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195
django/games/objects/pong/PongGame.py
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195
django/games/objects/pong/PongGame.py
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from ..AGame import AGame
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from .PongPlayer import PongPlayer
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from .PongSpectator import PongSpectator
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from .Wall import Wall
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from .Segment import Segment
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from .Point import Point
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from .Ball import Ball
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from ... import config
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from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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from ...routine import routine
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import threading
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class PongGame(AGame):
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def __init__(self, game_id: int, game_manager):
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super().__init__("pong", game_id, game_manager)
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self.players: list[PongPlayer]
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self.walls: list[Wall]
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players: list[User] = self.model.get_players()
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nb_players: int = len(players)
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if (nb_players == 2):
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corners = [Point(50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
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Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - config.MAP_SIZE_Y / 4),
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Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4),
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Point(50, config.MAP_CENTER_Y + config.MAP_SIZE_Y / 4)
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]
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self.players = [PongPlayer(self, players[0], None, Segment(corners[1].copy(), corners[2].copy())),
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PongPlayer(self, players[1], None, Segment(corners[0].copy(), corners[3].copy()))]
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self.walls = [Wall(corners[0], corners[1]),
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Wall(corners[2], corners[3])]
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else:
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corners: list[Point] = [Point(50, 50),
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Point(config.MAP_SIZE_X - 50, 50),
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Point(config.MAP_SIZE_X - 50, config.MAP_CENTER_Y - 50),
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Point(50, config.MAP_SIZE_Y - 50)]
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self.players = []
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self.walls = []
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for i in range(4):
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if i < nb_players:
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self.players.append(PongPlayer(self, players[i], None, Segment(corners[i], corners[(i + 1) % 4])))
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else:
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self.walls.append(Segment(corners[i], corners[(i + 1) % 4]))
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self.ball: Ball = Ball()
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def goal(self, goal_defenser: PongPlayer) -> None:
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timestamp: int = goal_defenser.add_goal()
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self.broadcast("goal", {"player_id": goal_defenser.user.pk,
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"timestamp": timestamp})
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if len(goal_defenser.score) >= config.GAME_MAX_SCORE:
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self.eliminate(goal_defenser)
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player_list = self.get_valid_players()
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if len(player_list) == 1:
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self.finish(player_list[0])
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return
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self.ball.reset()
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self.broadcast("update_ball", self.ball.to_dict())
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def get_valid_players(self) -> list[PongPlayer]:
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return [player for player in self.players if player.is_connected and not player.is_eliminated]
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def finish(self, winner: PongPlayer) -> bool:
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self.broadcast("finish", {'winner_id': winner.user.pk})
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self.model.finish(winner.user)
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self.stopped = True
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def start(self):
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# Set to true to stop the thread routine
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self.stopped: bool = False
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self.model.start()
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self.broadcast("start")
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self.ball.reset()
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self.broadcast("update_ball", self.ball.to_dict())
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self.thread = threading.Thread(target=routine, args=(self,))
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self.thread.start()
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def eliminate(self, eliminated: PongPlayer):
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self.broadcast("eliminated", {"eliminated_id": eliminated.user.pk})
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eliminated.eliminate()
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def _player_join(self, user: User, socket: WebsocketConsumer) -> PongPlayer | None:
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if (self.model.started):
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return None
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player = self.get_player_by_user_id(user.pk)
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if (player is None):
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return None
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# check if player is already connected
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if (player.is_connected()):
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player.disconnect(1001)
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player.socket = socket
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self.update_player(player)
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if len(self.players) == len(self.get_players_connected()):
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self.start()
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return player
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def _spectator_join(self, user: User, socket: WebsocketConsumer) -> PongSpectator:
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spectator: PongSpectator = PongSpectator(user, socket, self)
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self.spectators.append(spectator)
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return spectator
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def join(self, user: User, socket: WebsocketConsumer) -> PongSpectator | PongPlayer:
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member: PongPlayer | PongSpectator
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member = self._player_join(user, socket)
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if member is None:
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member = self._spectator_join(user, socket)
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self._send_game_data(member)
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return member
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def _player_leave(self, player: PongPlayer):
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if self.model.started:
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self.eliminate(player)
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players: list[PongPlayer] = self.get_valid_players()
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if len(players) == 1:
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self.finish(players[0])
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def _spectator_leave(self, spectator: PongSpectator):
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self.spectators.remove(spectator)
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def leave(self, member: PongSpectator | PongPlayer):
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if (isinstance(member, PongPlayer)):
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self._player_leave(member)
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elif (isinstance(member, PongSpectator)):
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self._spectator_leave(member)
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if self.model.started:
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if len(self.get_players_connected()) + len(self.spectators) == 0:
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self.stopped = True
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if hasattr(self, 'thread'):
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self.thread.join(10)
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self.game_manager.remove(self)
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def _send_game_data(self, member: PongSpectator | PongPlayer):
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member.send("init_game", self.to_dict())
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def update_player(self, player: PongPlayer):
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self.broadcast("update_player", player.to_dict(), [player])
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def to_dict(self):
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data: dict = {"ball": self.ball.to_dict(),
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"players": [player.to_dict() for player in self.players],
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"walls": [wall.to_dict() for wall in self.walls],
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}
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return data
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