core: split: game and pong
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158
frontend/static/js/api/game/tictactoe/TicTacToeGame.js
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158
frontend/static/js/api/game/tictactoe/TicTacToeGame.js
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class TicTacToe
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{
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constructor(height, width, gap, rectsize, canvas, blitz = false)
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{
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this.height = height;
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this.width = width;
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this.gap = gap;
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this.rectsize = rectsize;
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this.game = [[],[],[],[],[],[],[],[],[]];
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for (let i = 0; i < 9; i++)
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for (let j = 0; j < 9; j++)
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this.game[i].push(-1);
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this.canvas = canvas
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this.context = this.canvas.getContext("2d");
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this.blitz = blitz;
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}
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init()
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{
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this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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}
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uninit()
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{
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this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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}
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onClick(event, morpion)
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{
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let x = event.offsetX;
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let y = event.offsetY;
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let targetMorpion, targetCase;
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function checkCase(targetMorpion, targetCase)
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{
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console.log("TargetMorpion :" + targetMorpion + " targetCase :" + targetCase);
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return (morpion.game[targetMorpion][targetCase] == -1);
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}
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function incorrectCase()
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{
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console.log("bozo");
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}
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function sendCase(targetMorpion, targetCase)
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{
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// send to backend (stp camille code bien)
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}
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function findPlace(x, morpion)
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{
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if (x <= morpion.gap || x >= morpion.gap + morpion.rectsize * 9)
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return -1;
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if (x <= morpion.gap + morpion.rectsize * 3)
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return 0;
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if (x >= morpion.gap + morpion.rectsize * 3 && x <= morpion.gap + morpion.rectsize * 6)
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return 1;
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if (x >= morpion.gap + morpion.rectsize * 6)
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return 2;
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return -1;
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}
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function findSquare(x, gap, morpion)
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{
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if (x <= gap + morpion.rectsize)
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return 0;
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if (x >= gap + morpion.rectsize && x <= gap + morpion.rectsize * 2)
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return 1;
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if (x >= gap + morpion.rectsize * 2)
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return 2;
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return -1;
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}
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targetMorpion = findPlace(x, this) + findPlace(y, this) * 3;
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if (findPlace(x, this) < 0 || findPlace(y, this) < 0)
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return -1;
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targetCase = findSquare(x, this.rectsize * 3 * findPlace(x, this) + this.gap, this) + findSquare(y, this.rectsize * 3 * findPlace(y, this) + this.gap, this) * 3;
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if (checkCase(targetMorpion, targetCase))
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sendCase(targetMorpion, targetCase);
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else
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incorrectCase();
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}
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DrawSuperMorpion()
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{
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this.context.fillStyle = "#1a1a1d";
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this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20);
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this.context.fill();
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for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++)
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{
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this.DrawMorpion(x, y);
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x += this.rectsize * 3;
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if (i % 3 == 0)
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{
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y += this.rectsize * 3;
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x = this.gap;
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}
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}
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this.context.lineWidth = 6;
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for (let i = 0; i < 4; i++)
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{
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this.context.beginPath();
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this.context.strokeStyle = `rgb(230 230 230)`;
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this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3);
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this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3);
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this.context.stroke();
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this.context.closePath();
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};
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for (let i = 0; i < 4; i++)
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{
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this.context.beginPath();
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this.context.strokeStyle = `rgb(230 230 230)`;
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this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3);
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this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3);
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this.context.stroke();
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this.context.closePath();
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}
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}
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DrawMorpion(start_x, start_y)
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{
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this.context.beginPath();
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this.context.strokeStyle = `rgb(200 200 200)`;
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for (let i = 1, x = 0, y = 0; i <= 9; i++)
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{
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this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize);
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x += this.rectsize;
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if (i % 3 == 0)
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{
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y += this.rectsize;
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x = 0;
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}
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}
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this.context.closePath();
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}
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selectCase(x, y)
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{
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case_morpion = Math.floor(x / this.rectsize) + Math.floor((y / this.rectsize)) * 3
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case_square = Math.floor(x / Math.floor(this.rectsize / 3)) % this.rectsize + Math.floor(y / this.rectsize) % this.rectsize
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// ask server if case_morpion == playing_case && case_square == empty
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}
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SetOutline(color)
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{
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this.context.beginPath();
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this.context.strokeStyle = color;
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this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 25);
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this.context.stroke();
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this.context.closePath();
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}
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}
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export { TicTacToe };
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