game: add: goal work

This commit is contained in:
2024-02-08 12:38:56 +01:00
parent f965b270a0
commit e8cc05fb3c
5 changed files with 150 additions and 71 deletions

View File

@ -136,19 +136,22 @@ def get_impact_point(segments: list[Segment], ball: Ball) -> dict:
if (get_sign(diff_y) != get_sign(sin) and sin != 0):
continue
impact.x += (ball.size / 2) * get_sign(cos) * (-1)
impact.y += (ball.size / 2) * get_sign(sin)
impact_with_padding: Point = impact.copy()
if (closest is None or impact.distance(ball.position) < closest.get("distance")):
impact_with_padding.x += (ball.size / 2) * get_sign(cos) * (-1)
impact_with_padding.y += (ball.size / 2) * get_sign(sin)
if (closest is None or impact_with_padding.distance(ball.position) < closest.get("distance")):
closest = {
"impact_with_padding": impact_with_padding,
"impact": impact,
"segment": segment,
"distance": impact.distance(ball.position),
"distance": impact_with_padding.distance(ball.position),
}
return closest
def wall_colision(ball_angle: float, wall_angle: float) -> float:
def wall_collision(ball_angle: float, wall_angle: float) -> float:
ball_cos: float = math.cos(ball_angle)
ball_sin: float = math.sin(ball_angle)
@ -164,21 +167,83 @@ def wall_colision(ball_angle: float, wall_angle: float) -> float:
return new_angle
async def update_ball(game: Game, impact: dict):
def paddle_collision(ball: Ball, impact: Point, player: Player):
diff_x: float = player.rail.stop.x - player.rail.start.x
diff_y: float = player.rail.stop.y - player.rail.start.y
distance: float = impact.get("distance")
paddle_center_x: float = player.rail.start.x + diff_x * player.position.position
paddle_center_y: float = player.rail.start.y + diff_y * player.position.position
paddle_center: Point = Point(paddle_center_x, paddle_center_y)
rail_length: float = player.rail.length()
paddle_length: float = rail_length * config.PADDLE_RATIO;
print(paddle_length)
print(paddle_center)
start_x: float = paddle_center.x - (diff_x * (paddle_length / 2 / rail_length))
start_y: float = paddle_center.y - (diff_y * (paddle_length / 2 / rail_length))
stop_x: float = paddle_center.x + (diff_x * (paddle_length / 2 / rail_length))
stop_y: float = paddle_center.y + (diff_y * (paddle_length / 2 / rail_length))
start: Point = Point(start_x, start_y)
stop: Point = Point(stop_x, stop_y)
paddle: Segment = Segment(start, stop)
if (not paddle.is_on(impact)):
print(not paddle.is_on(impact))
return None
return ball.angle + math.pi
def collision(game: Game, impact_data: dict) -> bool:
segment: Segment = impact_data.get("segment")
player_hitted = None
for player in game.players:
if (not player.is_connected()):
continue
if (player.rail is segment):
player_hitted = player
break
surface_angle: float = math.atan2(segment.start.y - segment.stop.y, segment.start.x - segment.stop.y)
if (player_hitted is None):
game.ball.angle = wall_collision(game.ball.angle, surface_angle)
return True
else:
angle = paddle_collision(game.ball, impact_data.get("impact"), player_hitted)
if (angle is None):
return False
game.ball.angle = angle
return True
async def update_ball(game: Game, impact_data: dict) -> None:
distance: float = impact_data.get("distance")
time_before_impact: float = distance / game.ball.speed
await asyncio.sleep(time_before_impact)
segment: Segment = impact.get("segment")
wall_angle: float = math.atan2(segment.stop.y - segment.start.y, segment.stop.x - segment.start.x)
game.ball.angle = wall_colision(game.ball.angle, wall_angle)
hit: bool = collision(game, impact_data)
game.ball.position = impact.get("impact")
if (hit == False):
await asyncio.sleep(0.1)
print("Goal")
game.ball.reset()
else:
game.ball.position = impact_data.get("impact_with_padding")
await SyncToAsync(game.broadcast)("update_ball", game.ball.to_dict())
@ -188,9 +253,9 @@ async def render(game: Game):
segments: list[Segment] = [player.rail for player in game.players] + [wall.rail for wall in game.walls]
impact: dict = get_impact_point(segments, game.ball, )
impact_data: dict = get_impact_point(segments, game.ball)
await update_ball(game, impact)
await update_ball(game, impact_data)
def routine(game: Game):