game: core: use draw method instead draw_CLASSNAME

This commit is contained in:
2024-01-16 23:27:56 +01:00
parent 516ccdc297
commit e0990db8d1
5 changed files with 128 additions and 78 deletions

View File

@ -45,15 +45,60 @@ class Game
this.players = [];
response_data.players_id.forEach(player_id => {
let player = new Player(player_id, 0.5, 0, this);
let player = new Player(player_id, 0.5, 0, this, 0, 0, 0, 0);
this.players.push(player);
});
this.ball = new Ball(response_data.ball_pos_x, response_data.ball_pos_y, response_data.ball_vel_x, response_data.ball_vel_y);
this.ball = new Ball(this);
return 0;
}
draw_wall(ctx, stop_x, stop_y)
{
ctx.lineTo(stop_x, stop_y);
}
draw_sides(ctx, nb_sides)
{
let start_x,
start_y,
stop_x,
stop_y;
let radius = Math.min(this.config.size_x, this.config.size_y) / 2 - 10;
for (let i = 0; i <= nb_sides; i++)
{
let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI * 3 / 4);
stop_x = this.config.center_x + radius * Math.cos(angle);
stop_y = this.config.center_y + radius * Math.sin(angle);
if (i == 0)
ctx.moveTo(stop_x, start_y);
if (i % 2 == 0)
this.draw_wall(ctx, stop_x, stop_y);
else
this.players[(i - 1) / 2].draw(ctx);
start_x = stop_x;
start_y = stop_y;
}
}
draw(ctx)
{
ctx.beginPath()
ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
this.draw_sides(ctx, (this.players_id.length) * 2);
this.ball.draw(ctx);
ctx.strokeStyle = "#000000";
ctx.lineWidth = 10;
ctx.stroke();
}
_send(data)
{
if (this._socket === undefined)