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This commit is contained in:
31
django/games/GameConfigView.py
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31
django/games/GameConfigView.py
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from rest_framework.views import APIView
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from rest_framework.response import Response
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from rest_framework import permissions, status
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from django.http import HttpRequest
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from . import config
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class GameConfigView(APIView):
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permission_classes = (permissions.AllowAny,)
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def get(self, request: HttpRequest):
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config_data = {
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"MAP_SIZE_X": config.MAP_SIZE_X,
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"MAP_SIZE_Y": config.MAP_SIZE_Y,
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"WALL_RATIO": config.WALL_RATIO,
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"PADDLE_SPEED_PER_SECOND_MAX": config.PADDLE_SPEED_PER_SECOND_MAX,
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"PADDLE_RATIO": config.PADDLE_RATIO,
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"BALL_SIZE": config.BALL_SIZE,
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"BALL_SPEED_INC": config.BALL_SPEED_INC,
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"BALL_SPEED_START": config.BALL_SPEED_START,
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"STROKE_THICKNESS": config.STROKE_THICKNESS,
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"GAME_MAX_SCORE": config.GAME_MAX_SCORE,
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}
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return Response(config_data, status = status.HTTP_200_OK)
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28
django/games/GameHistoryViewSet.py
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28
django/games/GameHistoryViewSet.py
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from rest_framework.viewsets import ViewSet
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from rest_framework.response import Response
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from rest_framework import permissions
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from django.http import HttpRequest
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from django.contrib.auth.models import User
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from django.shortcuts import get_object_or_404
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from .models import GameMembersModel, GameModel
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from .serializers import GameSerializer
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class GameHistoryView(ViewSet):
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queryset = User.objects.all()
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serializer_class = GameSerializer
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permission_classes = (permissions.IsAuthenticatedOrReadOnly,)
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def retrive(self, request: HttpRequest, pk: int = None):
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user: User = get_object_or_404(User, pk=pk)
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member_game_model_list: list[GameMembersModel] = GameMembersModel.objects.filter(player=user)
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game_model_list: list[GameModel] = [member_game_model.game for member_game_model in member_game_model_list]
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games_data: list[dict] = self.serializer_class(game_model_list, many=True).data
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return Response(games_data)
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27
django/games/GameViewSet.py
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27
django/games/GameViewSet.py
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from rest_framework import viewsets
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from rest_framework.response import Response
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from rest_framework import permissions, status
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from rest_framework.authentication import SessionAuthentication
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from django.http import HttpRequest
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from django.db.models import QuerySet
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from .models import GameModel
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from .serializers import GameSerializer
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# Create your views here.
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class GameViewSet(viewsets.ModelViewSet):
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queryset = GameModel.objects
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serializer_class = GameSerializer
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permission_classes = (permissions.AllowAny,)
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authentication_classes = (SessionAuthentication,)
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def retrieve(self, request: HttpRequest, pk):
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if (not self.queryset.filter(pk = pk).exists()):
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return Response({"detail": "Game not found."}, status=status.HTTP_404_NOT_FOUND)
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game = self.queryset.get(pk = pk)
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return Response(self.serializer_class(game).data, status=status.HTTP_200_OK)
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0
django/games/__init__.py
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0
django/games/__init__.py
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6
django/games/admin.py
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6
django/games/admin.py
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from django.contrib import admin
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from .models import GameModel
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# Register your models here.
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admin.site.register(GameModel)
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6
django/games/apps.py
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6
django/games/apps.py
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from django.apps import AppConfig
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class GamesConfig(AppConfig):
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default_auto_field = 'django.db.models.BigAutoField'
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name = 'games'
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24
django/games/config.py
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24
django/games/config.py
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PADDLE_SPEED_PER_SECOND_MAX = 0.6
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PADDLE_SPEED_PER_SECOND_TOLERANCE = 1.01
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PADDLE_RATIO = 0.3
