This commit is contained in:
AdrienLSH
2024-05-14 08:50:37 +02:00
parent 95f0097ce5
commit e308e8f012
231 changed files with 70 additions and 22 deletions

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import { AExchangeable } from "../AExchangable.js";
import { APlayer } from "./APlayer.js";
import { Client } from "../Client.js"
import { sleep } from "../../utils/sleep.js";
import { Profile } from "../Profile.js";
export class AGame extends AExchangeable
{
/**
* Abstract class to create commununication between client and server
* @param {Client} client
* @param {Number} id
* @param {CallableFunction} receiveHandler
* @param {CallableFunction} disconntectHandler
* @param {"tictactoe" | "pong"} gameType
*/
constructor(client, id, receiveHandler, disconntectHandler, gameType)
{
super();
/**
* @type {Client}
*/
this.client = client;
/**
* @type {Number}
*/
this.id = id;
/**
* ex: Tictactoe, Pong
* @type {String}
*/
this.gameType = gameType;
/**
* @type {CallableFunction}
*/
this._receiveHandler = receiveHandler;
/**
* @type {CallableFunction}
*/
this._disconntectHandler = disconntectHandler;
/**
* @type {Profile}
*/
this.winner;
/**
* @type {Number}
*/
this.startTimestamp;
/**
* @type {Number}
*/
this.stopTimestamp;
/**
* @type {Boolean}
*/
this.started;
/**
* @type {Boolean}
*/
this.finished;
/**
* @type {[APlayer]}
*/
this.players = [];
}
async init()
{
let response = await this.client._get(`/api/games/${this.id}`);
if (response.status !== 200)
return response.status;
let response_data = await response.json();
this.import(response_data);
}
getState()
{
return ["waiting", "started", "finished"][this.started + this.finished];
}
/**
* Send string to the server, must be excuted after .join()
* @param {String} data
*/
send(data)
{
if (this._socket === undefined || this._socket.readyState !== WebSocket.OPEN)
return;
this._socket.send(data);
}
async join()
{
if (this.finished === true)
{
console.error("The Game is not currently ongoing.");
return;
}
const url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.gameType}/${this.id}`;
this._socket = new WebSocket(url);
this._socket.onmessage = async (event) => {
const data = JSON.parse(event.data);
await this._receiveHandler(data);
};
this._socket.onclose = async () => {
this._socket = undefined;
await this._disconntectHandler();
};
}
leave()
{
if (this._socket)
{
this._socket.close();
this._socket = undefined;
}
}
/**
* Should be redefine using your own APlayer inherited
* @param {Object} data
import(data)
{
super.import(data);
// just an example code
/*
this.players.length = 0;
data.players.forEach(player_data => {
let player = new APlayer(this.client, this);
player.import(player_data);
this.players.push(player);
});
}
*/
}

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import { Client } from "../Client.js";
import { Profile } from "../Profile.js";
import { AGame } from "./AGame.js";
export class APlayer extends Profile
{
/**
*
* @param {Client} client
* @param {AGame} game
* @param {Number} id
* @param {String} username
* @param {String} avatar
* @param {Boolean} isConnected
*/
constructor (client, game, id, username, avatar, isConnected)
{
super(client, username, id, avatar);
/**
* @type {AGame}
*/
this.game = game
/**
* @type {Boolean}
*/
this.isConnected = isConnected;
}
/**
* @param {[String]} additionalFieldList
*/
export(additionalFieldList = [])
{
super.export([...additionalFieldList, ...["isConnected"]])
}
}

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import { AExchangeable } from "../../AExchangable.js";
class Point extends AExchangeable
{
/**
* @param {Number} x
* @param {Number} y
*/
constructor(x, y)
{
super();
/**
* @type {Number}
*/
this.x = x;
/**
* @type {Number}
*/
this.y = y;
}
/**
* @type {[String]}
*/
export(additionalFieldList)
{
super.export([...additionalFieldList, "x", "y"])
}
}
export { Point };

