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39
django/games/objects/pong/Ball.py
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39
django/games/objects/pong/Ball.py
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@ -0,0 +1,39 @@
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from __future__ import annotations
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from ... import config
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from .Position import Position
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from .Point import Point
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import time
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import math
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class Ball:
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def __init__(self) -> None:
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self.size: float
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self.position: Position
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self.angle: float
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self.speed: float
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self.reset()
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self.speed = 0
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def reset(self) -> None:
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self.size = config.BALL_SIZE
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self.position = Position(Point(config.BALL_SPAWN_POS_X + self.size / 2, config.BALL_SPAWN_POS_Y + self.size / 2), time.time())
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self.angle = math.pi * 1
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self.speed = config.BALL_SPEED_START
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def to_dict(self) -> dict:
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data: dict = {
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"size": self.size,
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"speed": self.speed,
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"position": self.position.to_dict(),
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"angle": self.angle,
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}
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return data
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def __str__(self) -> str:
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return f"Ball(size: {self.size}, speed: {self.speed}, angle: {self.angle}, position: {self.position})"
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32
django/games/objects/pong/Point.py
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32
django/games/objects/pong/Point.py
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from __future__ import annotations
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from math import dist
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class Point:
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def __init__(self, x: float, y: float) -> None:
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self.x = x
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self.y = y
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def __str__(self) -> str:
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return f"Point(x: {self.x}, y: {self.y})"
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def __repr__(self) -> str:
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return f"Point(x: {self.x}, y: {self.x})"
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def __eq__(self, __value: object) -> bool:
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return (self.x == __value.x and self.y == __value.y)
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def distance(self, point: Point):
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return dist((point.x, point.y), (self.x, self.y))
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def copy(self):
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return Point(self.x, self.y)
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def to_dict(self) -> dict:
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data: dict[str: float] = {
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"x": self.x,
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"y": self.y,
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}
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return data
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195
django/games/objects/pong/PongGame.py
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195
django/games/objects/pong/PongGame.py
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from ..AGame import AGame
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from .PongPlayer import PongPlayer
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from .PongSpectator import PongSpectator
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from .Wall import Wall
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from .Segment import Segment
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from .Point import Point
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from .Ball import Ball
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from ... import config
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from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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from ...routine import routine
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import threading
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class PongGame(AGame):
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def __init__(self, game_id: int, game_manager):
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super().__init__("pong", game_id, game_manager)
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self.players: list[PongPlayer]
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self.walls: list[Wall]
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players: list[User] = self.model.get_players()
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nb_players: int = len(players)
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if (nb_players == 2):
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corners = [Point(50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
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Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
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Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4),
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Point(50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4)
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]
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self.players = [PongPlayer(self, players[0], None, Segment(corners[1].copy(), corners[2].copy())),
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PongPlayer(self, players[1], None, Segment(corners[0].copy(), corners[3].copy()))]
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self.walls = [Wall(corners[0], corners[1]),
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Wall(corners[2], corners[3])]
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else:
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corners: list[Point] = [Point(50, 50),
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Point(config.MAP_SIZE_X - 50, 50),
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Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - 50),
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Point(50, config.MAP_SIZE_Y - 50)]
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self.players = []
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self.walls = []
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for i in range(4):
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if i < nb_players:
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self.players.append(PongPlayer(self, players[i], None, Segment(corners[i], corners[(i + 1) % 4])))
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else:
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self.walls.append(Segment(corners[i], corners[(i + 1) % 4]))
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self.ball: Ball = Ball()
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def goal(self, goal_defenser: PongPlayer) -> None:
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timestamp: int = goal_defenser.add_goal()
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self.broadcast("goal", {"player_id": goal_defenser.user.pk,
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"timestamp": timestamp})
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if len(goal_defenser.score) >= config.GAME_MAX_SCORE:
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self.eliminate(goal_defenser)
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player_list = self.get_valid_players()
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if len(player_list) == 1:
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self.finish(player_list[0])
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return
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self.ball.reset()
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self.broadcast("update_ball", self.ball.to_dict())
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def get_valid_players(self) -> list[PongPlayer]:
