core: split: game and pong
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216
frontend/static/js/api/game/pong/PongGame.js
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216
frontend/static/js/api/game/pong/PongGame.js
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import { Time } from "./Time.js";
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import { AGame } from "../AGame.js";
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import { PongConfig } from "./PongConfig.js";
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import { PongPlayer } from "./PongPlayer.js";
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import { Client } from "../../Client.js";
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import { PongBall } from "./PongBall.js";
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import { sleep } from "../../../utils/sleep.js";
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import { Wall } from "./Wall.js"
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import { Point } from "./Point.js";
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import { Position } from "./Position.js";
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export class PongGame extends AGame
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{
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/**
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* @param {Client} client
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* @param {CallableFunction} goal_handler
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* @param {CallableFunction} finish_handler
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* @param {CallableFunction} disconnect_handler
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* @param {Number} id
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*/
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constructor(client, id, disconnectHandler, goalHandler, finishHandler)
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{
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super(client, id, undefined, disconnectHandler, "pong");
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this._receiveHandler = this._receive;
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/**
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* @type {CallableFunction}
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*/
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this._goalHandler = goalHandler;
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/**
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* @type {CallableFunction}
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*/
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this._finishHandler = finishHandler
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/**
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* @type {Time}
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*/
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this.time;
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/**
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* @type {Boolean}
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*/
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this._inited = false;
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/**
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* @type {PongConfig}
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*/
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this.config;
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/**
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* @type {Ball}
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*/
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this.ball = new PongBall(this, undefined, new Position());
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/**
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* @type {[Wall]}
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*/
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this.walls = [];
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/**
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* @type {[PongPlayer]}
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*/
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this.players = [];
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}
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/**
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*
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* @returns {Promise<Number>}
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*/
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async init()
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{
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let response = await this.client._get(`/api/games/${this.id}`);
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if (response.status !== 200)
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return response.status;
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let response_data = await response.json();
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console.log(response_data.players[0])
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response_data.players.forEach((player_data) => {
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this.players.push(new PongPlayer(this.client, this));
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});
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this.import(response_data);
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if (this.finished === true)
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return 0;
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this.config = new PongConfig(this.client);
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let ret = await this.config.init();
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if (ret !== 0)
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return ret;
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this.time = new Time();
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return 0;
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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*/
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drawSides(ctx)
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{
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this.walls.forEach(wall => {
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wall.draw(ctx);
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});
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this.players.forEach(player => {
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player.draw(ctx);
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});
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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*/
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render(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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ctx.clearRect(0, 0, this.config.MAP_SIZE_Y, this.config.MAP_SIZE_Y);
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this.drawSides(ctx);
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this.ball.render(ctx);
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.strokeStyle = "#000000";
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ctx.lineWidth = this.config.STROKE_THICKNESS;
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ctx.stroke();
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}
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}
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/**
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* @param {Object} data
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*/
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send(data)
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{
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super.send(JSON.stringify(data));
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}
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/**
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* @param {Object} data
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*/
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async _receive(data)
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{
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if (this._inited === false && data.detail === "init_game")
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{
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this._initGame(data);
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return;
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}
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if (data.detail === "update_player")
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this._updatePlayer(data);
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else if (data.detail === "update_ball")
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this._updateBall(data);
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else if (data.detail === "goal")
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await this._receiveGoal(data);
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else if (data.detail === "finish")
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await this._finishHandler(data);
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}
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_updatePlayer(data)
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{
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let player = this.players.find((player) => player.id === data.user_id);
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player.from_json(data);
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}
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_updateBall(data)
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{
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this.ball.import(data);
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}
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async _updateGoal(data)
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{
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/**
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* @type { Player }
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*/
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let player_found;
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this.players.forEach(player => {
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if (data.player_id === player.id)
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{
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player_found = player;
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return;
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}
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});
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player_found.score.push(data.timestamp);
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await this._goalHandler(player_found);
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}
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_initGame(data)
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{
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data.walls.forEach((wall_data) => {
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this.walls.push(new Wall(this));
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});
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this.import(data);
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this._inited = true;
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}
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async waitInit()
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{
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while (this._inited !== true)
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await sleep(100);
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}
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}
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