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159
django/frontend/static/js/api/game/AGame.js
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159
django/frontend/static/js/api/game/AGame.js
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@ -0,0 +1,159 @@
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import { AExchangeable } from "../AExchangable.js";
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import { APlayer } from "./APlayer.js";
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import { Client } from "../Client.js"
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import { sleep } from "../../utils/sleep.js";
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import { Profile } from "../Profile.js";
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export class AGame extends AExchangeable
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{
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/**
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* Abstract class to create commununication between client and server
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* @param {Client} client
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* @param {Number} id
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* @param {CallableFunction} receiveHandler
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* @param {CallableFunction} disconntectHandler
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* @param {"tictactoe" | "pong"} gameType
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*/
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constructor(client, id, receiveHandler, disconntectHandler, gameType)
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{
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super();
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/**
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* @type {Client}
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*/
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this.client = client;
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/**
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* @type {Number}
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*/
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this.id = id;
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/**
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* ex: Tictactoe, Pong
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* @type {String}
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*/
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this.gameType = gameType;
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/**
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* @type {CallableFunction}
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*/
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this._receiveHandler = receiveHandler;
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/**
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* @type {CallableFunction}
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*/
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this._disconntectHandler = disconntectHandler;
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/**
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* @type {Profile}
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*/
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this.winner;
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/**
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* @type {Number}
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*/
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this.startTimestamp;
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/**
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* @type {Number}
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*/
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this.stopTimestamp;
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/**
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* @type {Boolean}
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*/
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this.started;
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/**
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* @type {Boolean}
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*/
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this.finished;
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/**
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* @type {[APlayer]}
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*/
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this.players = [];
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}
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async init()
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{
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let response = await this.client._get(`/api/games/${this.id}`);
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if (response.status !== 200)
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return response.status;
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let response_data = await response.json();
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this.import(response_data);
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}
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getState()
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{
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return ["waiting", "started", "finished"][this.started + this.finished];
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}
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/**
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* Send string to the server, must be excuted after .join()
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* @param {String} data
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*/
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send(data)
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{
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if (this._socket === undefined || this._socket.readyState !== WebSocket.OPEN)
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return;
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this._socket.send(data);
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}
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async join()
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{
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if (this.finished === true)
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{
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console.error("The Game is not currently ongoing.");
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return;
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}
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const url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.gameType}/${this.id}`;
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this._socket = new WebSocket(url);
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this._socket.onmessage = async (event) => {
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const data = JSON.parse(event.data);
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await this._receiveHandler(data);
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};
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this._socket.onclose = async () => {
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this._socket = undefined;
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await this._disconntectHandler();
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};
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}
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leave()
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{
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if (this._socket)
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{
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this._socket.close();
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this._socket = undefined;
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}
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}
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/**
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* Should be redefine using your own APlayer inherited
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* @param {Object} data
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import(data)
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{
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super.import(data);
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// just an example code
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/*
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this.players.length = 0;
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data.players.forEach(player_data => {
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let player = new APlayer(this.client, this);
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player.import(player_data);
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this.players.push(player);
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});
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}
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*/
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}
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39
django/frontend/static/js/api/game/APlayer.js
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39
django/frontend/static/js/api/game/APlayer.js
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@ -0,0 +1,39 @@
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import { Client } from "../Client.js";
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import { Profile } from "../Profile.js";
