Merge pull request 'merge to main' (#9) from malouze-cooking into main
Reviewed-on: https://codeberg.org/adrien-lsh/ft_transcendence/pulls/9
This commit is contained in:
commit
f2910f0620
69
frontend/static/js/3D/buffers.js
Normal file
69
frontend/static/js/3D/buffers.js
Normal file
@ -0,0 +1,69 @@
|
||||
function initBuffers(gl)
|
||||
{
|
||||
const vertexBuffer = initVertexBuffer(gl);
|
||||
const indexBuffer = initIndexBuffer(gl);
|
||||
const normalBuffer = initNormalBuffer(gl);
|
||||
return { vertex: vertexBuffer, index : indexBuffer, normal: normalBuffer };
|
||||
}
|
||||
|
||||
function initVertexBuffer(gl)
|
||||
{
|
||||
const positionBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
||||
const positions = [
|
||||
// Front face
|
||||
-1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0,
|
||||
// Back face
|
||||
-1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
|
||||
// Top face
|
||||
-1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0,
|
||||
// Bottom face
|
||||
-1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0,
|
||||
// Right face
|
||||
1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0,
|
||||
// Left face
|
||||
-1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0
|
||||
];
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
|
||||
return positionBuffer;
|
||||
}
|
||||
|
||||
function initNormalBuffer(gl)
|
||||
{
|
||||
const normalBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, normalBuffer);
|
||||
const vertexNormals = [
|
||||
// Front
|
||||
0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0,
|
||||
// Back
|
||||
0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0,
|
||||
// Top
|
||||
0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0,
|
||||
// Bottom
|
||||
0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0,
|
||||
// Right
|
||||
1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0,
|
||||
// Left
|
||||
-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0,
|
||||
];
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertexNormals), gl.STATIC_DRAW);
|
||||
return normalBuffer;
|
||||
}
|
||||
|
||||
function initIndexBuffer(gl)
|
||||
{
|
||||
const indexBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
|
||||
const indices = [
|
||||
0, 1, 2, 0, 2, 3, // front
|
||||
4, 5, 6, 4, 6, 7, // back
|
||||
8, 9, 10, 8, 10, 11, // top
|
||||
12, 13, 14, 12, 14, 15, // bottom
|
||||
16, 17, 18, 16, 18, 19, // right
|
||||
20, 21, 22, 20, 22, 23, // left
|
||||
];
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);
|
||||
return indexBuffer;
|
||||
}
|
||||
|
||||
export { initBuffers };
|
36
frontend/static/js/3D/cube.js
Normal file
36
frontend/static/js/3D/cube.js
Normal file
@ -0,0 +1,36 @@
|
||||
import { shaderInfos } from "../3D/shaders.js"
|
||||
|
||||
function renderCube(ctx, x, y, z, angle = 0, sx = 1, sy = 1, sz = 1)
|
||||
{
|
||||
const modelMatrix = mat4.create();
|
||||
|
||||
mat4.translate(
|
||||
modelMatrix,
|
||||
modelMatrix,
|
||||
[x, y, z]
|
||||
);
|
||||
|
||||
mat4.rotate(
|
||||
modelMatrix,
|
||||
modelMatrix,
|
||||
angle,
|
||||
[0, 1, 1],
|
||||
);
|
||||
|
||||
mat4.scale(
|
||||
modelMatrix,
|
||||
modelMatrix,
|
||||
[sx, sy, sz]
|
||||
);
|
||||
|
||||
const normalMatrix = mat4.create();
|
||||
mat4.invert(normalMatrix, modelMatrix);
|
||||
mat4.transpose(normalMatrix, normalMatrix);
|
||||
|
||||
ctx.uniformMatrix4fv(shaderInfos.uniformLocations.modelMatrix, false, modelMatrix);
|
||||
ctx.uniformMatrix4fv(shaderInfos.uniformLocations.normalMatrix, false, normalMatrix);
