Block fixed, looking for invite in game

This commit is contained in:
2024-01-19 16:48:20 +01:00
parent cdb4dab47a
commit fe47a4d633
9 changed files with 306 additions and 115 deletions

View File

@ -31,9 +31,11 @@ export default class extends AbstractView {
//await client.notice.getOnlineUser();
await this.wait_get_online_users();
client.notice.rewrite_usernames = this.rewrite_usernames;
client.notice.rewrite_invite = this.display_invite;
let search = document.getElementById("input_user");
search.oninput = () => this.display_users(logged, profiles);
if (search != undefined)
search.oninput = () => this.display_users(logged, profiles);
let chat_input = document.getElementById("input_chat");
//chat_input.addEventListener("keydown", this.display_chat_manager)
@ -175,13 +177,15 @@ export default class extends AbstractView {
chat_input.maxLength=255;
chat.appendChild(chat_input);
let members_id = client.channels.channel.members_id;
chat_input.onkeydown = async () => {
if (event.keyCode == 13 && client.channels.channel != undefined) {
//let chat_input = document.getElementById("input_chat");
let chat_text = chat_input.value;
let receivers_id = [];
client.channels.channel.members_id.forEach((member_id) => {
members_id.forEach((member_id) => {
if (member_id != client.me.id)
receivers_id.push(profiles.filter(user => user.id == member_id)[0].id);
});
@ -196,7 +200,7 @@ export default class extends AbstractView {
// Scroll to the bottom of messages
messages.scrollTop = messages.scrollHeight;
this.display_invite(chat);
this.display_invite();
}
@ -242,10 +246,13 @@ export default class extends AbstractView {
}
async display_members(chat, profiles) {
let members_id = client.channels.channel.members_id;
let members = document.createElement("h2");
members.id = "members";
let usernames = "";
client.channels.channel.members_id.forEach((member_id) => {
members_id.forEach((member_id) => {
if (member_id != client.me.id) {
if (usernames.length > 0)
usernames += ", ";
@ -258,17 +265,66 @@ export default class extends AbstractView {
return members
}
async display_invite(chat, profiles) {
async display_invite() {
let chat = document.getElementById("chat");
if (chat == undefined)
return ;
let members_id = client.channels.channel.members_id;
let others = members_id.filter(id => id !== client.me.id);
// Button to send invite to play
let invite = document.getElementById("invite") || document.createElement("button");
invite.id = "invite";
invite.innerText = "invite";
invite.onclick = async () => {
await client.notice.sendInvite(client.me.id,
client.channels.channel.members_id.filter(id => id !== client.me.id));
};
chat.appendChild(invite);
let yes = document.getElementById("yes") || document.createElement("button");
let no = document.getElementById("no") || document.createElement("button");
let invitedBy = undefined;
for (let x in others) {
if (client.notice.data["invited"].includes(others[x])) {
invitedBy = others[x];
}
}
if (invitedBy == undefined) {
if (yes && no) {
yes.remove();
no.remove();
}
// Button to send invite to play
invite.id = "invite";
invite.style.background = "orange";
invite.innerText = "invite";
invite.title = "Invite to play a game"
invite.onclick = async () => {
await client.notice.sendInvite(others);
};
chat.appendChild(invite);
}
else {
if (invite)
invite.remove()
yes.id = "yes";
yes.style.background = "green";
yes.title = "Accept to play a game"
yes.onclick = async () => {
await client.notice.acceptInvite(invitedBy);
};
no.id = "no";
no.style.background = "red";
no.title = "Refuse to play a game"
no.onclick = async () => {
await client.notice.refuseInvite(invitedBy);
};
chat.appendChild(yes);
chat.appendChild(no);
}
}