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import { AGame } from "./AGame.js";
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export class APlayer extends Profile
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{
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/**
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*
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* @param {Client} client
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* @param {AGame} game
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* @param {Number} id
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* @param {String} username
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* @param {String} avatar
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* @param {Boolean} isConnected
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*/
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constructor (client, game, id, username, avatar, isConnected)
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{
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super(client, username, id, avatar);
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/**
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* @type {AGame}
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*/
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this.game = game
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/**
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* @type {Boolean}
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*/
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this.isConnected = isConnected;
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}
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/**
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* @param {[String]} additionalFieldList
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*/
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export(additionalFieldList = [])
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{
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super.export([...additionalFieldList, ...["isConnected"]])
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}
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}
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32
django/frontend/static/js/api/game/pong/Point.js
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32
django/frontend/static/js/api/game/pong/Point.js
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@ -0,0 +1,32 @@
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import { AExchangeable } from "../../AExchangable.js";
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class Point extends AExchangeable
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{
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/**
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* @param {Number} x
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* @param {Number} y
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*/
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constructor(x, y)
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{
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super();
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/**
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* @type {Number}
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*/
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this.x = x;
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/**
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* @type {Number}
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*/
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this.y = y;
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}
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/**
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* @type {[String]}
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*/
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export(additionalFieldList)
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{
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super.export([...additionalFieldList, "x", "y"])
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}
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}
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export { Point };
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83
django/frontend/static/js/api/game/pong/PongBall.js
Normal file
83
django/frontend/static/js/api/game/pong/PongBall.js
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@ -0,0 +1,83 @@
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import { AExchangeable } from "../../AExchangable.js";
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import { PongGame } from "./PongGame.js";
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import { renderCube} from "../../../3D/cube.js"
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import { Position } from "./Position.js";
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import { Point } from "./Point.js";
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export class PongBall extends AExchangeable
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{
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/**
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*
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* @param {PongGame} game
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* @param {Position} position
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* @param {Number} angle
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* @param {Number} speed
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* @param {Number} size
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*/
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constructor(game, size, position = new Position(new Point(game.config.CENTER_X, game.config.CENTER_Y), 0), angle, speed)
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{
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super();
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/**
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* @type {PongGame}
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*/
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this.game = game;
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/**
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* @type {Position}
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*/
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this.position = position;
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/**
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* @type {Number}
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*/
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this.size = size;
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/**
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* @type {Number}
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*/
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this.angle = angle;
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/**
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* @type {Number}
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*/
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this.speed = speed;
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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*/
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draw(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.rect(this.position.location.x - this.size / 2, this.position.location.y - this.size / 2, this.size, this.size);
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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const size = this.size * 3;
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const posx = (this.position.location.x - this.size / 2) - this.game.config.MAP_SIZE_X / 2;
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const posy = (this.position.location.y - this.size / 2) - this.game.config.MAP_SIZE_Y / 2;
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renderCube(ctx, posx, 0, posy, 0, size, size, size);
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}
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else
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{
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alert('Unknown rendering context type');
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}
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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*/
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render(ctx)
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{
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let distance = this.speed * (this.game.time.deltaTime() / 1000);
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this.position.location.x = this.position.location.x + distance * Math.cos(this.angle);
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this.position.location.y = this.position.location.y - distance * Math.sin(this.angle);
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this.draw(ctx);
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}
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}
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94
django/frontend/static/js/api/game/pong/PongConfig.js
Normal file
94
django/frontend/static/js/api/game/pong/PongConfig.js
Normal file
@ -0,0 +1,94 @@
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import { AExchangeable } from "../../AExchangable.js";
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export class PongConfig extends AExchangeable
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{
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/**
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* @param {Client} client