|
||||
|
||||
ctx.drawElements(ctx.TRIANGLES, 36, ctx.UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
export { renderCube };
|
28
frontend/static/js/3D/maths/gl-matrix-min.js
vendored
Normal file
28
frontend/static/js/3D/maths/gl-matrix-min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
87
frontend/static/js/3D/shaders.js
Normal file
87
frontend/static/js/3D/shaders.js
Normal file
@ -0,0 +1,87 @@
|
||||
const vertex_shader_source = `
|
||||
attribute vec4 aPos;
|
||||
attribute vec3 aNormal;
|
||||
|
||||
uniform mat4 uMod;
|
||||
uniform mat4 uView;
|
||||
uniform mat4 uProj;
|
||||
uniform mat4 uNormalMat;
|
||||
|
||||
varying highp vec3 vLighting;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = uProj * uView * uMod * aPos;
|
||||
|
||||
highp vec3 ambientLight = vec3(0.3, 0.3, 0.3);
|
||||
highp vec3 directionalLightColor = vec3(1, 1, 1);
|
||||
highp vec3 directionalVector = normalize(vec3(1, 15, -1.75));
|
||||
|
||||
highp vec4 transformedNormal = uNormalMat * vec4(aNormal, 1.0);
|
||||
|
||||
highp float directional = max(dot(transformedNormal.xyz, directionalVector), 0.0);
|
||||
vLighting = ambientLight + (directionalLightColor * directional);
|
||||
}
|
||||
`;
|
||||
|
||||
const fragment_shader_source = `
|
||||
varying highp vec3 vLighting;
|
||||
|
||||
void main()
|
||||
{
|
||||
highp vec3 color = vec3(1.0, 1.0, 1.0);
|
||||
gl_FragColor = vec4(color * vLighting, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
export function initShaderProgram(gl)
|
||||
{
|
||||
const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vertex_shader_source);
|
||||
const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fragment_shader_source);
|
||||
|
||||
const prog = gl.createProgram();
|
||||
gl.attachShader(prog, vertexShader);
|
||||
gl.attachShader(prog, fragmentShader);
|
||||
gl.linkProgram(prog);
|
||||
|
||||
shaderInfos = {
|
||||
program: prog,
|
||||
attribLocations: {
|
||||
vertexPosition: gl.getAttribLocation(prog, "aPos"),
|
||||
vertexNormal: gl.getAttribLocation(prog, "aNormal"),
|
||||
},
|
||||
uniformLocations: {
|
||||
projectionMatrix: gl.getUniformLocation(prog, "uProj"),
|
||||
modelMatrix: gl.getUniformLocation(prog, "uMod"),
|
||||
viewMatrix: gl.getUniformLocation(prog, "uView"),
|
||||
normalMatrix: gl.getUniformLocation(prog, "uNormalMat"),
|
||||
},
|
||||
};
|
||||
|
||||
if(!gl.getProgramParameter(prog, gl.LINK_STATUS))
|
||||
{
|
||||
alert(`Unable to initialize the shader program: ${gl.getProgramInfoLog(prog)}`);
|
||||
return null;
|
||||
}
|
||||
|
||||
return prog;
|
||||
}
|
||||
|
||||
function loadShader(gl, type, source)
|
||||
{
|
||||
const shader = gl.createShader(type);
|
||||
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
|
||||
if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS))
|
||||
{
|
||||
alert(`An error occurred while compiling the shaders: ${gl.getShaderInfoLog(shader)}`);
|
||||
gl.deleteShader(shader);
|
||||
return null;
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
export let shaderInfos;
|
@ -1,6 +1,6 @@
|
||||
import { Game } from "./Game.js";
|
||||
import { Point } from "./Point.js";
|
||||
|
||||
import { renderCube } from "../../3D/cube.js"
|
||||
|
||||
class Ball
|
||||
{
|
||||
@ -46,7 +46,19 @@ class Ball
|
||||
*/
|
||||
draw(ctx)
|
||||
{
|
||||
ctx.rect(this.position.x - this.size / 2, this.position.y - this.size / 2, this.size, this.size);
|
||||
if(ctx instanceof CanvasRenderingContext2D)
|
||||
{
|
||||