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import { AExchangeable } from "../../AExchangable.js";
import { PongGame } from "./PongGame.js";
import { renderCube} from "../../../3D/cube.js"
import { Position } from "./Position.js";
import { Point } from "./Point.js";
export class PongBall extends AExchangeable
{
/**
*
* @param {PongGame} game
* @param {Position} position
* @param {Number} angle
* @param {Number} speed
* @param {Number} size
*/
constructor(game, size, position = new Position(new Point(game.config.CENTER_X, game.config.CENTER_Y), 0), angle, speed)
{
super();
/**
* @type {PongGame}
*/
this.game = game;
/**
* @type {Position}
*/
this.position = position;
/**
* @type {Number}
*/
this.size = size;
/**
* @type {Number}
*/
this.angle = angle;
/**
* @type {Number}
*/
this.speed = speed;
}
/**
*
* @param {CanvasRenderingContext2D} ctx
*/
draw(ctx)
{
if(ctx instanceof CanvasRenderingContext2D)
{
ctx.rect(this.position.location.x - this.size / 2, this.position.location.y - this.size / 2, this.size, this.size);
}
else if(ctx instanceof WebGLRenderingContext)
{
const size = this.size * 3;
const posx = (this.position.location.x - this.size / 2) - this.game.config.MAP_SIZE_X / 2;
const posy = (this.position.location.y - this.size / 2) - this.game.config.MAP_SIZE_Y / 2;
renderCube(ctx, posx, 0, posy, 0, size, size, size);
}
else
{
alert('Unknown rendering context type');
}
}
/**
*
* @param {CanvasRenderingContext2D} ctx
*/
render(ctx)
{
let distance = this.speed * (this.game.time.deltaTime() / 1000);
this.position.location.x = this.position.location.x + distance * Math.cos(this.angle);
this.position.location.y = this.position.location.y - distance * Math.sin(this.angle);
this.draw(ctx);
}
}

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import { AExchangeable } from "../../AExchangable.js";
export class PongConfig extends AExchangeable
{
/**
* @param {Client} client
*/
constructor(client)
{
super();
/**
* @type {Client}
*/
this.client = client;
/**
* @type {Number}
*/
this.MAP_SIZE_X;
/**
* @type {Number}
*/
this.MAP_SIZE_Y;
/**
* @type {Number}
*/
this.WALL_RATIO;
/**
* @type {Number}
*/
this.PADDLE_SPEED_PER_SECOND_MAX;
/**
* @type {Number}
*/
this.PADDLE_RATIO;
/**
* @type {Number}
*/
this.BALL_SIZE;
/**
* @type {Number}
*/
this.BALL_SPEED_INC;
/**
* @type {Number}
*/
this.BALL_SPEED_START;
/**
* @type {Number}
*/
this.STROKE_THICKNESS;
/**
* @type {Number}
*/
this.GAME_MAX_SCORE;
/**
* @type {Number}
*/
this.MAP_CENTER_X;
/**
* @type {Number}
*/
this.MAP_CENTER_Y;
}
async init()
{
let response = await this.client._get("/api/games/");
if (response.status !== 200)
return response.status;
let response_data = await response.json();
this.import(response_data);
this.MAP_CENTER_X = this.MAP_SIZE_X / 2;
this.MAP_CENTER_Y = this.MAP_SIZE_Y / 2;
return 0;
}
}