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*/
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constructor(client)
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{
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super();
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/**
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* @type {Client}
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*/
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this.client = client;
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/**
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* @type {Number}
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*/
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this.MAP_SIZE_X;
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/**
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* @type {Number}
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*/
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this.MAP_SIZE_Y;
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/**
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* @type {Number}
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*/
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this.WALL_RATIO;
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/**
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* @type {Number}
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*/
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this.PADDLE_SPEED_PER_SECOND_MAX;
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/**
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* @type {Number}
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*/
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this.PADDLE_RATIO;
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/**
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* @type {Number}
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*/
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this.BALL_SIZE;
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/**
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* @type {Number}
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*/
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this.BALL_SPEED_INC;
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/**
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* @type {Number}
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*/
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this.BALL_SPEED_START;
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/**
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* @type {Number}
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*/
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this.STROKE_THICKNESS;
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/**
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* @type {Number}
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*/
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this.GAME_MAX_SCORE;
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/**
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* @type {Number}
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*/
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this.MAP_CENTER_X;
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/**
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* @type {Number}
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*/
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this.MAP_CENTER_Y;
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}
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async init()
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{
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let response = await this.client._get("/api/games/");
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if (response.status !== 200)
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return response.status;
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||||
let response_data = await response.json();
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this.import(response_data);
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this.MAP_CENTER_X = this.MAP_SIZE_X / 2;
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this.MAP_CENTER_Y = this.MAP_SIZE_Y / 2;
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return 0;
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}
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}
|
230
django/frontend/static/js/api/game/pong/PongGame.js
Normal file
230
django/frontend/static/js/api/game/pong/PongGame.js
Normal file
@ -0,0 +1,230 @@
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import { Time } from "./Time.js";
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import { AGame } from "../AGame.js";
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import { PongConfig } from "./PongConfig.js";
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import { PongPlayer } from "./PongPlayer.js";
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import { Client } from "../../Client.js";
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import { PongBall } from "./PongBall.js";
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import { sleep } from "../../../utils/sleep.js";
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import { Wall } from "./Wall.js"
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import { Position } from "./Position.js";
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export class PongGame extends AGame
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{
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/**
|
||||
* @param {Client} client
|
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* @param {CallableFunction} goal_handler
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||||
* @param {CallableFunction} finish_handler
|
||||
* @param {CallableFunction} disconnect_handler
|
||||
* @param {CallableFunction} startHandler
|
||||
* @param {Number} id
|
||||
*/
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||||
constructor(client, id, disconnectHandler, goalHandler, startHandler, finishHandler)
|
||||
{
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||||
super(client, id, undefined, disconnectHandler, "pong");
|
||||
|
||||
this._receiveHandler = this._receive;
|
||||
|
||||
/**
|
||||
* @type {CallableFunction}
|
||||
*/
|
||||
this._goalHandler = goalHandler;
|
||||
|
||||
/**
|
||||
* @type {CallableFunction}
|
||||
*/
|
||||
this._startHandler = startHandler;
|
||||
|
||||
/**
|
||||
* @type {CallableFunction}
|
||||
*/
|
||||
this._finishHandler = finishHandler
|
||||
|
||||
/**
|
||||
* @type {Time}
|
||||
*/
|
||||
this.time;
|
||||
|
||||
/**
|
||||
* @type {Boolean}
|
||||
*/
|
||||
this._inited = false;
|
||||
|
||||
/**
|
||||
* @type {PongConfig}
|
||||
*/
|
||||
this.config;
|
||||
|
||||
/**
|
||||
* @type {Ball}
|
||||
*/
|
||||
this.ball = new PongBall(this, undefined, new Position(), 0, 0);
|
||||
|
||||
/**
|
||||
* @type {[Wall]}
|
||||
*/
|
||||
this.walls = [];
|
||||
|
||||
/**
|
||||
* @type {[PongPlayer]}
|
||||
*/
|
||||
this.players = [];
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @returns {Promise<Number>}
|
||||
*/
|
||||
async init()
|
||||
{
|
||||
let response = await this.client._get(`/api/games/${this.id}`);
|
||||
|
||||
if (response.status !== 200)
|
||||
return response.status;
|
||||
|
||||
let response_data = await response.json();
|
||||
|
||||
response_data.players.forEach((player_data) => {
|
||||
let player = new PongPlayer(this.client, this)
|
||||
this.players.push(player);
|
||||
});
|
||||
|
||||
this.import(response_data);
|
||||
|
||||
if (this.finished === true)
|
||||
return 0;
|
||||
|
||||
this.config = new PongConfig(this.client);
|
||||
|
||||
let ret = await this.config.init();
|
||||
|
||||
if (ret !== 0)
|
||||
return ret;
|
||||
|
||||
this.time = new Time();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {CanvasRenderingContext2D} ctx
|
||||
*/
|
||||
drawSides(ctx)
|
||||
{
|
||||
this.walls.forEach(wall => {
|
||||
wall.draw(ctx);
|
||||
});
|
||||
|
||||
this.players.forEach(player => {
|
||||
player.draw(ctx);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {CanvasRenderingContext2D} ctx
|
||||
*/
|
||||
render(ctx)
|
||||
{
|
||||
ctx.clearRect(0, 0, this.config.MAP_SIZE_Y, this.config.MAP_SIZE_Y);
|
||||
|
||||
this.drawSides(ctx);
|
||||
this.ball.render(ctx);
|
||||
|
||||
ctx.strokeStyle = "#000000";
|
||||
ctx.lineWidth = this.config.STROKE_THICKNESS;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Object} data
|
||||
*/
|
||||
send(data)
|
||||
{
|
||||
super.send(JSON.stringify(data));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Object} data
|
||||
*/
|
||||
async _receive(data)
|
||||
{
|
||||
console.log(data)
|
||||
|
||||
if (this._inited === false && data.detail === "init_game")
|
||||
{
|
||||
this._initGame(data);
|
||||
return;
|
||||
}
|
||||
|
||||
if (data.detail === "update_player")
|
||||
this._updatePlayer(data);
|
||||
else if (data.detail === "update_ball")
|
||||
this._updateBall(data);
|
||||
else if (data.detail === "goal")
|
||||
await this._receiveGoal(data);
|
||||
else if (data.detail === "finish")
|
||||
await this._receiveFinish(data);
|
||||
else if (data.detail === "start")
|
||||
await this._receiveStart();
|
||||
}
|
||||
|
||||
async _receiveFinish(data)
|
||||
{
|
||||
const winner = this.players.find(player => player.id === data.winner_id)
|
||||
this.finished = true;
|
||||
await this._finishHandler(winner);
|
||||
}
|
||||
|
||||
|
||||
async _receiveStart()
|
||||
{
|
||||
this.started = true;
|
||||
await this._startHandler();
|
||||
}
|
||||
|
||||
async _receiveGoal(data)
|
||||
{
|
||||
const player = this.players.find((player) => player.id === data.player_id);
|
||||
|
||||
if (player === undefined)
|
||||
{
|
||||
console.error("error: unknown player.")
