This commit is contained in:
Kbz-8 2024-01-30 22:22:47 +01:00
parent 94f3838df3
commit f9e9538159
4 changed files with 27 additions and 18 deletions

View File

@ -93,4 +93,5 @@ function loadShader(gl, type, source)
return shader; return shader;
} }
export let shaderInfos = null;
export { initShaderProgram }; export { initShaderProgram };

View File

@ -17,8 +17,16 @@ class Segment
*/ */
draw(ctx) draw(ctx)
{ {
ctx.moveTo(this.start.x, this.start.y); if(this.gl instanceof CanvasRenderingContext2D)
ctx.lineTo(this.stop.x, this.stop.y); {
ctx.moveTo(this.start.x, this.start.y);
ctx.lineTo(this.stop.x, this.stop.y);
}
else if(this.gl instanceof WebGLRenderingContext)
{
}
else
alert('Unknown rendering context type');
} }
from_json(data) from_json(data)

View File

@ -7,8 +7,8 @@ import HomeView from "./views/HomeView.js";
import RegisterView from "./views/accounts/RegisterView.js"; import RegisterView from "./views/accounts/RegisterView.js";
import LogoutView from "./views/accounts/LogoutView.js"; import LogoutView from "./views/accounts/LogoutView.js";
import GameOfflineView from "./views/GameOfflineView.js"; import GameOfflineView from "./views/GameOfflineView.js";
import GameView from "./views/GameView.js"; //import GameView from "./views/GameView.js";
//import GameView from "./views/GameView3D.js"; import GameView from "./views/GameView3D.js";
import PageNotFoundView from './views/PageNotFoundView.js' import PageNotFoundView from './views/PageNotFoundView.js'

View File

@ -2,6 +2,7 @@ import { client } from "../index.js";
import { Game } from "../api/game/Game.js"; import { Game } from "../api/game/Game.js";
import AbstractView from "./abstracts/AbstractView.js"; import AbstractView from "./abstracts/AbstractView.js";
import { initShaderProgram } from "../3D/shaders.js" import { initShaderProgram } from "../3D/shaders.js"
import shaderInfos from "../3D/shaders.js"
import { initBuffers } from "../3D/buffers.js" import { initBuffers } from "../3D/buffers.js"
import "../3D/maths/gl-matrix-min.js" import "../3D/maths/gl-matrix-min.js"
@ -16,7 +17,6 @@ export default class extends AbstractView
this.gl = null; this.gl = null;
this.shader_prog = null; this.shader_prog = null;
this.buffers = null; this.buffers = null;
this.programInfo = null;
} }
initGL() initGL()
@ -33,7 +33,7 @@ export default class extends AbstractView
this.shader_prog = initShaderProgram(this.gl); this.shader_prog = initShaderProgram(this.gl);
this.buffers = initBuffers(this.gl); this.buffers = initBuffers(this.gl);
this.programInfo = { shaderInfos = {
program: this.shader_prog, program: this.shader_prog,
attribLocations: { attribLocations: {
vertexPosition: this.gl.getAttribLocation(this.shader_prog, "aPos"), vertexPosition: this.gl.getAttribLocation(this.shader_prog, "aPos"),
@ -90,16 +90,16 @@ export default class extends AbstractView
this.setPositionAttribute(); this.setPositionAttribute();
this.setNormalAttribute(); this.setNormalAttribute();
this.gl.useProgram(this.programInfo.program); this.gl.useProgram(shaderInfos.program);
this.gl.uniformMatrix4fv( this.gl.uniformMatrix4fv(
this.programInfo.uniformLocations.projectionMatrix, shaderInfos.uniformLocations.projectionMatrix,
false, false,
projectionMatrix projectionMatrix
); );
// rendering player bar //this.game.draw(this.gl);
this.renderCube(0.0, -5.0, -8.0, 0.0, 5); //this.renderCube(1, 0, -15);
} }
renderCube(x, y, z, angle = 0, sx = 1, sy = 1, sz = 1) renderCube(x, y, z, angle = 0, sx = 1, sy = 1, sz = 1)
@ -130,12 +130,12 @@ export default class extends AbstractView
mat4.transpose(normalMatrix, normalMatrix); mat4.transpose(normalMatrix, normalMatrix);
this.gl.uniformMatrix4fv( this.gl.uniformMatrix4fv(
this.programInfo.uniformLocations.modelViewMatrix, shaderInfos.uniformLocations.modelViewMatrix,
false, false,
modelViewMatrix modelViewMatrix
); );
this.gl.uniformMatrix4fv( this.gl.uniformMatrix4fv(
this.programInfo.uniformLocations.normalMatrix, shaderInfos.uniformLocations.normalMatrix,
false, false,
normalMatrix, normalMatrix,
); );
@ -155,17 +155,17 @@ export default class extends AbstractView
const offset = 0; const offset = 0;
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.normal); this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.normal);
this.gl.vertexAttribPointer( this.gl.vertexAttribPointer(
this.programInfo.attribLocations.vertexNormal, shaderInfos.attribLocations.vertexNormal,
numComponents, numComponents,
type, type,
normalize, normalize,
stride, stride,
offset, offset,
); );
this.gl.enableVertexAttribArray(this.programInfo.attribLocations.vertexNormal); this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
} }
setPositionAttribute(programInfo) setPositionAttribute()
{ {
const numComponents = 3; const numComponents = 3;
const type = this.gl.FLOAT; const type = this.gl.FLOAT;
@ -175,14 +175,14 @@ export default class extends AbstractView
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.vertex); this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffers.vertex);
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.buffers.index); this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.buffers.index);
this.gl.vertexAttribPointer( this.gl.vertexAttribPointer(
this.programInfo.attribLocations.vertexPosition, shaderInfos.attribLocations.vertexPosition,
numComponents, numComponents,
type, type,
normalize, normalize,
stride, stride,
offset offset
); );
this.gl.enableVertexAttribArray(this.programInfo.attribLocations.vertexPosition); this.gl.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
} }
render_game() render_game()