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import { Time } from "./Time.js";
import { AGame } from "../AGame.js";
import { PongConfig } from "./PongConfig.js";
import { PongPlayer } from "./PongPlayer.js";
import { Client } from "../../Client.js";
import { PongBall } from "./PongBall.js";
import { sleep } from "../../../utils/sleep.js";
import { Wall } from "./Wall.js"
import { Position } from "./Position.js";
export class PongGame extends AGame
{
/**
* @param {Client} client
* @param {CallableFunction} goal_handler
* @param {CallableFunction} finish_handler
* @param {CallableFunction} disconnect_handler
* @param {CallableFunction} startHandler
* @param {Number} id
*/
constructor(client, id, disconnectHandler, goalHandler, startHandler, finishHandler)
{
super(client, id, undefined, disconnectHandler, "pong");
this._receiveHandler = this._receive;
/**
* @type {CallableFunction}
*/
this._goalHandler = goalHandler;
/**
* @type {CallableFunction}
*/
this._startHandler = startHandler;
/**
* @type {CallableFunction}
*/
this._finishHandler = finishHandler
/**
* @type {Time}
*/
this.time;
/**
* @type {Boolean}
*/
this._inited = false;
/**
* @type {PongConfig}
*/
this.config;
/**
* @type {Ball}
*/
this.ball = new PongBall(this, undefined, new Position(), 0, 0);
/**
* @type {[Wall]}
*/
this.walls = [];
/**
* @type {[PongPlayer]}
*/
this.players = [];
}
/**
*
* @returns {Promise<Number>}
*/
async init()
{
let response = await this.client._get(`/api/games/${this.id}`);
if (response.status !== 200)
return response.status;
let response_data = await response.json();
response_data.players.forEach((player_data) => {
let player = new PongPlayer(this.client, this)
this.players.push(player);
});
this.import(response_data);
if (this.finished === true)
return 0;
this.config = new PongConfig(this.client);
let ret = await this.config.init();
if (ret !== 0)
return ret;
this.time = new Time();
return 0;
}
/**
*
* @param {CanvasRenderingContext2D} ctx
*/
drawSides(ctx)
{
this.walls.forEach(wall => {
wall.draw(ctx);
});
this.players.forEach(player => {
player.draw(ctx);
});
}
/**
*
* @param {CanvasRenderingContext2D} ctx
*/
render(ctx)
{
ctx.clearRect(0, 0, this.config.MAP_SIZE_Y, this.config.MAP_SIZE_Y);
this.drawSides(ctx);
this.ball.render(ctx);
ctx.strokeStyle = "#000000";
ctx.lineWidth = this.config.STROKE_THICKNESS;
ctx.stroke();
}
/**
* @param {Object} data
*/
send(data)
{
super.send(JSON.stringify(data));
}
/**
* @param {Object} data
*/
async _receive(data)
{
console.log(data)
if (this._inited === false && data.detail === "init_game")
{
this._initGame(data);
return;
}
if (data.detail === "update_player")
this._updatePlayer(data);
else if (data.detail === "update_ball")
this._updateBall(data);
else if (data.detail === "goal")
await this._receiveGoal(data);
else if (data.detail === "finish")
await this._receiveFinish(data);
else if (data.detail === "start")
await this._receiveStart();
}
async _receiveFinish(data)
{
const winner = this.players.find(player => player.id === data.winner_id)
this.finished = true;
await this._finishHandler(winner);
}
async _receiveStart()
{
this.started = true;
await this._startHandler();
}
async _receiveGoal(data)
{
const player = this.players.find((player) => player.id === data.player_id);
if (player === undefined)
{
console.error("error: unknown player.")
return
}
player.score.push(data.timestamp)
console.log(player)
await this._goalHandler(player);
}
_updatePlayer(data)
{
let player = this.players.find((player) => player.id === data.id);
player.import(data);
}
_updateBall(data)
{
this.ball.import(data);
}
_initGame(data)
{
data.walls.forEach((wall_data) => {
this.walls.push(new Wall(this));
});
this.import(data);
this._inited = true;
}
async waitInit()
{
while (this._inited !== true)
await sleep(100);
}
}

