game: add: scoreboard

This commit is contained in:
2024-02-21 11:04:20 +01:00
parent 576dcb312a
commit dea718320c
4 changed files with 35 additions and 16 deletions

View File

@ -128,7 +128,6 @@ class Game(AbstractRoom):
self._updated_players.append(player)
def _player_leave(self, player: Player):
print(player.socket)
self._update_player(player)
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
@ -149,7 +148,6 @@ class Game(AbstractRoom):
self._send_game_data(member)
return member
def start(self):
if (self.started == True):
return

View File

@ -174,7 +174,7 @@ def wall_collision(ball_angle: float, wall_angle: float) -> float:
return new_angle
def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, inc_y: float):
async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, inc_y: float):
diff_x: float = player.rail.stop.x - player.rail.start.x
diff_y: float = player.rail.stop.y - player.rail.start.y
@ -199,15 +199,14 @@ def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, in
hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
print(hit_point, paddle)
if (not paddle.is_on(hit_point)):
print(not paddle.is_on(hit_point))
player.nb_goal += 1
await SyncToAsync(player.game.broadcast)("goal", {"player": player.user_id, "nb_goal": player.nb_goal})
return None
return ball.angle + math.pi
def collision(game: Game, impact_data: dict) -> bool:
async def collision(game: Game, impact_data: dict) -> bool:
segment: Segment = impact_data.get("segment")
@ -218,7 +217,7 @@ def collision(game: Game, impact_data: dict) -> bool:
if (player.rail is segment):
player_hitted = player
break
surface_angle: float = math.atan2(segment.start.y - segment.stop.y, segment.start.x - segment.stop.y)
angle: float
@ -227,7 +226,7 @@ def collision(game: Game, impact_data: dict) -> bool:
angle = wall_collision(game.ball.angle, surface_angle)
else:
angle = paddle_collision(game.ball, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
angle = await paddle_collision(game.ball, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
if (angle is None):
return False
@ -243,11 +242,10 @@ async def update_ball(game: Game, impact_data: dict) -> None:
await asyncio.sleep(time_before_impact)
hit: bool = collision(game, impact_data)
hit: bool = await collision(game, impact_data)
if (hit == False):
await asyncio.sleep(0.1)
print("Goal")
game.ball.reset()
else:
game.ball.position = impact_data.get("impact")