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PADDLE_POSITION_MIN: float = PADDLE_RATIO / 2
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PADDLE_POSITION_MAX: float = 1 - PADDLE_POSITION_MIN
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MAP_SIZE_X = 700
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MAP_SIZE_Y = 700
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MAP_CENTER_X = MAP_SIZE_X / 2
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MAP_CENTER_Y = MAP_SIZE_Y / 2
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WALL_RATIO = 1
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BALL_SPEED_INC = 50
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BALL_SPEED_START = 170
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BALL_SIZE = 4
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BALL_SPAWN_POS_X = MAP_SIZE_X / 2
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BALL_SPAWN_POS_Y = MAP_SIZE_Y / 2
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SERVER_TPS = 20
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STROKE_THICKNESS = 10
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GAME_MAX_SCORE = 3
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121
django/games/consumers.py
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121
django/games/consumers.py
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from __future__ import annotations
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from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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import json
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from .objects.GameManager import GameManager
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from .objects.tictactoe.TicTacToePlayer import TicTacToePlayer
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import time
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from .objects.pong.PongPlayer import PongPlayer
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .objects.pong.PongSpectator import PongSpectator
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from .objects.pong.PongGame import PongGame
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from .objects.tictactoe.TicTacToeGame import TicTacToeGame
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game_manager: GameManager = GameManager()
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class TicTacToeWebSocket(WebsocketConsumer):
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def connect(self):
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self.user: User = self.scope["user"]
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if (self.user.pk is None):
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self.user.pk = 0
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self.accept()
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self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
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self.game: TicTacToeGame = game_manager.get(self.game_id, "tictactoe")
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if (self.game is None):
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return
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self.member = self.game.join(self.user.pk, self)
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if (isinstance(self.member, TicTacToePlayer)): # Send player sign (x or o) to the player
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self.member.send(self.member.sign)
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if (self.game._everbody_is_here() and self.game.model.started == True and self.game.model.finished == False): # if an user disconnected and joined back
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self.member.send("catchup", {"morpion" : self.game._map, "turn" : self.game.turn, "currentMorpion": self.member.currentMorpion})
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return
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if (self.game._everbody_is_here() and self.game.model.started == False): # Launch the game if the two players are connected
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self.game.broadcast("game_start")
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self.game.time = time.time()
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self.game.model.start()
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def receive(self, text_data=None, bytes_data=None):
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data = json.loads(text_data)
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if (data.get("targetMorpion") is not None and data.get("targetCase") is not None): # A move has been played
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if (self.game.add(data, self.member) == False): # If the move is invalid
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return
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self.game.broadcast("game_move", data, [self.member])
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if (data.get("timerIsDue") is not None and self.game.time + 20 < time.time()): # Frontend asking if the timer is due
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self.winner = 'x' if self.game.turn == 'o' else 'o'
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self.game.model.finish(self.user)
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self.game.broadcast("game_end", {"winning_sign": self.winner})
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if (self.game.checkWin() != False): # Check if after a move, the game is finished
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self.winner = self.game.checkWin()
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self.game.model.finish(self.user)
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self.game.broadcast("game_end", {"winning_sign": self.winner})
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def disconnect(self, event):
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try:
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self.member.socket = None
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except:
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pass
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class PongWebSocket(WebsocketConsumer):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.member = None
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def connect(self):
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self.user: User = self.scope["user"]
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if (self.user.pk is None):
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self.user.pk = 0
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self.accept()
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self.game_id = int(self.scope['url_route']['kwargs']['game_id'])
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self.game: PongGame = game_manager.get(self.game_id, "pong")
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if (self.game is None):
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self.send(text_data=json.dumps({"detail": "Game not found"}))
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self.disconnect(1404)
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return
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self.member: PongPlayer | PongSpectator = self.game.join(self.user, self)
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def disconnect(self, code):
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if (self.member is not None):
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self.member.disconnect()
