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b6936751b1
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game: add: close game when nobody in
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2024-03-31 10:59:39 +02:00 |
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243227f743
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game: add: speed increment
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2024-03-31 10:59:39 +02:00 |
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f2ce928fbb
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game: add: scoreboard
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2024-03-31 10:59:39 +02:00 |
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828e136bcc
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game: add: padding to collision
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2024-03-31 10:59:39 +02:00 |
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1625f5d69f
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clean: remove debug print
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2024-03-31 10:59:39 +02:00 |
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2e425d3f0c
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games: fix
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2024-03-31 10:59:39 +02:00 |
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39b592e45c
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clean: simplify
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2024-03-31 10:59:39 +02:00 |
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c60d0ba08b
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game: add: goal work
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2024-03-31 10:59:33 +02:00 |
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696a0d86df
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game: add: wall collision
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2024-03-31 10:59:33 +02:00 |
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2a18ca9d5e
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game: clean remove unuse functionj
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2024-03-31 10:59:33 +02:00 |
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19ec4d9a50
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game: clean: give explicite name to variables
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2024-03-31 10:59:33 +02:00 |
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d45b8a306f
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game: collision work
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2024-03-31 10:59:33 +02:00 |
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4ba4d393a5
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game: fix: position is now calculate rightly
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2024-03-31 10:59:33 +02:00 |
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7c6b1d404d
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game: fix: collision work in 1v1
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2024-03-31 10:59:33 +02:00 |
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326368cdbf
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game: fix: colision: cosition work horizontally
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2024-03-31 10:59:33 +02:00 |
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76e6a11ad8
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game: add: use straight line colision (Not finished)
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2024-03-31 10:59:28 +02:00 |
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4b092b31bb
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game: add: vector colision (Not work)
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2024-03-31 10:59:23 +02:00 |
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8da7e09af7
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game: add: class: point and segment, add: type docstring
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2024-01-21 00:33:43 +01:00 |
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2f4496c9bc
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game: add: main loop
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2024-01-19 15:35:46 +01:00 |
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1af55795d9
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game: core: recreate classes see other paddle
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2024-01-17 19:06:36 +01:00 |
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