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import { PongPlayer } from "./PongPlayer.js";
import { Client } from "../../Client.js";
import { Segment } from "./Segment.js";
import { PongGame } from "./PongGame.js";
import { Position } from "./Position.js";
export class PongMyPlayer extends PongPlayer
{
/**
* @param {Client} client
* @param {PongGame} game
* @param {Segment} rail
* @param {[Number]} score
* @param {Position} position
*/
constructor(client, game, score, rail, position = new Position(0.5))
{
super(client, game, client.me.id, client.me.username, client.me.avatar, score, rail, position, true);
/**
* @type {Client}
*/
this.client = client;
/**
* @type {PongGame}
*/
this.game;
this.upKeys = [];
this.downKeys = [];
if (rail.start.x != rail.stop.x)
{
if (rail.start.x < rail.stop.x)
{
this.upKeys.push("a");
this.downKeys.push("d");
}
else
{
this.upKeys.push("d");
this.downKeys.push("a");
}
}
if (rail.start.y != rail.stop.y)
{
if (rail.start.y < rail.stop.y)
{
this.upKeys.push("w");
this.downKeys.push("s");
}
else
{
this.upKeys.push("s");
this.downKeys.push("w");
}
}
}
/**
* @param {[string]} keys_pressed
*/
updatePaddle(keys_pressed)
{
let new_location = this.position.location;
keys_pressed.forEach(key => {
if (this.downKeys.includes(key))
new_location += this.game.config.PADDLE_SPEED_PER_SECOND_MAX * this.game.time.deltaTimeSecond();
if (this.upKeys.includes(key))
new_location -= this.game.config.PADDLE_SPEED_PER_SECOND_MAX * this.game.time.deltaTimeSecond();
});
new_location = Math.max(0 + this.game.config.PADDLE_RATIO / 2, new_location);
new_location = Math.min(1 - this.game.config.PADDLE_RATIO / 2, new_location);
if (this.position.location === new_location)
return;
this.position.location = new_location;
this._sendPaddlePosition();
}
_sendPaddlePosition()
{
this.game.send({"detail": "update_my_paddle_pos", ...{"time": this.game.time._currentFrame, "position": this.position}});
}
/**
* @param {Position} newPosition
*/
updatePos(newPosition)
{
let position_verified = newPosition;
let time_diff = (this.time._current_frame - newPosition.time) / 1000;
let sign = this.position.location - newPosition.location >= 0 ? 1 : -1;
let distance = Math.abs(this.position.location - newPosition.location);
let distance_max = time_diff * this.game.config.paddle_speed_per_second_max;
if (distance > distance_max)
position_verified.location = distance_max * sign;
this.position = position_verified;
}
}

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import { APlayer } from "../APlayer.js";
import { Point } from "./Point.js";
import { Segment } from "./Segment.js";
import { Client } from "../../Client.js";
import { PongGame } from "./PongGame.js";
import { Position } from "./Position.js";
export class PongPlayer extends APlayer
{
/**
* @param {Number} id
* @param {PongGame} game
* @param {Segment} rail
* @param {[Number]} score
* @param {Position} position
* @param {Boolean} isConnected
* @param {String} username
* @param {String} avatar
* @param {Client} client
* @param {Boolean} isEliminated
*/
constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(0.5), isConnected, isEliminated)
{
super(client, game, id, username, avatar, isConnected)
/**
* @type {Position}
*/
this.position = position;
/**
* @type {[Number]}
*/
this.score = score;
/**
* @type {Segment}
*/
this.rail = rail;
/**
* @type {PongPlayer}
*/
this.game = game;
/**
* @type {Boolean}
*/
this.isEliminated = isEliminated;
}
/**
*
* @param {Number} new_position
*/
updatePos(new_position)
{
this.position = new_position;
}
/**
* @param {CanvasRenderingContext2D} ctx
*/
draw(ctx)
{
if (this.isConnected === false || this.isEliminated === true)
{
ctx.moveTo(this.rail.start.x, this.rail.start.y);
ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
return;
}
const diffX = this.rail.stop.x - this.rail.start.x,
diffY = this.rail.stop.y - this.rail.start.y;
const railLength = this.rail.len(),
paddleLength = railLength * this.game.config.PADDLE_RATIO;
const paddleCenter = new Point(this.rail.start.x + diffX * this.position.location,
this.rail.start.y + diffY * this.position.location);
const paddleStartX = paddleCenter.x - (diffX * (paddleLength / 2 / railLength)),
paddleStartY = paddleCenter.y - (diffY * (paddleLength / 2 / railLength)),
paddleStopX = paddleCenter.x + (diffX * (paddleLength / 2 / railLength)),
paddleStopY = paddleCenter.y + (diffY * (paddleLength / 2 / railLength));
let paddleStart = new Point(paddleStartX, paddleStartY),
paddleStop = new Point (paddleStopX, paddleStopY);
let paddle = new Segment(this.game, paddleStart, paddleStop);
paddle.draw(ctx);
}
/**
* @param {[String]} additionalFieldList
*/
export(additionalFieldList = [])
{
super.export([...additionalFieldList, "position", "rail", "score"])
}
}

