core: split: game and pong
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80
frontend/static/js/api/game/pong/Segment.js
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80
frontend/static/js/api/game/pong/Segment.js
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import { Point } from "./Point.js";
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import { AExchangeable } from "../../AExchangable.js";
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import { PongGame } from "./PongGame.js";
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import { renderCube } from "../../../3D/cube.js";
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class Segment extends AExchangeable
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{
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/**
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* @param {Point} start
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* @param {Point} stop
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* @param {PongGame} game
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*/
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constructor(game, start = new Point(), stop = new Point())
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{
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super();
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/**
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* @type {Point}
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*/
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this.start = start;
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/**
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* @type {Point}
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*/
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this.stop = stop;
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/**
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* @type {PongGame}
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*/
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this.game = game
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}
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angle()
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{
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let x = this.start.x - this.stop.x,
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y = this.start.y - this.stop.y;
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return Math.atan2(y, x);
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}
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len()
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{
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let x = this.start.x - this.stop.x,
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y = this.start.y - this.stop.y;
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return (x ** 2 + y ** 2) ** (1 / 2);
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}
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draw(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.moveTo(this.start.x, this.start.y);
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ctx.lineTo(this.stop.x, this.stop.y);
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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const size = this.game.config.BALL_SIZE * 2;
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const sizex = this.len() / 2;
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const posx = (this.start.x - this.game.config.CENTER_X);
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const posy = (this.start.y - this.game.config.CENTER_Y);
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renderCube(ctx, posx, 0, posy, -this.angle(), sizex, size, size);
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}
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else
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{
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alert('Unknown rendering context type');
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}
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}
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/**
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* @param {[String]} additionalFieldList
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*/
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export(additionalFieldList)
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{
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super.export([...additionalFieldList, "start", "stop"]);
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}
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}
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export { Segment }
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