|
||||
return
|
||||
}
|
||||
|
||||
player.score.push(data.timestamp)
|
||||
console.log(player)
|
||||
|
||||
await this._goalHandler(player);
|
||||
}
|
||||
|
||||
_updatePlayer(data)
|
||||
{
|
||||
let player = this.players.find((player) => player.id === data.id);
|
||||
|
||||
player.import(data);
|
||||
}
|
||||
|
||||
_updateBall(data)
|
||||
{
|
||||
this.ball.import(data);
|
||||
}
|
||||
|
||||
_initGame(data)
|
||||
{
|
||||
data.walls.forEach((wall_data) => {
|
||||
this.walls.push(new Wall(this));
|
||||
});
|
||||
|
||||
this.import(data);
|
||||
|
||||
this._inited = true;
|
||||
}
|
||||
|
||||
async waitInit()
|
||||
{
|
||||
while (this._inited !== true)
|
||||
await sleep(100);
|
||||
}
|
||||
}
|
110
django/frontend/static/js/api/game/pong/PongMyPlayer.js
Normal file
110
django/frontend/static/js/api/game/pong/PongMyPlayer.js
Normal file
@ -0,0 +1,110 @@
|
||||
import { PongPlayer } from "./PongPlayer.js";
|
||||
import { Client } from "../../Client.js";
|
||||
import { Segment } from "./Segment.js";
|
||||
import { PongGame } from "./PongGame.js";
|
||||
import { Position } from "./Position.js";
|
||||
|
||||
export class PongMyPlayer extends PongPlayer
|
||||
{
|
||||
/**
|
||||
* @param {Client} client
|
||||
* @param {PongGame} game
|
||||
* @param {Segment} rail
|
||||
* @param {[Number]} score
|
||||
* @param {Position} position
|
||||
*/
|
||||
constructor(client, game, score, rail, position = new Position(0.5))
|
||||
{
|
||||
super(client, game, client.me.id, client.me.username, client.me.avatar, score, rail, position, true);
|
||||
/**
|
||||
* @type {Client}
|
||||
*/
|
||||
this.client = client;
|
||||
|
||||
/**
|
||||
* @type {PongGame}
|
||||
*/
|
||||
this.game;
|
||||
|
||||
this.upKeys = [];
|
||||
this.downKeys = [];
|
||||
|
||||
if (rail.start.x != rail.stop.x)
|
||||
{
|
||||
if (rail.start.x < rail.stop.x)
|
||||
{
|
||||
this.upKeys.push("a");
|
||||
this.downKeys.push("d");
|
||||
}
|
||||
else
|
||||
{
|
||||
this.upKeys.push("d");
|
||||
this.downKeys.push("a");
|
||||
}
|
||||
}
|
||||
if (rail.start.y != rail.stop.y)
|
||||
{
|
||||
if (rail.start.y < rail.stop.y)
|
||||
{
|
||||
this.upKeys.push("w");
|
||||
this.downKeys.push("s");
|
||||
}
|
||||
else
|
||||
{
|
||||
this.upKeys.push("s");
|
||||
this.downKeys.push("w");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {[string]} keys_pressed
|
||||
*/
|
||||
updatePaddle(keys_pressed)
|
||||
{
|
||||
let new_location = this.position.location;
|
||||
|
||||
keys_pressed.forEach(key => {
|
||||
if (this.downKeys.includes(key))
|
||||
new_location += this.game.config.PADDLE_SPEED_PER_SECOND_MAX * this.game.time.deltaTimeSecond();
|
||||
if (this.upKeys.includes(key))
|
||||
new_location -= this.game.config.PADDLE_SPEED_PER_SECOND_MAX * this.game.time.deltaTimeSecond();
|
||||
});
|
||||
|
||||
new_location = Math.max(0 + this.game.config.PADDLE_RATIO / 2, new_location);
|
||||
new_location = Math.min(1 - this.game.config.PADDLE_RATIO / 2, new_location);
|
||||
|
||||
if (this.position.location === new_location)
|
||||
return;
|
||||
|
||||
this.position.location = new_location;
|
||||
|
||||
this._sendPaddlePosition();
|
||||
}
|
||||
|
||||
_sendPaddlePosition()
|
||||
{
|
||||
this.game.send({"detail": "update_my_paddle_pos", ...{"time": this.game.time._currentFrame, "position": this.position}});
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Position} newPosition
|
||||
*/
|
||||
updatePos(newPosition)
|
||||
{
|
||||
let position_verified = newPosition;
|
||||
|
||||
let time_diff = (this.time._current_frame - newPosition.time) / 1000;
|
||||
|
||||
let sign = this.position.location - newPosition.location >= 0 ? 1 : -1;
|
||||
|
||||
let distance = Math.abs(this.position.location - newPosition.location);
|
||||
|
||||
let distance_max = time_diff * this.game.config.paddle_speed_per_second_max;
|
||||
|
||||
if (distance > distance_max)
|
||||
position_verified.location = distance_max * sign;
|
||||
|
||||
this.position = position_verified;
|
||||
}
|
||||
}
|
102
django/frontend/static/js/api/game/pong/PongPlayer.js
Normal file
102
django/frontend/static/js/api/game/pong/PongPlayer.js
Normal file
@ -0,0 +1,102 @@
|
||||
import { APlayer } from "../APlayer.js";
|
||||
import { Point } from "./Point.js";
|
||||
import { Segment } from "./Segment.js";
|
||||
import { Client } from "../../Client.js";
|
||||
import { PongGame } from "./PongGame.js";
|
||||
import { Position } from "./Position.js";
|
||||
|
||||
export class PongPlayer extends APlayer