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import { AExchangeable } from "../../AExchangable.js";
import { Point } from "./Point.js";
export class Position extends AExchangeable
{
/**
* @param {Point | Number} location
* @param {Number} time
*/
constructor(location = new Point(), time)
{
super();
/**
* @type {Point | Number}
*/
this.location = location;
/**
* @type {Number}
*/
this.time = time;
}
/**
* @param {[]} additionalFieldList
*/
export(additionalFieldList)
{
super.export([...additionalFieldList + "location", "time"]);
}
}

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import { Point } from "./Point.js";
import { AExchangeable } from "../../AExchangable.js";
import { PongGame } from "./PongGame.js";
import { renderCube } from "../../../3D/cube.js";
class Segment extends AExchangeable
{
/**
* @param {Point} start
* @param {Point} stop
* @param {PongGame} game
*/
constructor(game, start = new Point(), stop = new Point())
{
super();
/**
* @type {Point}
*/
this.start = start;
/**
* @type {Point}
*/
this.stop = stop;
/**
* @type {PongGame}
*/
this.game = game
}
angle()
{
let x = this.start.x - this.stop.x,
y = this.start.y - this.stop.y;
return Math.atan2(y, x);
}
len()
{
let x = this.start.x - this.stop.x,
y = this.start.y - this.stop.y;
return (x ** 2 + y ** 2) ** (1 / 2);
}
draw(ctx)
{
if(ctx instanceof CanvasRenderingContext2D)
{
ctx.moveTo(this.start.x, this.start.y);
ctx.lineTo(this.stop.x, this.stop.y);
}
else if(ctx instanceof WebGLRenderingContext)
{
const size = this.game.config.BALL_SIZE * 2;
const sizex = this.len() / 2;
const posx = (this.start.x - this.game.config.MAP_CENTER_X);
const posy = (this.start.y - this.game.config.MAP_CENTER_Y);
renderCube(ctx, posx, 0, posy, -this.angle(), sizex, size, size);
}
else
{
alert('Unknown rendering context type');
}
}
/**
* @param {[String]} additionalFieldList
*/
export(additionalFieldList)
{
super.export([...additionalFieldList, "start", "stop"]);
}
}
export { Segment }

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class Time
{
constructor()
{
/**
* @type {Number}
*/
this._lastFrame = undefined;
/**
* @type {Number}
*/
this._currentFrame = undefined;
}
deltaTime()
{
if (this._lastFrame === undefined)
return 0;
return (this._currentFrame - this._lastFrame);
}
deltaTimeSecond()
{
return this.deltaTime() / 1000;
}
get_fps()
{
return 1 / this.deltaTimeSecond();
}
new_frame()
{
this._lastFrame = this._currentFrame;
this._currentFrame = Date.now();
}
}
export { Time };

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import { Point } from "./Point.js";
import { PongGame } from "./PongGame.js";
import { Segment } from "./Segment.js";
import { renderCube} from "../../../3D/cube.js"
export class Wall extends Segment
{
/**
* @param {PongGame} game
* @param {Point} start
* @param {Point} stop
*/
constructor(game, start, stop)
{
super(game, start, stop)
/**
* @type {PongGame}
*/
this.game = game
}
draw(ctx)
{
if(ctx instanceof CanvasRenderingContext2D)
{
ctx.moveTo(this.start.x, this.start.y);
ctx.lineTo(this.stop.x, this.stop.y);
}
else if(ctx instanceof WebGLRenderingContext)
{
const size = this.game.config.BALL_SIZE * 2;
const sizeX = this.len() / 2;
const posX = (this.start.x - this.game.config.MAP_CENTER_X);
const posY = (this.start.y - this.game.config.MAP_CENTER_Y);
renderCube(ctx, posX, 0, posY, -this.angle(), sizeX, size, size);
}
else
{
alert('Unknown rendering context type');
}
}
}