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super().disconnect(code)
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def receive(self, text_data: str = None, bytes_data: bytes = None):
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if (text_data is None):
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return
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data: dict = json.loads(text_data)
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if (isinstance(self.member, PongPlayer)):
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self.member.receive(data)
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66
django/games/models.py
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66
django/games/models.py
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@ -0,0 +1,66 @@
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from __future__ import annotations
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from django.db import models
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from django.db.models import QuerySet, CASCADE
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from django.contrib.auth.models import User
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import time
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class GameModel(models.Model):
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finished = models.BooleanField(default = False)
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started = models.BooleanField(default = False)
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winner = models.ForeignKey(User, on_delete=CASCADE, null=True, blank=True)
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start_timestamp = models.BigIntegerField(null = True, blank = True)
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stop_timestamp = models.BigIntegerField(null = True, blank = True)
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game_type = models.CharField(max_length = 60, default = "pong")
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def create(self, players: set[User]) -> GameModel:
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self.save()
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for player in players:
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GameMembersModel(game = self, player=player).save()
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return self
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def start(self):
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self.start_timestamp = round(time.time() * 1000, 1)
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self.started = True
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self.save()
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def finish(self, winner: User):
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self.winner = winner
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self.finished = True
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self.stop_timestamp = round(time.time() * 1000, 1)
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self.save()
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def get_players(self) -> list[User]:
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return [game_player.player for game_player in GameMembersModel.objects.filter(game = self)]
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def get_players_profiles(self) -> list[User]:
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return [game_player.player.profilemodel for game_player in GameMembersModel.objects.filter(game = self)]
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def get_score_by_player_id(self, player_id: int) -> list[int]:
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query: QuerySet = GameGoalModel.objects.filter(game_id = self.pk, player_id = player_id)
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score_data: list[int] = [game_goal.timestamp for game_goal in query]
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return score_data
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def add_goal(self, goal_defenser: User):
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timestamp: int = round(time.time() * 1000, 1) - self.start_timestamp
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goal_model: GameGoalModel = GameGoalModel(player=goal_defenser, game=self, timestamp=timestamp)
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goal_model.save()
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return timestamp
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class GameMembersModel(models.Model):
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game = models.ForeignKey(GameModel, on_delete=CASCADE)
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player = models.ForeignKey(User, on_delete=CASCADE)
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class GameGoalModel(models.Model):
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game = models.ForeignKey(GameModel, on_delete=CASCADE)
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player = models.ForeignKey(User, on_delete=CASCADE)
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timestamp = models.IntegerField()
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50
django/games/objects/AGame.py
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50
django/games/objects/AGame.py
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from transcendence.abstract.AbstractRoom import AbstractRoom
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from .APlayer import APlayer
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from .ASpectator import ASpectator
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from ..models import GameModel
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from django.contrib.auth.models import User
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class AGame(AbstractRoom):
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def __init__(self, game_type: str, game_id: int, game_manager):
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super().__init__(game_manager)
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self.game_manager = game_manager
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self.model: GameModel = GameModel.objects.get(pk = game_id, game_type = game_type)
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players: list[User] = self.model.get_players()
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self.players: list[APlayer] = [APlayer(player.pk, None, self) for player in players]
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self.spectators: list[ASpectator] = []
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self.game_id: int = game_id
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def get_players_id(self) -> list[int]:
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return [player.pk for player in self.players]
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def get_players_connected(self) -> list[APlayer]:
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return [player for player in self.players if player.is_connected()]
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def get_player_by_user_id(self, user_id: int) -> APlayer:
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for player in self.players:
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if (player.user.pk == user_id):
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return player
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return None
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def broadcast(self, detail: str, data: dict = {}, excludeds: list[ASpectator | APlayer] = []):