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return [player for player in self.players if player.is_connected and not player.is_eliminated]
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def finish(self, winner: PongPlayer) -> bool:
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self.broadcast("finish", {'winner_id': winner.user.pk})
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self.model.finish(winner.user)
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self.stopped = True
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def start(self):
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# Set to true to stop the thread routine
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self.stopped: bool = False
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self.model.start()
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self.broadcast("start")
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self.ball.reset()
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self.broadcast("update_ball", self.ball.to_dict())
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self.thread = threading.Thread(target=routine, args=(self,))
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self.thread.start()
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def eliminate(self, eliminated: PongPlayer):
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self.broadcast("eliminated", {"eliminated_id": eliminated.user.pk})
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eliminated.eliminate()
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def _player_join(self, user: User, socket: WebsocketConsumer) -> PongPlayer | None:
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if (self.model.started):
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return None
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player = self.get_player_by_user_id(user.pk)
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if (player is None):
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return None
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# check if player is already connected
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if (player.is_connected()):
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player.disconnect(1001)
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player.socket = socket
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self.update_player(player)
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if len(self.players) == len(self.get_players_connected()):
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self.start()
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return player
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def _spectator_join(self, user: User, socket: WebsocketConsumer) -> PongSpectator:
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spectator: PongSpectator = PongSpectator(user, socket, self)
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self.spectators.append(spectator)
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return spectator
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def join(self, user: User, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
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member: PongPlayer | PongSpectator
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member = self._player_join(user, socket)
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if member is None:
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member = self._spectator_join(user, socket)
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self._send_game_data(member)
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return member
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def _player_leave(self, player: PongPlayer):
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if self.model.started:
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self.eliminate(player)
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players: list[PongPlayer] = self.get_valid_players()
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if len(players) == 1:
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self.finish(players[0])
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def _spectator_leave(self, spectator: PongSpectator):
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self.spectators.remove(spectator)
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def leave(self, member: PongSpectator | PongPlayer):
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if (isinstance(member, PongPlayer)):
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self._player_leave(member)
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elif (isinstance(member, PongSpectator)):
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self._spectator_leave(member)
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if self.model.started:
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if len(self.get_players_connected()) + len(self.spectators) == 0:
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self.stopped = True
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if hasattr(self, 'thread'):
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self.thread.join(10)
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self.game_manager.remove(self)
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def _send_game_data(self, member: PongSpectator | PongPlayer):
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member.send("init_game", self.to_dict())
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def update_player(self, player: PongPlayer):
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self.broadcast("update_player", player.to_dict(), [player])
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def to_dict(self):
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data: dict = {"ball": self.ball.to_dict(),
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"players": [player.to_dict() for player in self.players],
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"walls": [wall.to_dict() for wall in self.walls],
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}
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return data
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132
django/games/objects/pong/PongPlayer.py
Normal file
132
django/games/objects/pong/PongPlayer.py
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@ -0,0 +1,132 @@
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from __future__ import annotations
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from ... import config
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from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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from .Position import Position
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from ..APlayer import APlayer
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from .Segment import Segment
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .PongGame import PongGame
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class PongPlayer(APlayer):
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def __init__(self, game: PongGame, user: User, socket: WebsocketConsumer, rail: Segment) -> None:
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super().__init__(user, socket, game)
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self.position: Position = Position(0.5, 0)
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self.score: list[int] = []
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self.rail: Segment = rail
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self.is_eliminated: bool = False
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self.game: PongGame
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def eliminate(self):
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self.is_eliminated = True
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def receive(self, data: dict):
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detail: str = data.get("detail")
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if (detail is None):
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return
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if (detail == "update_my_paddle_pos"):
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self.update_position(data)
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def update_position(self, data: dict):
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new_position: Position = Position(None)
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position_dict = data.get("position")
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if (position_dict is None):
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self.send_error("missing position")
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return
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new_position.location = position_dict.get("location")
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if (new_position.location is None):
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self.send_error("missing location")
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return
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new_position.time = data.get("time")
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if (new_position.time is None):
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self.send_error("missing time")
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return
