Merge branch 'main' of codeberg.org:adrien-lsh/ft_transcendence
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commit
efd8d53f6c
@ -11,16 +11,16 @@
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<body data-bs-theme='dark'>
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<nav class='navbar navbar-expand-md bg-body-tertiary rounded border border-dark-subtle m-2'>
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<div class='container-fluid'>
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<span class='navbar-brand'>Bozo Pong</span>
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<button class='navbar-toggler' type='button' data-bs-toggle='collapse' data-bs-target='#navbarSupportedContent'>
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<span class='navbar-toggler-icon'></span>
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</button>
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<div class='collapse navbar-collapse' id='navbarSupportedContent'>
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<div class='navbar-nav me-auto'>
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<div class='collapse navbar-collapse justify-content-between' id='navbarSupportedContent'>
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<div class='navbar-nav'>
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<a class='nav-link' href='/' data-i18n='navbarDashboard' data-link>Dashboard</a>
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<a class='nav-link' href='/search' data-i18n='navbarSearch' data-link>Search</a>
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<a class='nav-link' href='/home' data-i18n='navbarHome' data-link>Home</a>
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</div>
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<span class='navbar-brand'>Bozo Pong</span>
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<div class='navbar-nav'>
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<div class='dropdown-center'>
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<a class='nav-link dropdown-toggle' id='languageDisplay' role='button' data-bs-toggle='dropdown'>
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@ -11,6 +11,7 @@ MAP_CENTER_Y = MAP_SIZE_Y / 2
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WALL_RATIO = 1
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BALL_SPEED_MAX = 550
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BALL_SPEED_INC = 50
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BALL_SPEED_START = 170
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BALL_SIZE = 4
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@ -126,7 +126,6 @@ def get_impact_point(segment: Segment, ball_segment: Segment) -> Point | None:
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return impact
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def get_first_impact(segments: list[Segment], ball: Ball):
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cos: float = round(math.cos(ball.angle), 6)
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@ -215,6 +214,7 @@ def paddle_collision(impact: Point, player: PongPlayer, inc_x: float, inc_y: flo
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paddle_angle: float = paddle.angle()
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normal: float = paddle_angle - math.pi / 2
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normal: float = math.atan2(math.sin(normal) * -1, math.cos(normal))
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start_distance: float = paddle.start.distance(impact)
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stop_distance: float = paddle.stop.distance(impact)
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@ -274,7 +274,7 @@ async def update_ball(game: PongGame, impact_data: dict):
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await asyncio.sleep(0.1) # create frontend animation
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await SyncToAsync(game.goal)(ret)
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else:
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game.ball.speed += config.BALL_SPEED_INC
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game.ball.speed = min(game.ball.speed + config.BALL_SPEED_INC, config.BALL_SPEED_MAX)
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game.ball.position.location = impact_data.get("impact")
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#game.ball.position.time = time.time() * 1000
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game.ball.angle = ret
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