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members: list[APlayer | ASpectator] = self.get_players_connected() + self.spectators
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for excluded in excludeds:
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if (excluded in members):
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members.remove(excluded)
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for member in members:
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member.send(detail, data)
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19
django/games/objects/APlayer.py
Normal file
19
django/games/objects/APlayer.py
Normal file
@ -0,0 +1,19 @@
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from __future__ import annotations
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from channels.generic.websocket import WebsocketConsumer
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from .ASpectator import ASpectator
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class APlayer(ASpectator):
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def is_connected(self) -> bool:
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return self.socket != None
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def send_error(self, error_message: str, error_data = {}):
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data: dict = {
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"error_message": error_message
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}
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data.update(error_data)
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self.send("error", data)
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19
django/games/objects/ASpectator.py
Normal file
19
django/games/objects/ASpectator.py
Normal file
@ -0,0 +1,19 @@
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from channels.generic.websocket import WebsocketConsumer
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from transcendence.abstract.AbstractRoomMember import AbstractRoomMember
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from django.contrib.auth.models import User
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .AGame import AGame
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class ASpectator(AbstractRoomMember):
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def __init__(self, user: User, socket: WebsocketConsumer, game):
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super().__init__(user, socket)
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self.game: AGame = game
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34
django/games/objects/GameManager.py
Normal file
34
django/games/objects/GameManager.py
Normal file
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from ..models import GameModel
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from .pong.PongGame import PongGame
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from .tictactoe.TicTacToeGame import TicTacToeGame
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class GameManager():
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def __init__(self) -> None:
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self._game_list: list[PongGame | TicTacToeGame] = []
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def remove(self, game: PongGame | TicTacToeGame) -> None:
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if (game not in self._game_list):
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return
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self._game_list.remove(game)
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def get(self, game_id: int, game_type: str) -> TicTacToeGame | PongGame:
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if (not GameModel.objects.filter(pk=game_id, finished=False, game_type=game_type).exists()):
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return None
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for game in self._game_list:
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game: PongGame | TicTacToeGame
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if (game.game_id == game_id):
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return game
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game: PongGame | TicTacToeGame
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if (game_type == "pong"):
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game = PongGame(game_id, self)
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elif (game_type == "tictactoe"):
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game = TicTacToeGame(game_id, self)
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self._game_list.append(game)
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return game
|
39
django/games/objects/pong/Ball.py
Normal file
39
django/games/objects/pong/Ball.py
Normal file
@ -0,0 +1,39 @@
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from __future__ import annotations
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||||
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from ... import config
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||||
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||||
from .Position import Position
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||||
from .Point import Point
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||||
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import time
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import math
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class Ball:
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def __init__(self) -> None:
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self.size: float
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self.position: Position
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self.angle: float
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||||
self.speed: float
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||||
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||||
self.reset()
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||||
self.speed = 0
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||||
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||||
def reset(self) -> None:
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||||
self.size = config.BALL_SIZE
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||||
self.position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
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||||
self.angle = math.pi * 1
|
||||
self.speed = config.BALL_SPEED_START
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
|
||||
data: dict = {
|
||||
"size": self.size,
|
||||
"speed": self.speed,
|
||||
"position": self.position.to_dict(),
|
||||
"angle": self.angle,
|
||||
}
|
||||
|
||||
return data
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Ball(size: {self.size}, speed: {self.speed}, angle: {self.angle}, position: {self.position})"
|
32
django/games/objects/pong/Point.py
Normal file
32
django/games/objects/pong/Point.py
Normal file
@ -0,0 +1,32 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from math import dist
|
||||
class Point:
|
||||
|
||||
def __init__(self, x: float, y: float) -> None:
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Point(x: {self.x}, y: {self.y})"
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"Point(x: {self.x}, y: {self.x})"
|
||||
|
||||
def __eq__(self, __value: object) -> bool:
|
||||