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import { client, lang } from "../../../index.js";
import { AGame } from "../AGame.js";
class TicTacToe
{
constructor(height, width, gap, rectsize, canvas, game_id)
{
this.height = height;
this.width = width;
this.gap = gap;
this.rectsize = rectsize;
this.map = [[],[],[],[],[],[],[],[],[]];
for (let i = 0; i < 9; i++)
for (let j = 0; j < 9; j++)
this.map[i].push(-1);
this.game_id = game_id;
this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe")
this.canvas = canvas
this.context = this.canvas.getContext("2d");
this.sign;
this.currentMorpion = 4;
this.turn;
}
async init()
{
await this.game.join();
this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
}
async uninit()
{
this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
this.game.leave()
}
async onReceive(messageData)
{
switch (messageData.detail)
{
case 'x':
case 'o':
this.sign = messageData.detail;
this.turn = messageData.detail == "x";
break;
case 'game_start':
this.game.started = true;
this.game.finished = false;
if (this.turn)
this.setOutline(4, false);
this.printTimer();
break;
case 'game_move':
if (messageData.targetMorpion === undefined || messageData.targetCase === undefined)
return ;
this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
this.setOutline(this.currentMorpion, false);
this.printTimer();
break;
case 'game_end':
this.game.finished = true;
this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
this.printWin(messageData.winning_sign);
break;
case 'catchup':
this.map = messageData.morpion;
for (let i = 0; i < 9; i++)
{
for (let j = 0; j < 9; j++)
{
if (this.map[i][j] != -1)
this.printSign(i, j, this.map[i][j])
}
}
this.turn = (messageData.turn == this.sign);
this.currentMorpion = messageData.currentMorpion;
if (this.turn)
this.setOutline(this.currentMorpion, false);
}
}
printWin(winning_sign)
{
this.context.beginPath();
this.context.fillStyle = "white";
this.context.fillRect(this.width / 2 - 200, this.height - this.gap + 10, 400, 80);
this.context.closePath();
this.context.beginPath();
this.context.font = `20px sans-serif`;
this.context.fillStyle = (winning_sign == "o") ? "red" : "green";
this.context.fillText((winning_sign == "o") ? lang.get("morpionWin") + "O" : lang.get("morpionWin") + "X", this.width / 2 - 85, this.height - this.gap / 2 + 10, 180);
}
printTimer()
{
let sec = 20;
let turn = this.turn
if (this.turn)
{
this.context.beginPath();
this.context.fillStyle = "white";
this.context.font = `20px Verdana`;
this.context.fillText(sec, this.width / 2, this.gap / 2);
this.context.closePath();
sec--;
}
let id = setInterval(() =>
{
this.context.beginPath();
this.context.fillStyle = "#1a1a1d";
this.context.fillRect(this.width / 2 - 40, 0, this.width / 2 + 40, this.gap - 10)
this.context.closePath();
if (sec == 0 || turn != this.turn || this.game.finished)
{
clearInterval(id);
if (sec == 0 && !this.turn && this.game.finished == false)
this.game.send(JSON.stringify({"timerIsDue" : this.sign}))
return;
}
if (this.turn)
{
this.context.beginPath();
this.context.fillStyle = "white";
this.context.font = `20px Verdana`;
this.context.fillText(sec, this.width / 2, this.gap / 2);
this.context.closePath();
}
sec--;
}, 1000
)
}
checkWin()
{
for (let i = 0; i < 9; i++)
{
for (let j = 0; j < 3; j++)
{
if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6])
return (this.map[i][j])
}
for (let j = 0; i < 9; i += 3)
{
if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2])
return (this.map[i][j])
}
if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8])
return (this.map[i][0]);
if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2])
return (this.map[i][6]);
return -1
}
}
onClick(event, morpion)
{
let x = event.offsetX;
let y = event.offsetY;
let targetMorpion, targetCase;
if (this.game.finished)
{
return;
}
targetMorpion = morpion.findPlace(x, this) + morpion.findPlace(y, this) * 3;