ctx.rect(this.position.x - this.size / 2, this.position.y - this.size / 2, this.size, this.size);
|
||||
}
|
||||
else if(ctx instanceof WebGLRenderingContext)
|
||||
{
|
||||
console.log((this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10)
|
||||
renderCube(ctx, (this.position.x - this.size / 2) / 10, 0, (this.position.y - this.size / 2) / 10, 0, this.size * 10, this.size * 10, this.size * 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
alert('Unknown rendering context type');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -74,4 +86,4 @@ class Ball
|
||||
}
|
||||
}
|
||||
|
||||
export { Ball };
|
||||
export { Ball };
|
||||
|
@ -114,7 +114,10 @@ class Game
|
||||
*/
|
||||
render(ctx)
|
||||
{
|
||||
ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
|
||||
if(ctx instanceof CanvasRenderingContext2D)
|
||||
{
|
||||
ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
|
||||
}
|
||||
this.draw_sides(ctx);
|
||||
this.ball.render(ctx);
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { Game } from "./Game.js";
|
||||
import { Point } from "./Point.js";
|
||||
import { Segment } from "./Segment.js";
|
||||
import { renderCube } from "../../3D/cube.js"
|
||||
|
||||
class Player
|
||||
{
|
||||
@ -67,8 +68,11 @@ class Player
|
||||
{
|
||||
if (this.is_connected === false)
|
||||
{
|
||||
ctx.moveTo(this.rail.start.x, this.rail.start.y);
|
||||
ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
|
||||
if(ctx instanceof CanvasRenderingContext2D)
|
||||
{
|
||||
ctx.moveTo(this.rail.start.x, this.rail.start.y);
|
||||
ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@ -107,4 +111,4 @@ class Player
|
||||
}
|
||||
}
|
||||
|
||||
export { Player };
|
||||
export { Player };
|
||||
|
@ -1,4 +1,9 @@
|
||||
<<<<<<< HEAD
|
||||
import { Point } from "./Point.js";
|
||||
=======
|
||||
import { Point } from "./Point.js"
|
||||
import { renderCube } from "../../3D/cube.js"
|
||||
>>>>>>> de2488589cf0a579b849e706b40901c355ff35f8
|
||||
|
||||
class Segment
|
||||
{
|
||||
@ -41,8 +46,19 @@ class Segment
|
||||
*/
|
||||
draw(ctx)
|
||||
{
|
||||
ctx.moveTo(this.start.x, this.start.y);
|
||||
ctx.lineTo(this.stop.x, this.stop.y);
|
||||
if(ctx instanceof CanvasRenderingContext2D)
|
||||
{
|
||||
ctx.moveTo(this.start.x, this.start.y);
|
||||
ctx.lineTo(this.stop.x, this.stop.y);
|
||||
}
|
||||
else if(ctx instanceof WebGLRenderingContext)
|
||||
{
|
||||
renderCube(ctx, this.start.x, -3, this.start.y, 0, 0.5, 0.5, 0.5);
|
||||
}
|
||||
else
|
||||
{
|
||||
alert('Unknown rendering context type');
|
||||
}
|
||||
}
|
||||
|
||||
from_json(data)
|
||||
@ -54,4 +70,4 @@ class Segment
|
||||
}
|
||||
}
|
||||
|
||||
export { Segment };
|
||||
export { Segment }
|
||||
|
@ -14,8 +14,8 @@ class Wall
|
||||
}
|
||||
|
||||
draw(ctx)
|
||||
{
|
||||
this.rail.draw(ctx);
|
||||
{
|
||||
this.rail.draw(ctx);
|
||||
}
|
||||
|
||||
from_json(data)
|
||||
@ -26,4 +26,4 @@ class Wall
|
||||
}
|
||||
}
|
||||
|
||||
export { Wall };
|
||||
export { Wall };
|
||||
|
@ -5,7 +5,8 @@ import Search from "./views/Search.js";
|
||||
import HomeView from "./views/HomeView.js";
|
||||
import LogoutView from "./views/accounts/LogoutView.js";
|
||||
import GameOfflineView from "./views/GameOfflineView.js";
|
||||
import GameView from "./views/GameView.js";
|
||||
import GameView2D from "./views/GameView.js";
|
||||
import GameView3D from "./views/GameView3D.js";
|
||||
|
||||
import PageNotFoundView from './views/PageNotFoundView.js' ;
|
||||
|
||||
@ -88,8 +89,9 @@ const router = async(uri) => {
|
||||
{ path: "/settings", view: SettingsView },