return (self.x == __value.x and self.y == __value.y)
|
||||
|
||||
def distance(self, point: Point):
|
||||
return dist((point.x, point.y), (self.x, self.y))
|
||||
|
||||
def copy(self):
|
||||
return Point(self.x, self.y)
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
|
||||
data: dict[str: float] = {
|
||||
"x": self.x,
|
||||
"y": self.y,
|
||||
}
|
||||
|
||||
return data
|
195
django/games/objects/pong/PongGame.py
Normal file
195
django/games/objects/pong/PongGame.py
Normal file
@ -0,0 +1,195 @@
|
||||
from ..AGame import AGame
|
||||
from .PongPlayer import PongPlayer
|
||||
from .PongSpectator import PongSpectator
|
||||
from .Wall import Wall
|
||||
from .Segment import Segment
|
||||
from .Point import Point
|
||||
from .Ball import Ball
|
||||
|
||||
from ... import config
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
from ...routine import routine
|
||||
|
||||
import threading
|
||||
|
||||
class PongGame(AGame):
|
||||
|
||||
def __init__(self, game_id: int, game_manager):
|
||||
super().__init__("pong", game_id, game_manager)
|
||||
|
||||
self.players: list[PongPlayer]
|
||||
self.walls: list[Wall]
|
||||
|
||||
players: list[User] = self.model.get_players()
|
||||
|
||||
nb_players: int = len(players)
|
||||
if (nb_players == 2):
|
||||
corners = [Point(50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4),
|
||||
Point(50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4)
|
||||
]
|
||||
|
||||
self.players = [PongPlayer(self, players[0], None, Segment(corners[1].copy(), corners[2].copy())),
|
||||
PongPlayer(self, players[1], None, Segment(corners[0].copy(), corners[3].copy()))]
|
||||
|
||||
self.walls = [Wall(corners[0], corners[1]),
|
||||
Wall(corners[2], corners[3])]
|
||||
else:
|
||||
corners: list[Point] = [Point(50, 50),
|
||||
Point(config.MAP_SIZE_X - 50, 50),
|
||||
Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - 50),
|
||||
Point(50, config.MAP_SIZE_Y - 50)]
|
||||
|
||||
self.players = []
|
||||
self.walls = []
|
||||
|
||||
for i in range(4):
|
||||
if i < nb_players:
|
||||
self.players.append(PongPlayer(self, players[i], None, Segment(corners[i], corners[(i + 1) % 4])))
|
||||
else:
|
||||
self.walls.append(Segment(corners[i], corners[(i + 1) % 4]))
|
||||
|
||||
self.ball: Ball = Ball()
|
||||
|
||||
def goal(self, goal_defenser: PongPlayer) -> None:
|
||||
|
||||
timestamp: int = goal_defenser.add_goal()
|
||||
|
||||
self.broadcast("goal", {"player_id": goal_defenser.user.pk,
|
||||
"timestamp": timestamp})
|
||||
|
||||
if len(goal_defenser.score) >= config.GAME_MAX_SCORE:
|
||||
|
||||
self.eliminate(goal_defenser)
|
||||
|
||||
player_list = self.get_valid_players()
|
||||
|
||||
if len(player_list) == 1:
|
||||
self.finish(player_list[0])
|
||||
return
|
||||
|
||||
self.ball.reset()
|
||||
self.broadcast("update_ball", self.ball.to_dict())
|
||||
|
||||
def get_valid_players(self) -> list[PongPlayer]:
|
||||
return [player for player in self.players if player.is_connected and not player.is_eliminated]
|
||||
|
||||
def finish(self, winner: PongPlayer) -> bool:
|
||||
self.broadcast("finish", {'winner_id': winner.user.pk})
|
||||
self.model.finish(winner.user)
|
||||
self.stopped = True
|
||||
|
||||
def start(self):
|
||||
|
||||
# Set to true to stop the thread routine
|
||||
self.stopped: bool = False
|
||||
|
||||
self.model.start()
|
||||
|
||||
self.broadcast("start")
|
||||
|
||||
self.ball.reset()
|
||||
|
||||
self.broadcast("update_ball", self.ball.to_dict())
|
||||
|
||||
self.thread = threading.Thread(target=routine, args=(self,))
|
||||
|
||||
self.thread.start()
|
||||
|
||||
def eliminate(self, eliminated: PongPlayer):
|
||||
|
||||
self.broadcast("eliminated", {"eliminated_id": eliminated.user.pk})
|
||||
|
||||
eliminated.eliminate()
|
||||
|
||||
def _player_join(self, user: User, socket: WebsocketConsumer) -> PongPlayer | None:
|
||||
|
||||
if (self.model.started):
|
||||
return None
|
||||
|
||||
player = self.get_player_by_user_id(user.pk)
|
||||
if (player is None):
|
||||
return None
|
||||
|
||||
# check if player is already connected
|
||||
if (player.is_connected()):
|
||||
player.disconnect(1001)
|
||||
|
||||
player.socket = socket
|
||||
|
||||
self.update_player(player)
|
||||
|
||||
if len(self.players) == len(self.get_players_connected()):
|
||||
self.start()
|
||||
|
||||
return player
|
||||
|
||||
def _spectator_join(self, user: User, socket: WebsocketConsumer) -> PongSpectator:
|
||||
|
||||
spectator: PongSpectator = PongSpectator(user, socket, self)
|
||||
|
||||
self.spectators.append(spectator)
|
||||
|
||||
return spectator
|
||||
|
||||
def join(self, user: User, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
|
||||
|
||||
member: PongPlayer | PongSpectator
|
||||
|
||||
member = self._player_join(user, socket)
|
||||
|
||||
if member is None:
|
||||
member = self._spectator_join(user, socket)
|
||||
|
||||
self._send_game_data(member)
|
||||
|
||||
return member
|
||||
|
||||
def _player_leave(self, player: PongPlayer):
|
||||
|
||||
if self.model.started:
|
||||
|
||||
self.eliminate(player)
|
||||
|
||||
players: list[PongPlayer] = self.get_valid_players()
|
||||
|
||||
if len(players) == 1:
|
||||
self.finish(players[0])
|
||||
|
||||
def _spectator_leave(self, spectator: PongSpectator):
|
||||
self.spectators.remove(spectator)
|
||||
|
||||
def leave(self, member: PongSpectator | PongPlayer):
|
||||
|
||||
if (isinstance(member, PongPlayer)):
|
||||
self._player_leave(member)
|
||||
elif (isinstance(member, PongSpectator)):
|
||||
self._spectator_leave(member)
|
||||
|
||||
if self.model.started:
|
||||
if len(self.get_players_connected()) + len(self.spectators) == 0:
|
||||
self.stopped = True
|
||||
if hasattr(self, 'thread'):
|
||||
self.thread.join(10)
|
||||
self.game_manager.remove(self)
|
||||
|
||||
def _send_game_data(self, member: PongSpectator | PongPlayer):
|
||||
|
||||
member.send("init_game", self.to_dict())
|
||||
|
||||
def update_player(self, player: PongPlayer):
|
||||
self.broadcast("update_player", player.to_dict(), [player])
|
||||
|
||||
def to_dict(self):
|
||||
|
||||
data: dict = {"ball": self.ball.to_dict(),
|
||||
"players": [player.to_dict() for player in self.players],
|
||||
"walls": [wall.to_dict() for wall in self.walls],
|
||||
}
|
||||
|
||||
return data
|
132
django/games/objects/pong/PongPlayer.py
Normal file
132
django/games/objects/pong/PongPlayer.py
Normal file
@ -0,0 +1,132 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from ... import config
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
from .Position import Position
|
||||
from ..APlayer import APlayer
|
||||
from .Segment import Segment
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .PongGame import PongGame
|
||||
|
||||
class PongPlayer(APlayer):
|
||||
|
||||
def __init__(self, game: PongGame, user: User, socket: WebsocketConsumer, rail: Segment) -> None:
|
||||
|
||||
super().__init__(user, socket, game)
|
||||
|
||||
self.position: Position = Position(0.5, 0)
|
||||
|
||||
self.score: list[int] = []
|
||||
|
||||
self.rail: Segment = rail
|
||||
|
||||
self.is_eliminated: bool = False
|
||||
|
||||
self.game: PongGame
|
||||
|
||||
def eliminate(self):
|
||||
|
||||
self.is_eliminated = True
|
||||
|
||||
def receive(self, data: dict):
|
||||
|
||||
detail: str = data.get("detail")
|
||||
|
||||
if (detail is None):
|
||||
return
|
||||
|
||||
if (detail == "update_my_paddle_pos"):
|
||||
self.update_position(data)
|
||||
|
||||
def update_position(self, data: dict):
|
||||
|
||||
new_position: Position = Position(None)
|
||||
|
||||
position_dict = data.get("position")
|
||||
if (position_dict is None):
|
||||
self.send_error("missing position")
|
||||
return
|
||||
|
||||