|
||||
{
|
||||
/**
|
||||
* @param {Number} id
|
||||
* @param {PongGame} game
|
||||
* @param {Segment} rail
|
||||
* @param {[Number]} score
|
||||
* @param {Position} position
|
||||
* @param {Boolean} isConnected
|
||||
* @param {String} username
|
||||
* @param {String} avatar
|
||||
* @param {Client} client
|
||||
* @param {Boolean} isEliminated
|
||||
*/
|
||||
constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(0.5), isConnected, isEliminated)
|
||||
{
|
||||
super(client, game, id, username, avatar, isConnected)
|
||||
|
||||
/**
|
||||
* @type {Position}
|
||||
*/
|
||||
this.position = position;
|
||||
|
||||
/**
|
||||
* @type {[Number]}
|
||||
*/
|
||||
this.score = score;
|
||||
|
||||
/**
|
||||
* @type {Segment}
|
||||
*/
|
||||
this.rail = rail;
|
||||
|
||||
/**
|
||||
* @type {PongPlayer}
|
||||
*/
|
||||
this.game = game;
|
||||
|
||||
/**
|
||||
* @type {Boolean}
|
||||
*/
|
||||
this.isEliminated = isEliminated;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {Number} new_position
|
||||
*/
|
||||
updatePos(new_position)
|
||||
{
|
||||
this.position = new_position;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {CanvasRenderingContext2D} ctx
|
||||
*/
|
||||
draw(ctx)
|
||||
{
|
||||
if (this.isConnected === false || this.isEliminated === true)
|
||||
{
|
||||
ctx.moveTo(this.rail.start.x, this.rail.start.y);
|
||||
ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
|
||||
return;
|
||||
}
|
||||
|
||||
const diffX = this.rail.stop.x - this.rail.start.x,
|
||||
diffY = this.rail.stop.y - this.rail.start.y;
|
||||
|
||||
const railLength = this.rail.len(),
|
||||
paddleLength = railLength * this.game.config.PADDLE_RATIO;
|
||||
|
||||
const paddleCenter = new Point(this.rail.start.x + diffX * this.position.location,
|
||||
this.rail.start.y + diffY * this.position.location);
|
||||
|
||||
const paddleStartX = paddleCenter.x - (diffX * (paddleLength / 2 / railLength)),
|
||||
paddleStartY = paddleCenter.y - (diffY * (paddleLength / 2 / railLength)),
|
||||
paddleStopX = paddleCenter.x + (diffX * (paddleLength / 2 / railLength)),
|
||||
paddleStopY = paddleCenter.y + (diffY * (paddleLength / 2 / railLength));
|
||||
|
||||
let paddleStart = new Point(paddleStartX, paddleStartY),
|
||||
paddleStop = new Point (paddleStopX, paddleStopY);
|
||||
|
||||
let paddle = new Segment(this.game, paddleStart, paddleStop);
|
||||
|
||||
paddle.draw(ctx);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {[String]} additionalFieldList
|
||||
*/
|
||||
export(additionalFieldList = [])
|
||||
{
|
||||
super.export([...additionalFieldList, "position", "rail", "score"])
|
||||
}
|
||||
}
|
31
django/frontend/static/js/api/game/pong/Position.js
Normal file
31
django/frontend/static/js/api/game/pong/Position.js
Normal file
@ -0,0 +1,31 @@
|
||||
import { AExchangeable } from "../../AExchangable.js";
|
||||
import { Point } from "./Point.js";
|
||||
|
||||
export class Position extends AExchangeable
|
||||
{
|
||||
/**
|
||||
* @param {Point | Number} location
|
||||
* @param {Number} time
|
||||
*/
|
||||
constructor(location = new Point(), time)
|
||||
{
|
||||
super();
|
||||
/**
|
||||
* @type {Point | Number}
|
||||
*/
|
||||
this.location = location;
|
||||
|
||||
/**
|
||||
* @type {Number}
|
||||
*/
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {[]} additionalFieldList
|
||||
*/
|
||||
export(additionalFieldList)
|
||||
{
|
||||
super.export([...additionalFieldList + "location", "time"]);
|
||||
}
|
||||
}
|
80
django/frontend/static/js/api/game/pong/Segment.js
Normal file
80
django/frontend/static/js/api/game/pong/Segment.js
Normal file
@ -0,0 +1,80 @@
|
||||
import { Point } from "./Point.js";
|
||||
import { AExchangeable } from "../../AExchangable.js";
|
||||
import { PongGame } from "./PongGame.js";
|
||||
import { renderCube } from "../../../3D/cube.js";
|
||||
|
||||
class Segment extends AExchangeable
|
||||
{
|
||||
/**
|
||||
* @param {Point} start
|
||||
* @param {Point} stop
|
||||
* @param {PongGame} game
|
||||
*/
|
||||
constructor(game, start = new Point(), stop = new Point())
|
||||
{
|
||||
super();
|
||||
|
||||
/**
|
||||
* @type {Point}
|
||||
*/
|
||||
this.start = start;
|
||||
|
||||
/**
|
||||
* @type {Point}
|
||||
*/
|
||||
this.stop = stop;
|
||||
|
||||
/**
|
||||
* @type {PongGame}
|
||||
*/
|
||||
this.game = game
|
||||
|
||||
}
|
||||
|
||||
angle()
|
||||
{
|
||||
let x = this.start.x - this.stop.x,
|
||||
y = this.start.y - this.stop.y;
|
||||
|
||||
return Math.atan2(y, x);
|
||||
}
|
||||