|
||||
{ path: "/matchmaking", view: MatchMakingView },
|
||||
{ path: "/games/offline", view: GameOfflineView },
|
||||
{ path: "/games/:id", view: GameView },
|
||||
{ path: "/tictactoe", view: TicTacToeView },
|
||||
{ path: "/games/0/:id", view: GameView2D },
|
||||
{ path: "/games/1/:id", view: GameView3D },
|
||||
];
|
||||
|
||||
// Test each route for potential match
|
||||
|
166
frontend/static/js/views/GameView3D.js
Normal file
166
frontend/static/js/views/GameView3D.js
Normal file
@ -0,0 +1,166 @@
|
||||
import { client } from "../index.js";
|
||||
import { Game } from "../api/game/Game.js";
|
||||
import AbstractView from "./abstracts/AbstractView.js";
|
||||
import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
|
||||
import { initBuffers } from "../3D/buffers.js"
|
||||
import "../3D/maths/gl-matrix-min.js"
|
||||
import { renderCube } from "../3D/cube.js"
|
||||
|
||||
export default class extends AbstractView
|
||||
{
|
||||
constructor(params)
|
||||
{
|
||||
super(params, "Game");
|
||||
this.game = new Game(client, params.id);
|
||||
this.keys_pressed = [];
|
||||
this.my_player = undefined;
|
||||
this.gl = null;
|
||||
this.shader_prog = null;
|
||||
this.buffers = null;
|
||||
this.cam_pos = [0, 500, 0];
|
||||
this.cam_target = [0, 0, 35];
|
||||
}
|
||||
|
||||
initGL()
|
||||
{
|
||||
const canvas = document.getElementById('glcanva');
|
||||
this.gl = canvas.getContext("webgl");
|
||||
|
||||
if(this.gl === null)
|
||||
{
|
||||
alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
|
||||
return;
|
||||
}
|
||||
|
||||
this.shader_prog = initShaderProgram(this.gl);
|
||||
this.buffers = initBuffers(this.gl);
|
||||
|
||||
this.gl.enable(this.gl.CULL_FACE);
|
||||
this.gl.cullFace(this.gl.BACK);
|
||||
}
|
||||
|
||||
async join_game()
|
||||
{
|
||||
await this.game.join()
|
||||
|
||||
let canvas = document.createElement("canvas");
|
||||
|
||||
canvas.height = this.game.config.size_x;
|
||||
canvas.width = this.game.config.size_y;
|
||||
canvas.id = "glcanva";
|
||||
|
||||
document.getElementById("app").appendChild(canvas);
|
||||
|
||||
this.initGL();
|
||||
|
||||
this.render_game();
|
||||
}
|
||||
|
||||
draw()
|
||||
{
|
||||
const canvas = document.getElementById('glcanva');
|
||||
if(canvas === null)
|
||||
return 1;
|
||||
|
||||
this.gl.clearColor(0.1, 0.1, 0.1, 1.0);
|
||||
this.gl.clearDepth(1.0);
|
||||
this.gl.enable(this.gl.DEPTH_TEST);
|
||||
this.gl.depthFunc(this.gl.LEQUAL);
|
||||
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
|
||||
|
||||
const projectionMatrix = mat4.create();
|
||||
const viewMatrix = mat4.create();
|
||||
|
||||
mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.gl.canvas.clientWidth / this.gl.canvas.clientHeight, 0.1, 10000000.0);
|
||||
mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, [0, 1, 0]);
|
||||
|
||||
this.setPositionAttribute();
|
||||
this.setNormalAttribute();
|
||||
|
||||
this.gl.useProgram(shaderInfos.program);
|
||||
|
||||
this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
|
||||
this.gl.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
|
||||
|
||||
this.game.render(this.gl);
|
||||
}
|
||||
|
||||
setNormalAttribute()
|
||||
{
|
||||
const numComponents = 3;
|
||||
const type = this.gl.FLOAT;
|
||||
const normalize = false;
|
||||
const stride = 0;
|
||||
const offset = 0;
|
||||
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.normal);
|
||||
this.gl.vertexAttribPointer(
|
||||
shaderInfos.attribLocations.vertexNormal,
|
||||
numComponents,
|
||||