new_position.location = position_dict.get("location")
|
||||
if (new_position.location is None):
|
||||
self.send_error("missing location")
|
||||
return
|
||||
|
||||
new_position.time = data.get("time")
|
||||
|
||||
if (new_position.time is None):
|
||||
self.send_error("missing time")
|
||||
return
|
||||
|
||||
if (self.position.time > new_position.time):
|
||||
self.send_error("time error")
|
||||
return
|
||||
|
||||
distance: float = abs(self.position.location - new_position.location)
|
||||
|
||||
sign: int = 1 if self.position.location >= new_position.location else -1
|
||||
|
||||
time_difference: float = (new_position.time - self.position.time) / 1000
|
||||
|
||||
max_distance: float = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
|
||||
|
||||
new_position_verified: Position = new_position.copy()
|
||||
|
||||
if (distance > max_distance):
|
||||
new_position_verified.location = self.position.location + max_distance * sign
|
||||
|
||||
if (not config.PADDLE_POSITION_MIN <= new_position_verified.location <= config.PADDLE_POSITION_MAX):
|
||||
|
||||
new_position_verified.location = max(new_position_verified.location, config.PADDLE_POSITION_MIN)
|
||||
new_position_verified.location = min(new_position_verified.location, config.PADDLE_POSITION_MAX)
|
||||
|
||||
invalid_pos: bool = new_position.location != new_position_verified.location
|
||||
|
||||
if (new_position.location != self.position.location):
|
||||
self.game.update_player(self)
|
||||
|
||||
self.position.location = new_position.location
|
||||
|
||||
if (invalid_pos):
|
||||
self.send("update_player", self.to_dict())
|
||||
|
||||
def connect(self, socket: WebsocketConsumer):
|
||||
self.socket = socket
|
||||
self.accept()
|
||||
self.game.update_player(self)
|
||||
|
||||
def disconnect(self, code: int = 1000):
|
||||
self.socket = None
|
||||
self.game.leave(self)
|
||||
|
||||
def add_goal(self):
|
||||
|
||||
timestamp = self.game.model.add_goal(self.user)
|
||||
|
||||
self.score.append(timestamp)
|
||||
|
||||
return timestamp
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
|
||||
data = {
|
||||
"username": self.user.username,
|
||||
"id": self.user.pk,
|
||||
"position": self.position.to_dict(),
|
||||
"score": self.score,
|
||||
|
||||
"isEliminated": self.is_eliminated,
|
||||
|
||||
"rail": self.rail.to_dict(),
|
||||
|
||||
"isConnected": self.is_connected(),
|
||||
}
|
||||
|
||||
return data
|
29
django/games/objects/pong/PongSpectator.py
Normal file
29
django/games/objects/pong/PongSpectator.py
Normal file
@ -0,0 +1,29 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .PongPlayer import PongPlayer
|
||||
from .PongGame import PongGame
|
||||
|
||||
from ..ASpectator import ASpectator
|
||||
from .Ball import Ball
|
||||
|
||||
class PongSpectator(ASpectator):
|
||||
|
||||
def __init__(self, user: User, socket: WebsocketConsumer, game: PongGame):
|
||||
super().__init__(user, socket, game)
|
||||
self.game: PongGame = game
|
||||
|
||||
def send_paddle(self, player: PongPlayer):
|
||||
self.send("update_player", player.to_dict())
|
||||
|
||||
def send_ball(self, ball: Ball):
|
||||
self.send("update_ball", ball.to_dict())
|
||||
|
||||
def disconnect(self, code: int = 1000):
|
||||
self.game.leave(self)
|
30
django/games/objects/pong/Position.py
Normal file
30
django/games/objects/pong/Position.py
Normal file
@ -0,0 +1,30 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from .Point import Point
|
||||
class Position:
|
||||
|
||||
def __init__(self, location: int | Point = 0, time: int = 0) -> None:
|
||||
self.time: float = time
|
||||
self.location: float | Point = location
|
||||
|
||||
def copy(self):
|
||||
try:
|
||||
return Position(self.location.copy(), self.time)
|
||||
except:
|
||||
return Position(self.location, self.time)
|
||||
|
||||
def to_dict(self):
|
||||
|
||||
data: dict = {
|
||||
"time": self.time,
|
||||
}
|
||||
|
||||
try:
|
||||
data.update({"location": self.location.to_dict()})
|
||||
except:
|
||||
data.update({"location": self.location})
|
||||
|
||||
return data
|
||||
|
||||
def __eq__(self, __value: Position) -> bool:
|
||||
return (self.location == __value.location)
|
38
django/games/objects/pong/Segment.py
Normal file
38
django/games/objects/pong/Segment.py
Normal file
@ -0,0 +1,38 @@
|
||||
|
||||
from .Point import Point
|
||||
from .Vector import Vector
|
||||
|
||||
import math
|
||||
|
||||
class Segment:
|
||||
|
||||
def __init__(self, start: Point, stop: Point) -> None:
|
||||
self.start: Point = start
|
||||
self.stop: Point = stop
|
||||
|
||||
def angle(self) -> float:
|
||||
return math.atan2((self.start.y - self.stop.y), (self.start.x - self.stop.x))
|
||||
|
||||
def length(self):
|
||||
return self.start.distance(self.stop)
|
||||
|
||||
def is_on(self, C: Point):
|
||||
return (self.start.distance(C) + self.stop.distance(C) == self.length())
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"Segment(start: {self.start}, stop: {self.stop})"
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Segment(start: {self.start}, stop: {self.stop})"
|
||||
|
||||
def copy(self):
|
||||
return Segment(self.start.copy(), self.stop.copy())
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
|
||||
data: dict[str: dict] = {
|
||||
"start": self.start.to_dict(),
|
||||
"stop": self.stop.to_dict(),
|
||||
}
|
||||
|
||||
return data
|
35
django/games/objects/pong/Vector.py
Normal file
35
django/games/objects/pong/Vector.py
Normal file
@ -0,0 +1,35 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import math
|
||||
from .Point import Point
|
||||
|
||||
class Vector:
|
||||
|
||||
def __init__(self, x: float, y: float) -> None:
|
||||
self.norm: float = math.dist((0, 0), (x, y))
|
||||
self.x: float = x
|
||||
self.y: float = y
|
||||
|
||||
def __truediv__(self, denominator: float):
|
||||
return Vector(self.x / denominator, self.y / denominator)
|
||||
|
||||
def angle(self, vector: Vector):
|
||||
scalar_product: float = self.scalar(vector)
|
||||
if (scalar_product is None):
|
||||
return None
|
||||
cos: float = scalar_product / (vector.norm * self.norm)
|
||||
|
||||
angle: float = math.acos(cos)
|
||||
|
||||
return angle
|
||||
|
||||
def scalar(self, vector: Vector):
|
||||
return self.x * vector.x + vector.y * self.y
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Vector(x: {self.x}, y: {self.y}, norme: {self.norm})"
|
||||
|
||||
def __eq__(self, __value: Vector) -> bool:
|
||||
return (self.x == __value.x and
|
||||
self.x == __value.x and
|
||||
self.norm == __value.norm)
|
5
django/games/objects/pong/Wall.py
Normal file
5
django/games/objects/pong/Wall.py
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
|
||||
from .Segment import Segment
|
||||
class Wall(Segment):
|
||||
pass
|
96
django/games/objects/tictactoe/TicTacToeGame.py
Normal file
96
django/games/objects/tictactoe/TicTacToeGame.py
Normal file
@ -0,0 +1,96 @@
|
||||
from ..AGame import AGame
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
from .TicTacToePlayer import TicTacToePlayer
|
||||
|
||||
from .TicTacToeSpectator import TicTacToeSpectator
|
||||
|
||||
import time
|
||||
|
||||
class TicTacToeGame(AGame):
|
||||
|
||||
|
||||
def __init__(self, game_id: int, game_manager):
|
||||
super().__init__("tictactoe", game_id, game_manager)
|
||||
|
||||
players: list[int] = self.model.get_players()
|
||||
|
||||
self.players: list[TicTacToePlayer] = [TicTacToePlayer(player, None, self, ["x", "o"][i]) for i, player in enumerate(players)]
|
||||
|
||||
self.time = -1
|
||||
|
||||
self.turn = 'x'
|
||||
|
||||
self._map = [[-1 for _ in range(9)] for _ in range(9)]
|
||||
|
||||
self.winner = None
|
||||
|
||||
def _everbody_is_here(self):
|
||||
return len(self.players) == len(self.get_players_connected())