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if (self.position.time > new_position.time):
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self.send_error("time error")
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return
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distance: float = abs(self.position.location - new_position.location)
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sign: int = 1 if self.position.location >= new_position.location else -1
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time_difference: float = (new_position.time - self.position.time) / 1000
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max_distance: float = config.PADDLE_SPEED_PER_SECOND_MAX * (time_difference) * config.PADDLE_SPEED_PER_SECOND_TOLERANCE
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new_position_verified: Position = new_position.copy()
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if (distance > max_distance):
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new_position_verified.location = self.position.location + max_distance * sign
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if (not config.PADDLE_POSITION_MIN <= new_position_verified.location <= config.PADDLE_POSITION_MAX):
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new_position_verified.location = max(new_position_verified.location, config.PADDLE_POSITION_MIN)
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new_position_verified.location = min(new_position_verified.location, config.PADDLE_POSITION_MAX)
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invalid_pos: bool = new_position.location != new_position_verified.location
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if (new_position.location != self.position.location):
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self.game.update_player(self)
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self.position.location = new_position.location
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if (invalid_pos):
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self.send("update_player", self.to_dict())
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def connect(self, socket: WebsocketConsumer):
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self.socket = socket
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self.accept()
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self.game.update_player(self)
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def disconnect(self, code: int = 1000):
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self.socket = None
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self.game.leave(self)
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def add_goal(self):
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timestamp = self.game.model.add_goal(self.user)
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self.score.append(timestamp)
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return timestamp
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def to_dict(self) -> dict:
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data = {
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"username": self.user.username,
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"id": self.user.pk,
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"position": self.position.to_dict(),
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"score": self.score,
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"isEliminated": self.is_eliminated,
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"rail": self.rail.to_dict(),
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"isConnected": self.is_connected(),
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}
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return data
|
29
django/games/objects/pong/PongSpectator.py
Normal file
29
django/games/objects/pong/PongSpectator.py
Normal file
@ -0,0 +1,29 @@
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from __future__ import annotations
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||||
|
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from channels.generic.websocket import WebsocketConsumer
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|
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from django.contrib.auth.models import User
|
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|
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from typing import TYPE_CHECKING
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|
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if TYPE_CHECKING:
|
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from .PongPlayer import PongPlayer
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from .PongGame import PongGame
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from ..ASpectator import ASpectator
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from .Ball import Ball
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||||
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class PongSpectator(ASpectator):
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|
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def __init__(self, user: User, socket: WebsocketConsumer, game: PongGame):
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super().__init__(user, socket, game)
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self.game: PongGame = game
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||||
def send_paddle(self, player: PongPlayer):
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self.send("update_player", player.to_dict())
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||||
|
||||
def send_ball(self, ball: Ball):
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self.send("update_ball", ball.to_dict())
|
||||
|
||||
def disconnect(self, code: int = 1000):
|
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self.game.leave(self)
|
30
django/games/objects/pong/Position.py
Normal file
30
django/games/objects/pong/Position.py
Normal file
@ -0,0 +1,30 @@
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||||
from __future__ import annotations
|
||||
|
||||
from .Point import Point
|
||||
class Position:
|
||||
|
||||
def __init__(self, location: int | Point = 0, time: int = 0) -> None:
|
||||
self.time: float = time
|
||||
self.location: float | Point = location
|
||||
|
||||
def copy(self):
|
||||
try:
|
||||
return Position(self.location.copy(), self.time)
|
||||
except:
|
||||
return Position(self.location, self.time)
|
||||
|
||||
def to_dict(self):
|
||||
|
||||
data: dict = {
|
||||
"time": self.time,
|
||||
}
|
||||
|
||||
try:
|
||||
data.update({"location": self.location.to_dict()})
|
||||
except:
|
||||
data.update({"location": self.location})
|
||||
|
||||
return data
|
||||
|
||||
def __eq__(self, __value: Position) -> bool:
|
||||
return (self.location == __value.location)
|
38
django/games/objects/pong/Segment.py
Normal file
38
django/games/objects/pong/Segment.py
Normal file
@ -0,0 +1,38 @@
|
||||
|
||||
from .Point import Point
|
||||
from .Vector import Vector
|
||||
|
||||
import math
|
||||
|
||||
class Segment:
|
||||
|
||||
def __init__(self, start: Point, stop: Point) -> None:
|
||||
self.start: Point = start
|
||||
self.stop: Point = stop
|
||||
|
||||
def angle(self) -> float:
|
||||
return math.atan2((self.start.y - self.stop.y), (self.start.x - self.stop.x))
|
||||
|
||||
def length(self):
|
||||
return self.start.distance(self.stop)
|
||||
|
||||
def is_on(self, C: Point):
|
||||
return (self.start.distance(C) + self.stop.distance(C) == self.length())
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"Segment(start: {self.start}, stop: {self.stop})"
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Segment(start: {self.start}, stop: {self.stop})"
|
||||
|
||||
def copy(self):
|
||||
return Segment(self.start.copy(), self.stop.copy())
|
||||
|
||||
def to_dict(self) -> dict:
|
||||
|
||||
data: dict[str: dict] = {
|
||||
"start": self.start.to_dict(),
|
||||
"stop": self.stop.to_dict(),
|
||||
}
|
||||
|
||||
return data
|
35
django/games/objects/pong/Vector.py
Normal file
35
django/games/objects/pong/Vector.py
Normal file
@ -0,0 +1,35 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import math
|
||||
from .Point import Point
|
||||
|
||||
class Vector:
|
||||
|
||||
def __init__(self, x: float, y: float) -> None:
|
||||
self.norm: float = math.dist((0, 0), (x, y))
|
||||
self.x: float = x
|
||||
self.y: float = y
|
||||
|
||||
def __truediv__(self, denominator: float):
|
||||
return Vector(self.x / denominator, self.y / denominator)
|
||||
|
||||
def angle(self, vector: Vector):
|
||||
scalar_product: float = self.scalar(vector)
|
||||
if (scalar_product is None):
|
||||
return None
|
||||
cos: float = scalar_product / (vector.norm * self.norm)
|
||||
|
||||
angle: float = math.acos(cos)
|
||||
|
||||
return angle
|
||||
|
||||
def scalar(self, vector: Vector):
|
||||
return self.x * vector.x + vector.y * self.y
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Vector(x: {self.x}, y: {self.y}, norme: {self.norm})"
|
||||
|
||||
def __eq__(self, __value: Vector) -> bool:
|
||||
return (self.x == __value.x and
|
||||
self.x == __value.x and
|
||||
self.norm == __value.norm)
|
5
django/games/objects/pong/Wall.py
Normal file
5
django/games/objects/pong/Wall.py
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
|
||||
from .Segment import Segment
|
||||
class Wall(Segment):
|
||||
pass
|
Reference in New Issue
Block a user