6 @@ if TYPE_CHECKING:
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from .objects.pong.PongGame import PongGame
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from .objects.tictactoe.TicTacToeGame import TicTacToeGame
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from .objects.tictactoe.TicTacToeSpectator import TicTacToeSpectator
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game_manager: GameManager = GameManager()
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@ -21,43 +21,28 @@ class GameModel(models.Model):
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stop_timestamp = models.BigIntegerField(null = True, blank = True)
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game_type = models.CharField(max_length = 60, default = "pong")
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def create(self, players: list[User]):
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def create(self, players: set[User]) -> GameModel:
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self.save()
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for player in players:
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GameMembersModel(game = self, player=player).save()
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return self.pk
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return self
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def start(self):
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self.start_timestamp = round(time.time() * 1000, 1)
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self.started = True
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self.save()
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def get_tournament(self) -> None | TournamentGameModel:
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from tournament.models import TournamentGameModel
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query = TournamentGameModel.objects.filter(game=self)
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if (not query.exists()):
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return None
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return query[0]
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def finish(self, winner_id):
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self.winner_id = winner_id
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def finish(self, winner: User):
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self.winner = winner
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self.finished = True
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self.stop_timestamp = round(time.time() * 1000, 1)
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self.save()
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tournament = self.get_tournament()
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if tournament is not None:
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from tournament.consumers import tournament_manager
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room = tournament_manager.get(tournament)
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room.set_game_as_finished(self)
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def get_players(self) -> set[User]:
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return {game_player.player for game_player in GameMembersModel.objects.filter(game = self)}
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def get_players(self) -> list[User]:
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return [game_player.player for game_player in GameMembersModel.objects.filter(game = self)]
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def get_players_profiles(self) -> list[User]:
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return [game_player.player.profilemodel for game_player in GameMembersModel.objects.filter(game = self)]
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def get_players_profiles(self) -> set[User]:
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return {game_player.player.profilemodel for game_player in GameMembersModel.objects.filter(game = self)}
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def get_score_by_player_id(self, player_id: int) -> list[int]:
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query: QuerySet = GameGoalModel.objects.filter(game_id = self.pk, player_id = player_id)
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@ -6,6 +6,8 @@ from .ASpectator import ASpectator
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from ..models import GameModel
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from tournament.models import TournamentGameModel
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from django.contrib.auth.models import User
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class AGame(AbstractRoom):
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@ -16,7 +18,11 @@ class AGame(AbstractRoom):
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self.game_manager = game_manager
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self.model: GameModel = GameModel.objects.get(pk = game_id, game_type = game_type)
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query = TournamentGameModel.objects.filter(pk = game_id, game_type = game_type)
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if (query.exists()):
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self.model: TournamentGameModel | GameModel = query[0]
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else:
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self.model: TournamentGameModel | GameModel = GameModel.objects.get(pk = game_id, game_type = game_type)
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players: list[User] = self.model.get_players()
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@ -3,6 +3,8 @@ from ..models import GameModel
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from .pong.PongGame import PongGame
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from .tictactoe.TicTacToeGame import TicTacToeGame
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from tournament.models import TournamentGameModel
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class GameManager():
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def __init__(self) -> None:
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@ -15,11 +15,11 @@ class GameSerializer(serializers.ModelSerializer):
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finished = serializers.ReadOnlyField()
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start_timestamp = serializers.ReadOnlyField()
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stop_timestamp = serializers.ReadOnlyField()
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gamemode = serializers.ReadOnlyField()
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game_type = serializers.ReadOnlyField()
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class Meta:
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model = GameModel
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fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "gamemode"]
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fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "game_type"]
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def get_state(self, instance: GameModel):
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if (instance.finished):
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@ -42,8 +42,8 @@ class MatchMaking(WebsocketConsumer):
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self.waiting_room.broadcast(f"{len(self.waiting_room)} / {self.waiting_room.mode}")
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if (len(self.waiting_room) == self.waiting_room.mode):
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game_id: int = GameModel(game_type=self.game_type).create(self.waiting_room.get_members())
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self.waiting_room.broadcast("game_found", {"game_id": game_id, "game_type": self.game_type})