|
||||
|
||||
def _player_join(self, user_id: int, socket: WebsocketConsumer):
|
||||
|
||||
player = self.get_player_by_user_id(user_id)
|
||||
if (player is None):
|
||||
return None
|
||||
|
||||
# check if player is already connected
|
||||
if (player.is_connected()):
|
||||
player.disconnect(1001)
|
||||
|
||||
player.socket = socket
|
||||
return player
|
||||
|
||||
def add(self, newmove, player):
|
||||
if (self.checkMove(newmove, player) and self.checkWin() == False):
|
||||
self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign")
|
||||
player.currentMorpion = int(newmove.get("targetCase"))
|
||||
self.changeTurn()
|
||||
self.time = time.time()
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def changeTurn(self):
|
||||
self.turn = 'x' if (self.turn == 'o') else 'o'
|
||||
|
||||
def checkMove(self, newmove, player):
|
||||
if (int(newmove.get("targetMorpion")) != player.currentMorpion or newmove.get("sign") != self.turn):
|
||||
return False
|
||||
|
||||
if (self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] != -1):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def checkWin(self):
|
||||
for tab in self._map:
|
||||
for i in range(3):
|
||||
if tab[i] != -1 and tab[i] == tab[i + 3] and tab[i + 3] == tab[i + 6]:
|
||||
return
|
||||
for i in range(0, 9, 3):
|
||||
if tab[i] != -1 and tab[i] == tab[i + 1] and tab[i + 1] == tab[i + 2]:
|
||||
return tab[i]
|
||||
if tab[0] != -1 and tab[0] == tab[4] and tab[4] == tab[8]:
|
||||
return tab[0]
|
||||
if tab[6] != -1 and tab[6] == tab[4] and tab[4] == tab[2]:
|
||||
return tab[6]
|
||||
return False
|
||||
|
||||
|
||||
def _spectator_join(self, user_id: int, socket: WebsocketConsumer):
|
||||
|
||||
spectator:TicTacToeSpectator = TicTacToeSpectator(user_id, socket, self)
|
||||
|
||||
self.spectators.append(spectator)
|
||||
|
||||
return spectator
|
||||
|
||||
def join(self, user_id: int, socket: WebsocketConsumer) -> TicTacToeSpectator | TicTacToePlayer:
|
||||
member: TicTacToePlayer = self._player_join(user_id, socket)
|
||||
|
||||
if (member is None):
|
||||
member: TicTacToeSpectator = self._spectator_join(user_id, socket)
|
||||
|
||||
return member
|
14
django/games/objects/tictactoe/TicTacToePlayer.py
Normal file
14
django/games/objects/tictactoe/TicTacToePlayer.py
Normal file
@ -0,0 +1,14 @@
|
||||
from games.objects.AGame import AGame
|
||||
|
||||
from ..APlayer import APlayer
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
|
||||
from channels.generic.websocket import WebsocketConsumer
|
||||
|
||||
class TicTacToePlayer(APlayer):
|
||||
def __init__(self, user: User, socket: WebsocketConsumer, game: AGame, sign):
|
||||
super().__init__(user, socket, game)
|
||||
self.sign = sign
|
||||
self.currentMorpion = 4
|
||||
self.timestamp = None
|
4
django/games/objects/tictactoe/TicTacToeSpectator.py
Normal file
4
django/games/objects/tictactoe/TicTacToeSpectator.py
Normal file
@ -0,0 +1,4 @@
|
||||
from ..ASpectator import ASpectator
|
||||
|
||||
class TicTacToeSpectator(ASpectator):
|
||||
pass
|
303
django/games/routine.py
Normal file
303
django/games/routine.py
Normal file
@ -0,0 +1,303 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from .objects.pong.PongGame import PongPlayer
|
||||
from .objects.pong.Segment import Segment
|
||||
from .objects.pong.Point import Point
|
||||
from .objects.pong.Ball import Ball
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .objects.pong.PongGame import PongGame
|
||||
|
||||
from . import config
|
||||
|
||||
import math
|
||||
|
||||
from asgiref.sync import SyncToAsync
|
||||
|
||||
import asyncio
|
||||
|
||||
VERTICALLY = 1
|
||||
NORMAL = 2
|
||||
|
||||
def get_player_hitted(players: list[PongPlayer], segment: Segment) -> PongPlayer | None:
|
||||
|
||||
for player in players:
|
||||
if (player.rail is segment):
|
||||
return player
|
||||
return None
|
||||
|
||||
def wall_collision(ball_angle: float, wall: Segment) -> float:
|
||||
|
||||
wall_angle: float = wall.angle()
|
||||
|
||||
cos: float = math.cos(wall_angle) * -1
|
||||
sin: float = math.sin(wall_angle)
|
||||
|
||||
wall_angle: float = math.atan2(sin, cos)
|
||||
|
||||
incident_angle: float = ball_angle - wall_angle
|
||||
|
||||
reflection_angle: float = wall_angle - incident_angle
|
||||
|
||||
return reflection_angle
|
||||
|
||||
async def paddle_collision(game: PongGame, impact: Point, player: PongPlayer, inc_x: float, inc_y: float):
|
||||
|
||||
diff_x: float = player.rail.stop.x - player.rail.start.x
|
||||
diff_y: float = player.rail.stop.y - player.rail.start.y
|
||||
|
||||
paddle_center_x: float = player.rail.start.x + diff_x * player.position.location
|
||||
paddle_center_y: float = player.rail.start.y + diff_y * player.position.location
|
||||
|
||||
paddle_center: Point = Point(paddle_center_x, paddle_center_y)
|
||||
|
||||
rail_length: float = player.rail.length()
|
||||
paddle_length: float = rail_length * config.PADDLE_RATIO
|
||||
|
||||
start_x: float = paddle_center.x - (diff_x * (paddle_length / 2 / rail_length))
|
||||
start_y: float = paddle_center.y - (diff_y * (paddle_length / 2 / rail_length))
|
||||
stop_x: float = paddle_center.x + (diff_x * (paddle_length / 2 / rail_length))
|
||||
stop_y: float = paddle_center.y + (diff_y * (paddle_length / 2 / rail_length))
|
||||
|
||||
start: Point = Point(start_x, start_y)
|
||||
stop: Point = Point(stop_x, stop_y)
|
||||
|
||||
paddle: Segment = Segment(start, stop)
|
||||
|
||||
hit_point: Point = Point(impact.x - inc_x, impact.y - inc_y)
|
||||
|
||||
if not paddle.is_on(hit_point):
|
||||
await asyncio.sleep(0.1) # delay to create frontend animation
|
||||
await SyncToAsync(game.goal)(player)
|
||||
return None
|
||||
|
||||
paddle_angle: float = paddle.angle()
|
||||
|
||||
normal: float = paddle_angle - math.pi / 2
|
||||
|
||||
start_distance: float = paddle.start.distance(impact)
|
||||
stop_distance: float = paddle.stop.distance(impact)
|
||||
|
||||
hit_percent: float = (start_distance) / (start_distance + stop_distance)
|
||||
|
||||
hit_percent = round(hit_percent, 1)
|
||||
|
||||
new_angle: float = normal + (math.pi * 0.85) * (hit_percent - 0.5)
|
||||
|
||||
return new_angle
|
||||
|
||||
async def collision(game: PongGame, impact_data: dict) -> bool:
|
||||
|
||||
segment: Segment = impact_data.get("segment")
|
||||
|
||||
player_hitted = None
|
||||
for player in game.players:
|
||||
if (not player.is_connected()):
|
||||
continue
|
||||
if (player.rail is segment):
|
||||
player_hitted = player
|
||||
break
|
||||
|
||||
angle: float
|
||||
|
||||
print(impact_data.get("impact"))
|
||||
|
||||
if (player_hitted is None):
|
||||
print("wall")
|
||||
angle = wall_collision(game.ball.angle, segment)
|
||||
else:
|
||||
print("paddle")
|
||||
angle = await paddle_collision(game, impact_data.get("impact"), player_hitted, impact_data.get("inc_x"), impact_data.get("inc_y"))
|
||||
|
||||
if (angle is None):
|
||||
return False
|
||||
|
||||
print((game.ball.angle % (math.pi * 2)) * 180 / math.pi, (angle % (math.pi * 2)) * 180 / math.pi)
|
||||
|
||||
game.ball.speed += config.BALL_SPEED_INC
|
||||
game.ball.angle = angle
|
||||
|
||||
return True
|
||||
|
||||
|
||||
async def update_ball(game: PongGame, impact_data: dict):
|
||||
|
||||
distance: float = impact_data.get("distance")
|
||||
|
||||
time_before_impact: float = distance / game.ball.speed
|
||||
|
||||
print(time_before_impact)
|
||||
|
||||
await asyncio.sleep(time_before_impact)
|
||||
|
||||
hit: bool = await collision(game, impact_data)
|
||||
|
||||
print("HIT" * 10 + str(hit))
|
||||
|
||||
if hit:
|
||||
game.ball.position.location = impact_data.get("impact")
|
||||
SyncToAsync(game.broadcast)("update_ball", game.ball.to_dict())
