core: split: game and pong
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99
frontend/static/js/api/game/pong/PongPlayer.js
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99
frontend/static/js/api/game/pong/PongPlayer.js
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import { APlayer } from "../APlayer.js";
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import { Point } from "./Point.js";
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import { Segment } from "./Segment.js";
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import { Client } from "../../Client.js";
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import { PongGame } from "./PongGame.js";
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import { Position } from "./Position.js";
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export class PongPlayer extends APlayer
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{
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/**
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* @param {Number} id
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* @param {PongGame} game
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* @param {Segment} rail
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* @param {[Number]} score
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* @param {Position} position
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* @param {Boolean} isConnected
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* @param {String} username
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* @param {String} avatar
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* @param {Client} client
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*/
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constructor(client, game, id, username, avatar, score = [], rail = new Segment(game), position = new Position(), isConnected)
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{
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super(client, game, id, username, avatar, isConnected)
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/**
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* @type {Position}
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*/
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this.position = position;
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/**
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* @type {[Number]}
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*/
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this.score = score;
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/**
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* @type {Segment}
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*/
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this.rail = rail;
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/**
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* @type {PongPlayer}
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*/
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this.game = game;
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}
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/**
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*
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* @param {Number} new_position
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*/
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updatePos(new_position, time)
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{
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this.position = new_position;
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}
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/**
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* @param {CanvasRenderingContext2D} ctx
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*/
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draw(ctx)
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{
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if (this.isConnected === false)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.moveTo(this.rail.start.x, this.rail.start.y);
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ctx.lineTo(this.rail.stop.x, this.rail.stop.y);
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}
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return;
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}
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const diffX = this.rail.stop.x - this.rail.start.x,
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diffY = this.rail.stop.y - this.rail.start.y;
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const railLength = this.rail.len(),
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paddleLength = railLength * this.game.config.PADDLE_RATIO;
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const paddleCenter = new Point(this.rail.start.x + diffX * this.position.location,
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this.rail.start.y + diffY * this.position.location);
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const paddleStartX = paddleCenter.x - (diffX * (paddleLength / 2 / railLength)),
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paddleStartY = paddleCenter.y - (diffY * (paddleLength / 2 / railLength)),
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paddleStopX = paddleCenter.x + (diffX * (paddleLength / 2 / railLength)),
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paddleStopY = paddleCenter.y + (diffY * (paddleLength / 2 / railLength));
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let paddleStart = new Point(paddleStartX, paddleStartY),
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paddleStop = new Point (paddleStopX, paddleStopY);
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let paddle = new Segment(this.game, paddleStart, paddleStop);
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paddle.draw(ctx);
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}
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/**
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* @param {[String]} additionalFieldList
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*/
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export(additionalFieldList = [])
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{
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super.export([...additionalFieldList, "position", "rail", "score"])
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}
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}
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