core: fix: matchmaking and game
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@ -10,9 +10,6 @@ if TYPE_CHECKING:
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class APlayer(ASpectator):
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def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame):
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super().__init__(user_id, socket, game)
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def is_connected(self) -> bool:
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return self.socket != None
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