|
||||
len()
|
||||
{
|
||||
let x = this.start.x - this.stop.x,
|
||||
y = this.start.y - this.stop.y;
|
||||
|
||||
return (x ** 2 + y ** 2) ** (1 / 2);
|
||||
}
|
||||
|
||||
draw(ctx)
|
||||
{
|
||||
if(ctx instanceof CanvasRenderingContext2D)
|
||||
{
|
||||
ctx.moveTo(this.start.x, this.start.y);
|
||||
ctx.lineTo(this.stop.x, this.stop.y);
|
||||
}
|
||||
else if(ctx instanceof WebGLRenderingContext)
|
||||
{
|
||||
const size = this.game.config.BALL_SIZE * 2;
|
||||
const sizex = this.len() / 2;
|
||||
const posx = (this.start.x - this.game.config.MAP_CENTER_X);
|
||||
const posy = (this.start.y - this.game.config.MAP_CENTER_Y);
|
||||
renderCube(ctx, posx, 0, posy, -this.angle(), sizex, size, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
alert('Unknown rendering context type');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {[String]} additionalFieldList
|
||||
*/
|
||||
export(additionalFieldList)
|
||||
{
|
||||
super.export([...additionalFieldList, "start", "stop"]);
|
||||
}
|
||||
}
|
||||
|
||||
export { Segment }
|
42
django/frontend/static/js/api/game/pong/Time.js
Normal file
42
django/frontend/static/js/api/game/pong/Time.js
Normal file
@ -0,0 +1,42 @@
|
||||
|
||||
|
||||
class Time
|
||||
{
|
||||
constructor()
|
||||
{
|
||||
/**
|
||||
* @type {Number}
|
||||
*/
|
||||
this._lastFrame = undefined;
|
||||
|
||||
/**
|
||||
* @type {Number}
|
||||
*/
|
||||
this._currentFrame = undefined;
|
||||
}
|
||||
|
||||
deltaTime()
|
||||
{
|
||||
if (this._lastFrame === undefined)
|
||||
return 0;
|
||||
return (this._currentFrame - this._lastFrame);
|
||||
}
|
||||
|
||||
deltaTimeSecond()
|
||||
{
|
||||
return this.deltaTime() / 1000;
|
||||
}
|
||||
|
||||
get_fps()
|
||||
{
|
||||
return 1 / this.deltaTimeSecond();
|
||||
}
|
||||
|
||||
new_frame()
|
||||
{
|
||||
this._lastFrame = this._currentFrame;
|
||||
this._currentFrame = Date.now();
|
||||
}
|
||||
}
|
||||
|
||||
export { Time };
|
44
django/frontend/static/js/api/game/pong/Wall.js
Normal file
44
django/frontend/static/js/api/game/pong/Wall.js
Normal file
@ -0,0 +1,44 @@
|
||||
import { Point } from "./Point.js";
|
||||
import { PongGame } from "./PongGame.js";
|
||||
import { Segment } from "./Segment.js";
|
||||
import { renderCube} from "../../../3D/cube.js"
|
||||
|
||||
export class Wall extends Segment
|
||||
{
|
||||
|
||||
/**
|
||||
* @param {PongGame} game
|
||||
* @param {Point} start
|
||||
* @param {Point} stop
|
||||
*/
|
||||
constructor(game, start, stop)
|
||||
{
|
||||
super(game, start, stop)
|
||||
|
||||
/**
|
||||
* @type {PongGame}
|
||||
*/
|
||||
this.game = game
|
||||
}
|
||||
|
||||
draw(ctx)
|
||||
{
|
||||
if(ctx instanceof CanvasRenderingContext2D)
|
||||
{
|
||||
ctx.moveTo(this.start.x, this.start.y);
|
||||
ctx.lineTo(this.stop.x, this.stop.y);
|
||||
}
|
||||
else if(ctx instanceof WebGLRenderingContext)
|
||||
{
|
||||
const size = this.game.config.BALL_SIZE * 2;
|
||||
const sizeX = this.len() / 2;
|
||||
const posX = (this.start.x - this.game.config.MAP_CENTER_X);
|
||||
const posY = (this.start.y - this.game.config.MAP_CENTER_Y);
|
||||
renderCube(ctx, posX, 0, posY, -this.angle(), sizeX, size, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
alert('Unknown rendering context type');
|
||||
}
|
||||
}
|
||||
}
|
334
django/frontend/static/js/api/game/tictactoe/TicTacToeGame.js
Normal file
334
django/frontend/static/js/api/game/tictactoe/TicTacToeGame.js
Normal file
@ -0,0 +1,334 @@
|
||||
import { client, lang } from "../../../index.js";
|
||||
|
||||
import { AGame } from "../AGame.js";
|
||||
|
||||
class TicTacToe
|
||||
{
|
||||
constructor(height, width, gap, rectsize, canvas, game_id)
|
||||
{
|
||||
this.height = height;
|
||||
this.width = width;
|
||||
this.gap = gap;
|
||||
this.rectsize = rectsize;
|
||||
this.map = [[],[],[],[],[],[],[],[],[]];
|
||||
for (let i = 0; i < 9; i++)
|
||||
for (let j = 0; j < 9; j++)
|
||||
this.map[i].push(-1);
|
||||
this.game_id = game_id;
|
||||
this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe")
|
||||
this.canvas = canvas
|
||||
this.context = this.canvas.getContext("2d");
|
||||
this.sign;
|
||||
this.currentMorpion = 4;
|
||||
this.turn;
|
||||
}
|
||||
|
||||
async init()
|
||||
{
|
||||
await this.game.join();
|
||||
this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
|
||||
}
|
||||
|
||||
async uninit()
|
||||
{
|
||||
this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
|
||||
this.game.leave()
|
||||
}
|
||||
|
||||
async onReceive(messageData)
|
||||
{