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game: GameModel = GameModel(game_type=self.game_type).create(self.waiting_room.get_members())
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self.waiting_room.broadcast("game_found", {"game_id": game.pk, "game_type": self.game_type})
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def disconnect(self, close_code):
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super().disconnect(close_code)
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@ -7,6 +7,7 @@ from django.db.models import QuerySet
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from django.utils.translation import gettext as _
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from games.models import GameModel
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from games.serializers import GameSerializer
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from profiles.models import ProfileModel
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from profiles.serializers.ProfileSerializer import ProfileSerializer
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from .models import TournamentModel
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@ -83,6 +84,8 @@ class TournamentRoom:
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self._room_manager: TournamentRoomManager = room_manager
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self._member_list: set[TournamentMember] = set()
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self._model: TournamentModel = tournament
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self._game_in_progress_list: set[GameModel] = set()
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self._current_round = 0
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def join(self, socket: TournamentWebConsumer) -> TournamentMember:
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@ -92,21 +95,52 @@ class TournamentRoom:
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return member
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def set_game_as_finished(self, game: GameModel):
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raise NotImplemented()
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self._game_in_progress_list.remove(game)
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data: dict = GameSerializer(game).data
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data.update({"round": self._current_round})
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self.broadcast("game_update", data)
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if len(self._game_in_progress_list) == 0:
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self._round_finished()
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def _finish(self, winner: User):
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self._model.finish(winner)
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def _round_finished(self):
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if self._current_round == self._model.round:
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last_game: GameModel = self._model.get_games_by_round(self._current_round)[0]
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self._finish(last_game.winner)
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return
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self._start_round()
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def _start_round(self):
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self._current_round += 1
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participant_list: set[User] = self._model.get_participants_by_round(self._current_round)
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self._game_in_progress_list = self._model.create_round(participant_list, self._current_round)
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for game in self._game_in_progress_list:
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for player in game.get_players():
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participant: TournamentMember = self.get_participant_by_profile(player)
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participant.send_goto(game)
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def get_participants_profiles(self) -> list[ProfileModel]:
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return [participant._socket.user.profilemodel for participant in self.get_participants()]
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def start(self) -> None:
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games: list[GameModel] = self._model.start()
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self._model.start()
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self.broadcast("start")
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for game in games:
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for player in game.get_players():
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participant: TournamentMember = self.get_participant_by_profile(player)
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participant.send_goto(game)
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self._start_round()
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def get_participant_by_profile(self, profile: ProfileModel):
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for participant in self.get_participants():
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@ -19,24 +19,35 @@ class TournamentModel(models.Model):
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def _register_participant(self, participant: User) -> None:
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TournamentParticipantModel(participant=participant, tournament=self).save()
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def start(self, participants: list[User]) -> None:
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def create_round(self, participants: set[User], round: int) -> set[GameModel]:
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games: list[GameModel] = []
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game_list: set[GameModel] = set()
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for i, (participant1, participant2) in enumerate(zip(participants[0::2], participants[1::2])):
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game: GameModel = self.create_game([participant1, participant2], round, i)
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game_list.add(game)
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return game_list
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def start(self, participant_list: set[User]) -> None:
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self.started = True
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self.round = 1
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for player in participants:
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self._register_participant(player)
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for (participant1, participant2) in zip(participants[0::2], participants[1::2]):
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game: GameModel = self.create_game([participant1, participant2], round=1)
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games.append(game)
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for participant in participant_list:
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self._register_participant(participant)
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self.save()
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return games
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def finish(self, winner: User):
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def create_game(self, participants: list[User], round: int) -> GameModel:
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self.finished = True
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self.winner = winner
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self.save()
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def create_game(self, participants: set[User], round: int, pos: int) -> GameModel:
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if (self.started == False):
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return None
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@ -48,37 +59,47 @@ class TournamentModel(models.Model):
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game: GameModel = GameModel().create(participants)
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TournamentGameModel(tournament=self, game=game, round=round).save()
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TournamentGameModel(tournament=self, game=game, round=round, pos=pos).save()
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return game
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def get_games(self) -> list[GameModel]:
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return [games for games in self.get_games_by_round(i for i in range(1, self.round))]
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def get_games(self) -> set[GameModel]:
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return {games for games in self.get_games_by_round(i for i in range(1, self.round))}
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def get_games_by_round(self, round: int) -> list[GameModel]:
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return [tournament_game.game for tournament_game in TournamentGameModel.objects.filter(tournament=self, round=round)]
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def get_games_by_round(self, round: int) -> set[GameModel]:
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return {tournament_game for tournament_game in TournamentGameModel.objects.filter(tournament=self, round=round)}
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def get_players_by_round(self, round: int) -> list[User]:
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return [game.get_players() for game in self.get_games_by_round(round)]
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def get_participants_by_round(self, round: int) -> set[User]:
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if round == 1:
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return self.get_participants()
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return {game.winner for game in self.get_games_by_round(round - 1)}
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def get_winners_by_round(self, round: int) -> list[User]:
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return [game.winner for game in self.get_games_by_round(round)]
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def get_winners_by_round(self, round: int) -> set[User]:
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return {game.winner for game in self.get_games_by_round(round)}
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def get_participants(self) -> list[TournamentParticipantModel]:
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return TournamentParticipantModel.objects.filter(tournament=self.pk)
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def get_participants(self) -> set[User]:
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return {tournament_participant.participant for tournament_participant in TournamentParticipantModel.objects.filter(tournament=self.pk)}
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def get_state(self) -> str:
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return ("waiting to start", "in progress", "finish")[self.started + self.finished]
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def is_participanting(self, profile: User) -> bool:
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def is_participating(self, profile: User) -> bool:
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return TournamentParticipantModel.objects.filter(participant=profile, tournament=self).exists()
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class TournamentParticipantModel(models.Model):
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participant = models.ForeignKey(User, on_delete=CASCADE)
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tournament = models.ForeignKey(TournamentModel, on_delete=CASCADE)
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class TournamentGameModel(models.Model):
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class TournamentGameModel(GameModel):
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tournament = models.ForeignKey(TournamentModel, on_delete=CASCADE, null=True, blank=True)
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round = models.IntegerField()
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game = models.ForeignKey(GameModel, on_delete=CASCADE)
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pos = models.IntegerField()
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def finish(self, winner_id):
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super().finish(winner_id)
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from .consumers import tournament_manager
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room = tournament_manager.get(self.tournament)
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room.set_game_as_finished(self)
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@ -1,8 +1,7 @@
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from rest_framework import serializers
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from .models import TournamentModel
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from .models import TournamentModel, TournamentGameModel
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from profiles.models import ProfileModel
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from profiles.serializers.ProfileSerializer import ProfileSerializer
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from games.serializers import GameSerializer
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@ -35,3 +34,28 @@ class TournamentSerializer(serializers.ModelSerializer):
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if (value not in nb_participants):
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raise serializers.ValidationError(f"The numbers of participants must be {str(nb_participants)}.")
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return value
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class TournamentGameSerializer(serializers.ModelSerializer):
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players = serializers.SerializerMethodField()
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winner_id = serializers.ReadOnlyField()
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state = serializers.SerializerMethodField()
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started = serializers.ReadOnlyField()
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finished = serializers.ReadOnlyField()
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start_timestamp = serializers.ReadOnlyField()
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stop_timestamp = serializers.ReadOnlyField()
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gamemode = serializers.ReadOnlyField()
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class Meta:
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model = TournamentGameModel
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fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "game_type"]
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def get_state(self, instance: TournamentGameModel):
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if (instance.finished):
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return "finished"
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if (instance.started):
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return "started"
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return "waiting"
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def get_players(self, instance: TournamentGameModel):
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return ProfileSerializer(instance.get_players_profiles(), many=True).data
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