game: add: scoreboard

This commit is contained in:
starnakin 2024-02-21 11:04:20 +01:00
parent 576dcb312a
commit dea718320c
4 changed files with 35 additions and 16 deletions

View File

@ -9,15 +9,25 @@ import { Client } from "../Client.js";
class Game class Game
{ {
/** /**
* @param {Client} client * @param {Client} client
* @param {CallableFunction} update_goal
*/ */
constructor(client, id) constructor(client, id, update_goal)
{ {
/** /**
* @type {Client} * @type {Client}
*/ */
this.client = client; this.client = client;
/**
* @type {Number}
*/
this.id = id; this.id = id;
/**
* @type {CallableFunction}
*/
this.update_goal = update_goal;
} }
/** /**
@ -153,6 +163,8 @@ class Game
this._receive_ball(data); this._receive_ball(data);
else if (data.detail === "init_game") else if (data.detail === "init_game")
this._init_game(data); this._init_game(data);
else if (data.detail === "goal")
this.update_goal(data);
} }
_init_game(data) _init_game(data)

View File

@ -2,14 +2,14 @@ import { client } from "../index.js";
import { Game } from "../api/game/Game.js"; import { Game } from "../api/game/Game.js";
import AbstractView from "./abstracts/AbstractView.js"; import AbstractView from "./abstracts/AbstractView.js";
import { MyPlayer } from "../api/game/MyPlayer.js"; import { MyPlayer } from "../api/game/MyPlayer.js";
import { lang } from "../index.js" import { lang } from "../index.js";
export default class extends AbstractView export default class extends AbstractView
{ {
constructor(params) constructor(params)
{ {
super(params, "Game"); super(params, "Game");
this.game = new Game(client, params.id); this.game = new Game(client, params.id, this.update_goal);
this.keys_pressed = []; this.keys_pressed = [];
this.my_player = undefined; this.my_player = undefined;
} }
@ -48,6 +48,14 @@ export default class extends AbstractView
ctx.stroke(); ctx.stroke();
} }
/**
* @param {Object} data
*/
update_goal(data)
{
document.getElementById(`goal-${data.player}`).innerText = data.nb_goal;
}
render() render()
{ {
let loop_id = setInterval(() => { let loop_id = setInterval(() => {
@ -119,11 +127,14 @@ export default class extends AbstractView
let players_list = document.getElementById("players_list"); let players_list = document.getElementById("players_list");
this.game.players.forEach(player => { this.game.players.forEach(player => {
console.log(player);
let tr = document.createElement("tr"); let tr = document.createElement("tr");
let name = document.createElement("td"); let name = document.createElement("td");
let goal = document.createElement("td"); let goal = document.createElement("td");
name.id = `username-${player.id}`;
goal.id = `goal-${player.id}`;
name.innerText = player.username; name.innerText = player.username;
goal.innerText = player.nb_goal; goal.innerText = player.nb_goal;

View File

@ -128,7 +128,6 @@ class Game(AbstractRoom):
self._updated_players.append(player) self._updated_players.append(player)
def _player_leave(self, player: Player): def _player_leave(self, player: Player):
print(player.socket)
self._update_player(player) self._update_player(player)
def _spectator_join(self, user_id: int, socket: WebsocketConsumer): def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
@ -149,7 +148,6 @@ class Game(AbstractRoom):
self._send_game_data(member) self._send_game_data(member)
return member return member
def start(self): def start(self):
if (self.started == True): if (self.started == True):
return return

View File

@ -174,7 +174,7 @@ def wall_collision(ball_angle: float, wall_angle: float) -> float:
return new_angle return new_angle
def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, inc_y: float): async def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, inc_y: float):
diff_x: float = player.rail.stop.x - player.rail.start.x diff_x: float = player.rail.stop.x - player.rail.start.x
diff_y: float = player.rail.stop.y - player.rail.start.y diff_y: float = player.rail.stop.y - player.rail.start.y
@ -199,15 +199,14 @@ def paddle_collision(ball: Ball, impact: Point, player: Player, inc_x: float, in
hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y) hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
print(hit_point, paddle)
if (not paddle.is_on(hit_point)): if (not paddle.is_on(hit_point)):
print(not paddle.is_on(hit_point)) player.nb_goal += 1
await SyncToAsync(player.game.broadcast)("goal", {"player": player.user_id, "nb_goal": player.nb_goal})
return None return None
return ball.angle + math.pi return ball.angle + math.pi
def collision(game: Game, impact_data: dict) -> bool: async def collision(game: Game, impact_data: dict) -> bool:
segment: Segment = impact_data.get("segment") segment: Segment = impact_data.get("segment")
@ -218,7 +217,7 @@ def collision(game: Game, impact_data: dict) -> bool:
if (player.rail is segment): if (player.rail is segment):
player_hitted = player player_hitted = player
break break
surface_angle: float = math.atan2(segment.start.y - segment.stop.y, segment.start.x - segment.stop.y) surface_angle: float = math.atan2(segment.start.y - segment.stop.y, segment.start.x - segment.stop.y)
angle: float angle: float
@ -227,7 +226,7 @@ def collision(game: Game, impact_data: dict) -> bool:
angle = wall_collision(game.ball.angle, surface_angle) angle = wall_collision(game.ball.angle, surface_angle)
else: else:
angle = paddle_collision(game.ball, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y")) angle = await paddle_collision(game.ball, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
if (angle is None): if (angle is None):
return False return False
@ -243,11 +242,10 @@ async def update_ball(game: Game, impact_data: dict) -> None:
await asyncio.sleep(time_before_impact) await asyncio.sleep(time_before_impact)
hit: bool = collision(game, impact_data) hit: bool = await collision(game, impact_data)
if (hit == False): if (hit == False):
await asyncio.sleep(0.1) await asyncio.sleep(0.1)
print("Goal")
game.ball.reset() game.ball.reset()
else: else:
game.ball.position = impact_data.get("impact") game.ball.position = impact_data.get("impact")