|
||||
switch (messageData.detail)
|
||||
{
|
||||
case 'x':
|
||||
case 'o':
|
||||
this.sign = messageData.detail;
|
||||
this.turn = messageData.detail == "x";
|
||||
break;
|
||||
|
||||
case 'game_start':
|
||||
this.game.started = true;
|
||||
this.game.finished = false;
|
||||
if (this.turn)
|
||||
this.setOutline(4, false);
|
||||
this.printTimer();
|
||||
break;
|
||||
|
||||
case 'game_move':
|
||||
if (messageData.targetMorpion === undefined || messageData.targetCase === undefined)
|
||||
return ;
|
||||
this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
|
||||
this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
|
||||
this.setOutline(this.currentMorpion, false);
|
||||
this.printTimer();
|
||||
break;
|
||||
|
||||
case 'game_end':
|
||||
this.game.finished = true;
|
||||
this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
|
||||
this.printWin(messageData.winning_sign);
|
||||
break;
|
||||
case 'catchup':
|
||||
this.map = messageData.morpion;
|
||||
for (let i = 0; i < 9; i++)
|
||||
{
|
||||
for (let j = 0; j < 9; j++)
|
||||
{
|
||||
if (this.map[i][j] != -1)
|
||||
this.printSign(i, j, this.map[i][j])
|
||||
}
|
||||
}
|
||||
this.turn = (messageData.turn == this.sign);
|
||||
this.currentMorpion = messageData.currentMorpion;
|
||||
if (this.turn)
|
||||
this.setOutline(this.currentMorpion, false);
|
||||
}
|
||||
}
|
||||
|
||||
printWin(winning_sign)
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.fillStyle = "white";
|
||||
this.context.fillRect(this.width / 2 - 200, this.height - this.gap + 10, 400, 80);
|
||||
this.context.closePath();
|
||||
this.context.beginPath();
|
||||
this.context.font = `20px sans-serif`;
|
||||
this.context.fillStyle = (winning_sign == "o") ? "red" : "green";
|
||||
this.context.fillText((winning_sign == "o") ? lang.get("morpionWin") + "O" : lang.get("morpionWin") + "X", this.width / 2 - 85, this.height - this.gap / 2 + 10, 180);
|
||||
}
|
||||
|
||||
printTimer()
|
||||
{
|
||||
let sec = 20;
|
||||
let turn = this.turn
|
||||
if (this.turn)
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.fillStyle = "white";
|
||||
this.context.font = `20px Verdana`;
|
||||
this.context.fillText(sec, this.width / 2, this.gap / 2);
|
||||
this.context.closePath();
|
||||
sec--;
|
||||
}
|
||||
let id = setInterval(() =>
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.fillStyle = "#1a1a1d";
|
||||
this.context.fillRect(this.width / 2 - 40, 0, this.width / 2 + 40, this.gap - 10)
|
||||
this.context.closePath();
|
||||
if (sec == 0 || turn != this.turn || this.game.finished)
|
||||
{
|
||||
clearInterval(id);
|
||||
if (sec == 0 && !this.turn && this.game.finished == false)
|
||||
this.game.send(JSON.stringify({"timerIsDue" : this.sign}))
|
||||
return;
|
||||
}
|
||||
if (this.turn)
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.fillStyle = "white";
|
||||
this.context.font = `20px Verdana`;
|
||||
this.context.fillText(sec, this.width / 2, this.gap / 2);
|
||||
this.context.closePath();
|
||||
}
|
||||
sec--;
|
||||
}, 1000
|
||||
)
|
||||
}
|
||||
checkWin()
|
||||
{
|
||||
for (let i = 0; i < 9; i++)
|
||||
{
|
||||
for (let j = 0; j < 3; j++)
|
||||
{
|
||||
if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6])
|
||||
return (this.map[i][j])
|
||||
}
|
||||
for (let j = 0; i < 9; i += 3)
|
||||
{
|
||||
if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2])
|
||||
return (this.map[i][j])
|
||||
}
|
||||
if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8])
|
||||
return (this.map[i][0]);
|
||||
if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2])
|
||||
return (this.map[i][6]);
|
||||
return -1
|
||||
}
|
||||
}
|
||||
|
||||
onClick(event, morpion)
|
||||
{
|
||||
let x = event.offsetX;
|
||||
let y = event.offsetY;
|
||||
let targetMorpion, targetCase;
|
||||
|
||||
if (this.game.finished)
|
||||
{
|
||||
return;
|
||||
}
|
||||
targetMorpion = morpion.findPlace(x, this) + morpion.findPlace(y, this) * 3;
|
||||
if (morpion.findPlace(x, this) < 0 || morpion.findPlace(y, this) < 0)
|
||||
return -1;
|
||||
targetCase = morpion.findSquare(x, this.rectsize * 3 * morpion.findPlace(x, this) + this.gap, this) + morpion.findSquare(y, this.rectsize * 3 * morpion. findPlace(y, this) + this.gap, this) * 3;
|
||||
|
||||
if (morpion.checkCase(targetMorpion, targetCase))
|
||||
{
|
||||
morpion.setOutline(this.currentMorpion, true);
|
||||
morpion.sendCase(targetMorpion, targetCase);
|
||||
morpion.printTimer()
|
||||
}
|
||||
else
|
||||
morpion.incorrectCase();
|
||||
}