type,
|
||||
normalize,
|
||||
stride,
|
||||
offset,
|
||||
);
|
||||
this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
|
||||
}
|
||||
|
||||
setPositionAttribute()
|
||||
{
|
||||
const numComponents = 3;
|
||||
const type = this.gl.FLOAT;
|
||||
const normalize = false;
|
||||
const stride = 0;
|
||||
const offset = 0;
|
||||
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.vertex);
|
||||
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.buffers.index);
|
||||
this.gl.vertexAttribPointer(
|
||||
shaderInfos.attribLocations.vertexPosition,
|
||||
numComponents,
|
||||
type,
|
||||
normalize,
|
||||
stride,
|
||||
offset
|
||||
);
|
||||
this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
|
||||
}
|
||||
|
||||
render_game()
|
||||
{
|
||||
let loop_id = setInterval(() => {
|
||||
if (this.game === undefined)
|
||||
clearInterval(loop_id);
|
||||
if (this.my_player)
|
||||
this.my_player.update_paddle(this.keys_pressed);
|
||||
this.draw();
|
||||
this.game?.time.new_frame();
|
||||
}, 1000 / 60);
|
||||
}
|
||||
|
||||
async update_game_state()
|
||||
{
|
||||
document.getElementById("game-state").innerText = this.game.state;
|
||||
|
||||
if (this.game.finished === false)
|
||||
await this.join_game();
|
||||
}
|
||||
|
||||
async postInit()
|
||||
{
|
||||
let error_code = await this.game.init();
|
||||
|
||||
if (error_code)
|
||||
return error_code;
|
||||
|
||||
await this.update_game_state();
|
||||
}
|
||||
|
||||
async getHtml()
|
||||
{
|
||||
return /* HTML */ `
|
||||
<link rel="stylesheet" href="/static/css/game.css">
|
||||
<h2 id="game-state"></h2>
|
||||
<div id="player_list"></div>
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,8 @@ export default class extends AbstractAuthenticatedView {
|
||||
|
||||
constructor(params)
|
||||
{
|
||||
super(params, "Matchmaking");
|
||||
super(params, "Matchmaking");
|
||||
this.game_mode = 0; // 0 -> 2D; 1 -> 3D
|
||||
}
|
||||
|
||||
async press_button()
|
||||
@ -27,6 +28,20 @@ export default class extends AbstractAuthenticatedView {
|
||||
}
|
||||
}
|
||||
|
||||
async press_button_game_mode()
|
||||
{
|
||||
if(this.game_mode === 0)
|
||||
{
|
||||
document.getElementById("game-mode").value = "3D";
|
||||
this.game_mode = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
document.getElementById("game-mode").value = "2D";
|
||||
this.game_mode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ondisconnect(event)
|
||||
{
|
||||
document.getElementById("button").value = "Find a game";
|
||||
@ -36,7 +51,7 @@ export default class extends AbstractAuthenticatedView {
|
||||
{
|
||||
if (data.detail === "game_found")
|
||||
{
|
||||
navigateTo(`/games/${data.game_id}`);
|
||||
navigateTo(`/games/${this.game_mode}/${data.game_id}`);
|
||||
return;
|
||||
}
|
||||
this.display_data(data);
|
||||
@ -80,6 +95,7 @@ export default class extends AbstractAuthenticatedView {
|
||||
["change", "oninput"].forEach((event_name) => {
|
||||
input.addEventListener(event_name, update);
|
||||
});
|
||||
document.getElementById("game-mode").onclick = this.press_button_game_mode.bind(this)
|
||||
}
|
||||
|
||||
async getHtml() {
|
||||
@ -87,6 +103,7 @@ export default class extends AbstractAuthenticatedView {
|
||||
<h1>Select mode</h1>
|
||||
<input type="number" value="2" min="1" id="nb_players-input">
|
||||
<input type="button" value="Find a game" id="button">
|
||||
<input type="button" value="2D" id="game-mode">
|
||||
<span id="detail"></span>
|
||||
`;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user