core: split: game and pong
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44
frontend/static/js/api/game/pong/Wall.js
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44
frontend/static/js/api/game/pong/Wall.js
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import { Point } from "./Point.js";
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import { PongGame } from "./PongGame.js";
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import { Segment } from "./Segment.js";
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import { renderCube} from "../../../3D/cube.js"
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export class Wall extends Segment
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{
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/**
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* @param {PongGame} game
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* @param {Point} start
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* @param {Point} stop
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*/
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constructor(game, start, stop)
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{
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super(game, start, stop)
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/**
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* @type {PongGame}
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*/
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this.game = game
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}
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draw(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.moveTo(this.start.x, this.start.y);
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ctx.lineTo(this.stop.x, this.stop.y);
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}
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else if(ctx instanceof WebGLRenderingContext)
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{
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const size = this.game.config.BALL_SIZE * 2;
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const sizeX = this.len() / 2;
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const posX = (this.start.x - this.game.config.CENTER_X);
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const posY = (this.start.y - this.game.config.CENTER_Y);
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renderCube(ctx, posX, 0, posY, -this.angle(), sizeX, size, size);
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}
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else
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{
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alert('Unknown rendering context type');
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}
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}
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}
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