if (morpion.findPlace(x, this) < 0 || morpion.findPlace(y, this) < 0)
return -1;
targetCase = morpion.findSquare(x, this.rectsize * 3 * morpion.findPlace(x, this) + this.gap, this) + morpion.findSquare(y, this.rectsize * 3 * morpion. findPlace(y, this) + this.gap, this) * 3;
if (morpion.checkCase(targetMorpion, targetCase))
{
morpion.setOutline(this.currentMorpion, true);
morpion.sendCase(targetMorpion, targetCase);
morpion.printTimer()
}
else
morpion.incorrectCase();
}
checkCase(targetMorpion, targetCase)
{
return (this.map[targetMorpion][targetCase] == -1 && this.turn == true && targetMorpion == this.currentMorpion);
}
incorrectCase()
{
}
sendCase(targetMorpion, targetCase)
{
this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
this.currentMorpion = targetCase;
this.printSign(targetMorpion, targetCase, this.sign);
this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
this.turn = !this.turn;
}
printSign(targetMorpion, targetCase, sign)
{
let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3) + (targetCase % 3 * this.rectsize);
let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3) + (Math.floor(targetCase / 3) * this.rectsize);
if (sign == "x")
{
this.context.beginPath();
this.context.strokeStyle = "green";
this.context.moveTo(targetX + 10, targetY + 10);
this.context.lineTo(targetX + 40, targetY + 40);
this.context.moveTo(targetX + 40, targetY + 10);
this.context.lineTo(targetX + 10, targetY + 40);
this.context.stroke();
this.context.closePath();
}
else
{
this.context.beginPath();
this.context.strokeStyle = "red";
targetX += this.rectsize / 2;
targetY += this.rectsize / 2;
this.context.arc(targetX, targetY, 15, 0, 2 * Math.PI);
this.context.stroke();
this.context.closePath();
}
if (sign != this.sign)
this.turn = true;
}
findPlace(x, morpion)
{
if (x <= this.gap || x >= this.gap + this.rectsize * 9)
return -1;
if (x <= this.gap + this.rectsize * 3)
return 0;
if (x >= this.gap + this.rectsize * 3 && x <= this.gap + this.rectsize * 6)
return 1;
if (x >= this.gap + this.rectsize * 6)
return 2;
return -1;
}
findSquare(x, gap, morpion)
{
if (x <= gap + this.rectsize)
return 0;
if (x >= gap + this.rectsize && x <= gap + this.rectsize * 2)
return 1;
if (x >= gap + this.rectsize * 2)
return 2;
return -1;
}
setOutline(targetMorpion, clear)
{
let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3);
let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3);
if (this.game.finished)
return;
if (!clear)
{
this.context.beginPath();
this.context.strokeStyle = (this.sign == "x") ? "green" : "red";
this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
this.context.stroke();
this.context.closePath();
}
else
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
this.context.stroke();
this.context.closePath();
}
}
DrawSuperMorpion()
{
this.context.fillStyle = "#1a1a1d";
this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20);
this.context.fill();
for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++)
{
this.DrawMorpion(x, y);
x += this.rectsize * 3;
if (i % 3 == 0)
{
y += this.rectsize * 3;
x = this.gap;
}
}
this.context.lineWidth = 6;
for (let i = 0; i < 4; i++)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3);
this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3);
this.context.stroke();
this.context.closePath();
};
for (let i = 0; i < 4; i++)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3);
this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3);
this.context.stroke();
this.context.closePath();
}
}
DrawMorpion(start_x, start_y)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(200 200 200)`;
for (let i = 1, x = 0, y = 0; i <= 9; i++)
{
this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize);
x += this.rectsize;
if (i % 3 == 0)
{
y += this.rectsize;
x = 0;
}
}
this.context.closePath();
}
}
export { TicTacToe };