|
||||
|
||||
def get_sign(num: float) -> int:
|
||||
if (num == 0):
|
||||
return 0
|
||||
if (num > 0):
|
||||
return 1
|
||||
if (num < 0):
|
||||
return -1
|
||||
|
||||
def get_derive(segment: Segment) -> float:
|
||||
|
||||
if (segment.start.x == segment.stop.x):
|
||||
return None
|
||||
|
||||
return (segment.stop.y - segment.start.y) / (segment.stop.x - segment.start.x)
|
||||
|
||||
def get_intercept(derive: float, point: Point) -> float:
|
||||
|
||||
if (derive is None):
|
||||
return None
|
||||
|
||||
return point.y - (point.x * derive)
|
||||
|
||||
def get_constant(segment: Segment) -> float:
|
||||
|
||||
return segment.start.x
|
||||
|
||||
def identify(segment: Segment) -> str:
|
||||
|
||||
if (segment.start.x == segment.stop.x):
|
||||
return VERTICALLY
|
||||
return NORMAL
|
||||
|
||||
def get_interception(segment1: Segment, segment2: Segment):
|
||||
|
||||
if (identify(segment1) == VERTICALLY and identify(segment2) == VERTICALLY):
|
||||
return None
|
||||
|
||||
# because of in matematics world y = 10 is above y = 5 and on a display it is inverted I invert the coordonate
|
||||
|
||||
inverted_segment1 = Segment(Point(segment1.start.x, config.MAP_SIZE_Y - segment1.start.y), Point(segment1.stop.x, config.MAP_SIZE_Y - segment1.stop.y))
|
||||
inverted_segment2 = Segment(Point(segment2.start.x, config.MAP_SIZE_Y - segment2.start.y), Point(segment2.stop.x, config.MAP_SIZE_Y - segment2.stop.y))
|
||||
|
||||
if (identify(segment1) == NORMAL and identify(segment2) == NORMAL):
|
||||
|
||||
# representation m * x + p
|
||||
|
||||
m1 = get_derive(inverted_segment1)
|
||||
m2 = get_derive(inverted_segment2)
|
||||
|
||||
p1 = get_intercept(m1, inverted_segment1.start)
|
||||
p2 = get_intercept(m2, inverted_segment2.start)
|
||||
|
||||
# m1 * x + p1 = m2 * x + p2
|
||||
# m1 * x = m2 * x + p2 -p1
|
||||
# m1 * x - m2 * x = p1 - p2
|
||||
# x * (m1 - m2) = p1 - p2
|
||||
# x = (p1 - p2) / (m1 - m2)
|
||||
if (m1 == m2):
|
||||
return None
|
||||
|
||||
# reinvert
|
||||
x: float = (p1 - p2) / (m1 - m2) * (-1)
|
||||
|
||||
y: float = config.MAP_SIZE_Y - (m1 * x + p1)
|
||||
|
||||
else:
|
||||
|
||||
if (identify(inverted_segment1) == VERTICALLY):
|
||||
constant: float = get_constant(inverted_segment1)
|
||||
m: float = get_derive(inverted_segment2)
|
||||
p: float = get_intercept(m, inverted_segment2.start)
|
||||
else:
|
||||
constant: float = get_constant(inverted_segment2)
|
||||
m: float = get_derive(inverted_segment1)
|
||||
p: float = get_intercept(m, inverted_segment1.start)
|
||||
|
||||
x: float = constant
|
||||
y: float = config.MAP_SIZE_Y - (m * x + p)
|
||||
|
||||
impact: Point = Point(x, y)
|
||||
|
||||
return impact
|
||||
|
||||
def get_impact_data(segments: list[Segment], ball: Ball) -> dict:
|
||||
|
||||
cos: float = round(math.cos(ball.angle), 6)
|
||||
sin: float = round(math.sin(ball.angle), 6)
|
||||
|
||||
inc_x: float = (-1) * get_sign(cos) * (config.STROKE_THICKNESS + config.BALL_SIZE / 2)
|
||||
inc_y: float = get_sign(sin) * (config.STROKE_THICKNESS + config.BALL_SIZE / 2)
|
||||
|
||||
point: Point = Point(ball.position.location.x + cos, ball.position.location.y - sin)
|
||||
|
||||
ball_segment = Segment(ball.position.location, point)
|
||||
|
||||
closest: dict = None
|
||||
|
||||
for segment in segments:
|
||||
|
||||
segment_with_padding = segment.copy()
|
||||
|
||||
segment_with_padding.start.x += inc_x
|
||||
segment_with_padding.stop.x += inc_x
|
||||
|
||||
segment_with_padding.start.y += inc_y
|
||||
segment_with_padding.stop.y += inc_y
|
||||
|
||||
impact: Point = get_interception(segment_with_padding, ball_segment)
|
||||
|
||||
if (impact is None):
|
||||
continue
|
||||
|
||||
diff_x: float = ball.position.location.x - impact.x
|
||||
if (get_sign(diff_x) == get_sign(cos) and cos != 0):
|
||||
continue
|
||||
|
||||
diff_y: float = (ball.position.location.y - impact.y)
|
||||
if (get_sign(diff_y) != get_sign(sin) and sin != 0):
|
||||
continue
|
||||
|
||||
distance: float = impact.distance(ball.position.location)
|
||||
|
||||
if (closest is None or distance < closest.get("distance")):
|
||||
closest = {
|
||||
"inc_x": inc_x,
|
||||
"inc_y": inc_y,
|
||||
"impact": impact,
|
||||
"segment": segment,
|
||||
"distance": distance,
|
||||
}
|
||||
|
||||
return closest
|
||||
|
||||
async def render_ball(game: PongGame):
|
||||
|
||||
segments: list[Segment] = [player.rail for player in game.players] + game.walls
|
||||
|
||||
while True:
|
||||
|
||||
impact_data: dict = get_impact_data(segments, game.ball)
|
||||
|
||||
await update_ball(game, impact_data)
|
||||
|
||||
async def async_routine(game: PongGame):
|
||||
|
||||
#TODO DEBUG collision
|
||||
|
||||
ball_routine = asyncio.create_task(render_ball(game))
|
||||
|
||||
while True:
|
||||
|
||||
if game.stopped:
|
||||
|
||||
ball_routine.cancel()
|
||||
return
|
||||
|
||||
await asyncio.sleep(0.05)
|
||||
|
||||
def routine(game: PongGame):
|
||||
|
||||
asyncio.run(async_routine(game))
|
7
django/games/routing.py
Normal file
7
django/games/routing.py
Normal file
@ -0,0 +1,7 @@
|
||||
from django.urls import re_path
|
||||
from . import consumers
|
||||
|
||||
websocket_urlpatterns = [
|
||||
re_path(r'ws/games/pong/(?P<game_id>\d+)$', consumers.PongWebSocket.as_asgi()),
|
||||
re_path(r'ws/games/tictactoe/(?P<game_id>\d+)$', consumers.TicTacToeWebSocket.as_asgi()),
|
||||
]
|
37
django/games/serializers.py
Normal file
37
django/games/serializers.py
Normal file
@ -0,0 +1,37 @@
|
||||
from rest_framework import serializers
|
||||
|
||||
from django.contrib.auth.models import User
|
||||
from django.db.models import QuerySet
|
||||
|
||||
from .models import GameModel
|
||||
from profiles.serializers import ProfileSerializer
|
||||
|
||||
class GameSerializer(serializers.ModelSerializer):
|
||||
|
||||
players = serializers.SerializerMethodField()
|
||||
winner = serializers.SerializerMethodField()
|
||||
state = serializers.SerializerMethodField()
|
||||
started = serializers.ReadOnlyField()
|
||||
finished = serializers.ReadOnlyField()
|
||||
start_timestamp = serializers.ReadOnlyField()
|
||||
stop_timestamp = serializers.ReadOnlyField()
|
||||
game_type = serializers.ReadOnlyField()
|
||||
|
||||
class Meta:
|
||||
model = GameModel
|
||||
fields = ["id", "winner", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "game_type"]
|
||||
|
||||
def get_state(self, instance: GameModel):
|
||||
if (instance.finished):
|
||||
return "finished"
|
||||
if (instance.started):
|
||||
return "started"
|
||||
return "waiting"
|
||||
|
||||
def get_winner(self, instance: GameModel):
|
||||
if (instance.winner is None):
|
||||
return None
|
||||
return ProfileSerializer(instance.winner.profilemodel).data
|
||||
|
||||
def get_players(self, instance: GameModel):
|
||||
return ProfileSerializer(instance.get_players_profiles(), many=True).data
|
3
django/games/tests.py
Normal file
3
django/games/tests.py
Normal file
@ -0,0 +1,3 @@
|
||||
from django.test import TestCase
|
||||
|
||||
# Create your tests here.
|
13
django/games/urls.py
Normal file
13
django/games/urls.py
Normal file
@ -0,0 +1,13 @@
|
||||
from django.urls import path, re_path
|
||||
from django.conf import settings
|
||||
from django.conf.urls.static import static
|
||||
|
||||
from .GameViewSet import GameViewSet
|
||||
from .GameHistoryViewSet import GameHistoryView
|
||||
from .GameConfigView import GameConfigView
|
||||
|
||||
urlpatterns = [
|
||||
path("<int:pk>", GameViewSet.as_view({"get": "retrieve"}), name="game_page"),
|
||||
path("history/<int:pk>", GameHistoryView.as_view({"get": "retrive"}), name="history_page"),
|
||||
path("", GameConfigView.as_view(), name = "game_config")
|
||||
]
|
Reference in New Issue
Block a user