|
||||
|
||||
checkCase(targetMorpion, targetCase)
|
||||
{
|
||||
return (this.map[targetMorpion][targetCase] == -1 && this.turn == true && targetMorpion == this.currentMorpion);
|
||||
}
|
||||
|
||||
incorrectCase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
sendCase(targetMorpion, targetCase)
|
||||
{
|
||||
this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
|
||||
this.currentMorpion = targetCase;
|
||||
this.printSign(targetMorpion, targetCase, this.sign);
|
||||
this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
|
||||
this.turn = !this.turn;
|
||||
}
|
||||
|
||||
printSign(targetMorpion, targetCase, sign)
|
||||
{
|
||||
let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3) + (targetCase % 3 * this.rectsize);
|
||||
let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3) + (Math.floor(targetCase / 3) * this.rectsize);
|
||||
if (sign == "x")
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = "green";
|
||||
this.context.moveTo(targetX + 10, targetY + 10);
|
||||
this.context.lineTo(targetX + 40, targetY + 40);
|
||||
this.context.moveTo(targetX + 40, targetY + 10);
|
||||
this.context.lineTo(targetX + 10, targetY + 40);
|
||||
this.context.stroke();
|
||||
this.context.closePath();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = "red";
|
||||
targetX += this.rectsize / 2;
|
||||
targetY += this.rectsize / 2;
|
||||
this.context.arc(targetX, targetY, 15, 0, 2 * Math.PI);
|
||||
this.context.stroke();
|
||||
this.context.closePath();
|
||||
}
|
||||
if (sign != this.sign)
|
||||
this.turn = true;
|
||||
}
|
||||
|
||||
findPlace(x, morpion)
|
||||
{
|
||||
if (x <= this.gap || x >= this.gap + this.rectsize * 9)
|
||||
return -1;
|
||||
if (x <= this.gap + this.rectsize * 3)
|
||||
return 0;
|
||||
if (x >= this.gap + this.rectsize * 3 && x <= this.gap + this.rectsize * 6)
|
||||
return 1;
|
||||
if (x >= this.gap + this.rectsize * 6)
|
||||
return 2;
|
||||
return -1;
|
||||
}
|
||||
|
||||
findSquare(x, gap, morpion)
|
||||
{
|
||||
if (x <= gap + this.rectsize)
|
||||
return 0;
|
||||
if (x >= gap + this.rectsize && x <= gap + this.rectsize * 2)
|
||||
return 1;
|
||||
if (x >= gap + this.rectsize * 2)
|
||||
return 2;
|
||||
return -1;
|
||||
}
|
||||
|
||||
setOutline(targetMorpion, clear)
|
||||
{
|
||||
let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3);
|
||||
let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3);
|
||||
if (this.game.finished)
|
||||
return;
|
||||
if (!clear)
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = (this.sign == "x") ? "green" : "red";
|
||||
this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
|
||||
this.context.stroke();
|
||||
this.context.closePath();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = `rgb(230 230 230)`;
|
||||
this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
|
||||
this.context.stroke();
|
||||
this.context.closePath();
|
||||
}
|
||||
}
|
||||
|
||||
DrawSuperMorpion()
|
||||
{
|
||||
this.context.fillStyle = "#1a1a1d";
|
||||
this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20);
|
||||
this.context.fill();
|
||||
for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++)
|
||||
{
|
||||
this.DrawMorpion(x, y);
|
||||
x += this.rectsize * 3;
|
||||
if (i % 3 == 0)
|
||||
{
|
||||
y += this.rectsize * 3;
|
||||
x = this.gap;
|
||||
}
|
||||
}
|
||||
this.context.lineWidth = 6;
|
||||
for (let i = 0; i < 4; i++)
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = `rgb(230 230 230)`;
|
||||
this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3);
|
||||
this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3);
|
||||
this.context.stroke();
|
||||
this.context.closePath();
|
||||
};
|
||||
for (let i = 0; i < 4; i++)
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = `rgb(230 230 230)`;
|
||||
this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3);
|
||||
this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3);
|
||||
this.context.stroke();
|
||||
this.context.closePath();
|
||||
}
|
||||
}
|
||||
|
||||
DrawMorpion(start_x, start_y)
|
||||
{
|
||||
this.context.beginPath();
|
||||
this.context.strokeStyle = `rgb(200 200 200)`;
|
||||
for (let i = 1, x = 0, y = 0; i <= 9; i++)
|
||||
{
|
||||
this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize);
|
||||
x += this.rectsize;
|
||||
if (i % 3 == 0)
|
||||
{
|
||||
y += this.rectsize;
|
||||
x = 0;
|
||||
}
|
||||
}
|
||||
this.context.closePath();
|
||||
}
|
||||
}
|
||||
|
||||
export { TicTacToe };
|
Reference in New Issue
Block a user