import AbstractAuthenticatedView from "./abstracts/AbstractAuthenticatedView.js"; import "../3D/maths/gl-matrix-min.js" import { initShaderProgram } from "../3D/shaders.js" import { initBuffers } from "../3D/buffers.js" import { renderCube } from "../3D/cube.js" export class PongOfflineView extends AbstractAuthenticatedView { constructor(params) { super(params, 'Game'); this.init(); } init(round) { this.game = null; this.player1 = "Player 1"; this.player2 = "Player 2"; this.player3 = "Player 3"; this.player4 = "Player 4"; this.winner1 = undefined; this.winner2 = undefined; this.final_winner = undefined; this.round = -1; this.game_mode = 1; // 1 is 2D, 2 is 3D } async getHtml() { return `

Game

`; } async postInit() { this.app = document.getElementById("display"); document.getElementById('startGameButton').onclick = this.startGame.bind(this); document.getElementById('resetGameButton').onclick = this.resetGame.bind(this); document.getElementById('resetGameButton').hidden = 1; document.getElementById('stopGameButton').onclick = this.stopGame.bind(this); document.getElementById('stopGameButton').hidden = 1; document.getElementById('startTournament').onclick = this.startTournament.bind(this); document.getElementById('gameMode').hidden = 1; document.getElementById('gameMode').onclick = this.toggleGameMode.bind(this); } async leavePage() { this.game?.cleanup(); } async toggleGameMode() { if(this.game_mode === 1) // 3D { this.game_mode = 2; document.getElementById("gameMode").innerText = "Switch to 2D"; } else if(this.game_mode === 2) // 2D { this.game_mode = 1; document.getElementById("gameMode").innerText = "Switch to 3D"; } this.game.changeGameMode(this.game_mode); } startTournament() { let startTournament = document.getElementById("startTournament"); let player1 = document.createElement("input"); player1.id="player1"; player1.type="text"; player1.name="message"; player1.placeholder="Player 1"; player1.maxLength=10; player1.value = ""; startTournament.before(player1); let player2 = document.createElement("input"); player2.id="player2"; player2.type="text"; player2.name="message"; player2.placeholder="Player 2"; player2.maxLength=10; player2.value = ""; player1.after(player2); let player3 = document.createElement("input"); player3.id="player3"; player3.type="text"; player3.name="message"; player3.placeholder="Player 3"; player3.maxLength=10; player3.value = ""; player2.after(player3); let player4 = document.createElement("input"); player4.id="player4"; player4.type="text"; player4.name="message"; player4.placeholder="Player 4"; player4.maxLength=10; player4.value = ""; player3.after(player4); startTournament.onclick = () => { if (player1.value.length > 0) this.player1 = player1.value; if (player2.value.length > 0) this.player2 = player2.value; if (player3.value.length > 0) this.player3 = player3.value; if (player4.value.length > 0) this.player4 = player4.value; player1.remove(); player2.remove(); player3.remove(); player4.remove(); this.round = 0; this.startGame(this.player1, this.player2); startTournament.onclick = this.startTournament.bind(this); } } createButton() { this.up1 = document.createElement("button"); this.up1.textContent = "↑"; this.up1.id = "up1"; this.down1 = document.createElement("button"); this.down1.textContent = "↓"; this.down1.id = "down1"; this.up2 = document.createElement("button"); this.up2.textContent = "↑"; this.up2.id = "up2"; this.down2 = document.createElement("button"); this.down2.textContent = "↓"; this.down2.id = "down2"; this.up1.setAttribute("user_id", 1); this.up1.setAttribute("direction", "up"); this.up2.setAttribute("user_id", 2); this.up2.setAttribute("direction", "up"); this.down1.setAttribute("user_id", 1); this.down1.setAttribute("direction", "down"); this.down2.setAttribute("user_id", 2); this.down2.setAttribute("direction", "down"); document.addEventListener('touchstart', this.keyDownHandler); document.addEventListener('touchend', this.keyUpHandler); [this.up1, this.up2, this.down1, this.down2].forEach(button => { button.onmousedown = this.game.keyDownHandler.bind(this.game); button.onmouseup = this.game.keyUpHandler.bind(this.game); button.ontouchstart = this.game.keyDownHandler.bind(this.game); button.ontouchend = this.game.keyUpHandler.bind(this.game); }); document.getElementById("display-button").append(this.up1, this.down1); document.getElementById("display-button").append(this.up2, this.down2); } resetGame(player1, player2) { if (this.round >= 0) this.round = 0; this.winner1 = undefined; this.winner2 = undefined; this.final_winner = undefined; this.startGame(player1, player2) } async startGame(player1, player2) { if (player1 == null || player2 == null) { player1 = this.player1; player2 = this.player2; } if (this.game == null) { this.game = new Game(this.game_mode, this, player1, player2); this.createButton(); } else { this.app.removeChild(this.game.canvas); this.app.removeChild(this.game.scoresDisplay); this.game.cleanup(); this.game = new Game(this.game_mode, this, player1, player2); this.createButton(); } if (this.round >= 0) await this.display_tree_tournament(); document.getElementById('startTournament').hidden = 1; document.getElementById('startGameButton').hidden = 1; document.getElementById('stopGameButton').hidden = 0; document.getElementById('resetGameButton').hidden = 0; document.getElementById('gameMode').hidden = 0; } stopGame() { if (!this.game) return; this.app.removeChild(this.game.canvas); this.app.removeChild(this.game.scoresDisplay); this.game.cleanup(); this.init(); document.getElementById('startGameButton').innerHTML = 'Start Game'; document.getElementById('startTournament').hidden = 0; document.getElementById('startGameButton').hidden = 0; document.getElementById('stopGameButton').hidden = 1; document.getElementById('resetGameButton').hidden = 1; document.getElementById('gameMode').hidden = 1; this.app.style.maxWidth = null; } async display_tree_tournament() { let players = [this.player1, this.player2, this.player3, this.player4, this.winner1, this.winner2, this.final_winner]; const svg = document.getElementById('tree'); svg.innerHTML = ''; let width = 150; let height = 40; let gap_y = height + 25; let gap_x = width + 25; let start_y = height / 2; let rounds = Math.log2(4) + 1; let k = 0; for (let i = 0; i < rounds; i++) { let number_square = 4 / Math.pow(2, i) for(let j = 0; j < number_square; j++) { const y = start_y + gap_y * j * Math.pow(2, i) + (gap_y / 2 * Math.pow(2, i)); svg.appendChild(await this.create_square(gap_x * i, y, width, height, "white", "black", players[k])); svg.appendChild(await this.create_text(gap_x * i, y, width, height, "white", "black", players[k])); k++; } } } async create_square(x, y, width, height, fill, stroke, text) { const square = document.createElementNS("http://www.w3.org/2000/svg", "rect"); square.setAttribute("id", "square") square.setAttribute("x", x); square.setAttribute("y", y); square.setAttribute("width", width); square.setAttribute("height", height); square.setAttribute("fill", fill); square.setAttribute("stroke", stroke); return square } async create_text(x, y, width, height, fill, stroke, text) { const textElement = document.createElementNS("http://www.w3.org/2000/svg", "text"); textElement.setAttribute("id", "textElement") textElement.setAttribute("x", x); textElement.setAttribute("y", y + height / 2 + 5); textElement.setAttribute("font-family", "Arial") textElement.setAttribute("font-size", "20") textElement.setAttribute("fill", stroke); textElement.setAttribute("stroke", fill); if (text == undefined) text = ""; textElement.appendChild(document.createTextNode(text)); return textElement; } } class Game { constructor(game_mode, this_pong, player_name1, player_name2) { this.pong = this_pong; //Global variables this.def = { CANVASHEIGHT: 270, CANVASWIDTH: 480, PADDLEHEIGHT: 70, PADDLEWIDTH: 10, PADDLEMARGIN: 5, PADDLESPEED: 3, BALLRADIUS: 5, BALLSPEED: 2, BALLSPEEDINCR: 0.15, MAXBOUNCEANGLE: 10 * (Math.PI / 12), MAXSCORE: 2 }; this.app = document.getElementById("display"); this.app.style.maxWidth = Number(this.def.CANVASWIDTH) + "px"; this.canvas = null; this.context = null; this.player_name1 = player_name1; this.player_name2 = player_name2; this.scoresDisplay = document.createElement('p'); this.scoresDisplay.innerHTML = `${this.player_name1}: 0 - ${this.player_name2}: 0`; this.app.appendChild(this.scoresDisplay); this.players = [ { paddle: new Paddle(this.def.PADDLEMARGIN, this.def), score: 0 }, { paddle: new Paddle(this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH, this.def), score: 0 } ]; this.ballStartSide = 0; this.ballRespawned = false; this.ball = new Ball(this.def, this.ballStartSide, this.context); this.interval = setInterval(this.updateGame.bind(this), 10); this.keys = []; this.keyUpHandler = this.keyUpHandler.bind(this); this.keyDownHandler = this.keyDownHandler.bind(this); document.addEventListener('keydown', this.keyDownHandler); document.addEventListener('keyup', this.keyUpHandler); // stufs for 3D this.shader_prog = null; this.buffers = null; this.cam_pos = [0, 150, -10]; this.cam_target = [0, 0, 0]; this.cam_up = [0, 0, -1]; this.initGame(game_mode); } initGame(mode) { if(mode === 1) this.init2D(); else if(mode === 2) this.initWebGL(); } initWebGL() { this.canvas = document.createElement("canvas"); this.canvas.width = this.def.CANVASWIDTH; this.canvas.height = this.def.CANVASHEIGHT; this.canvas.id = "gameCanvas"; this.canvas.style.border = '1px solid #d3d3d3'; this.canvas.style.backgroundColor = '#f1f1f1'; this.app.appendChild(this.canvas); this.context = this.canvas.getContext("webgl"); if(this.context === null) { alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo"); return; } this.shader_prog = initShaderProgram(this.context); this.buffers = initBuffers(this.context); this.context.enable(this.context.CULL_FACE); this.context.cullFace(this.context.BACK); } init2D() { this.canvas = document.createElement('canvas'); this.canvas.id = 'gameCanvas'; this.canvas.width = this.def.CANVASWIDTH; this.canvas.height = this.def.CANVASHEIGHT; this.canvas.style.border = '1px solid #d3d3d3'; this.canvas.style.backgroundColor = '#f1f1f1'; this.context = this.canvas.getContext('2d'); this.app.appendChild(this.canvas); } changeGameMode(mode) { this.app.removeChild(this.canvas); this.initGame(mode); } finish(winner) { this.cleanup(); if (this.pong.round >= 0) { if (this.pong.round == 0) { this.pong.winner1 = winner; this.pong.startGame(this.pong.player3, this.pong.player4) this.pong.round++; } else if (this.pong.round == 1) { this.pong.winner2 = winner; this.pong.startGame(this.pong.winner1, this.pong.winner2) this.pong.round++; } else { this.pong.final_winner = winner; this.pong.display_tree_tournament(); this.scoresDisplay.innerHTML = winner + ' wins!! GGS'; } } else this.scoresDisplay.innerHTML = winner + ' wins!! GGS'; } cleanup() { clearInterval(this.interval); document.removeEventListener('keydown', this.keyDownHandler); document.removeEventListener('keyup', this.keyUpHandler); this.canvas.style.display = 'none'; ["up1", "up2", "down1", "down2", "player_name1", "player_name2"].forEach(button => { if (document.getElementById(button) != null) document.getElementById(button).remove(); }); let svg = document.getElementById("tree"); while (svg.firstChild) svg.removeChild(svg.firstChild); } clear() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } updateGame() { //Paddle movement if ((this.keys.includes('s') || this.keys.includes('down1')) && this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN) this.players[0].paddle.y += this.def.PADDLESPEED; if ((this.keys.includes('w') || this.keys.includes('up1')) && this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN) this.players[0].paddle.y -= this.def.PADDLESPEED; if ((this.keys.includes('ArrowDown') || this.keys.includes('down2')) && this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN) this.players[1].paddle.y += this.def.PADDLESPEED; if ((this.keys.includes('ArrowUp') || this.keys.includes('up2')) && this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN) this.players[1].paddle.y -= this.def.PADDLESPEED; //GOOAAAAL if (this.ball.x <= 0) this.updateScore.bind(this)(this.players[0].score, ++this.players[1].score); else if (this.ball.x >= this.def.CANVASWIDTH) this.updateScore.bind(this)(++this.players[0].score, this.players[1].score); //Ball collisions if (this.detectCollision(this.players[0].paddle, this.ball)) this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball); else if (this.detectCollision(this.players[1].paddle, this.ball)) this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1); if (this.ball.y - this.ball.radius <= 0) this.ball.vy *= -1; else if (this.ball.y + this.ball.radius >= this.canvas.height) this.ball.vy *= -1; if (!this.ballRespawned) { this.ball.x += this.ball.vx; this.ball.y += this.ball.vy; } if(this.context instanceof CanvasRenderingContext2D) { this.clear(); } else if(this.context instanceof WebGLRenderingContext) { this.context.clearColor(0.1, 0.1, 0.1, 1.0); this.context.clearDepth(1.0); this.context.enable(this.context.DEPTH_TEST); this.context.depthFunc(this.context.LEQUAL); this.context.clear(this.context.COLOR_BUFFER_BIT | this.context.DEPTH_BUFFER_BIT); const projectionMatrix = mat4.create(); const viewMatrix = mat4.create(); mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.context.canvas.clientWidth / this.context.canvas.clientHeight, 0.1, 10000000.0); mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, this.cam_up); this.setPositionAttribute(); this.setNormalAttribute(); this.context.useProgram(this.shader_prog.program); this.context.uniformMatrix4fv(this.shader_prog.uniformLocations.projectionMatrix, false, projectionMatrix); this.context.uniformMatrix4fv(this.shader_prog.uniformLocations.viewMatrix, false, viewMatrix); } else { alert('Unknown rendering context type'); } this.players[0].paddle.update(this.context, this.shader_prog); this.players[1].paddle.update(this.context, this.shader_prog); this.ball.update(this.context, this.shader_prog); } updateScore(p1Score, p2Score) { if (p1Score > this.def.MAXSCORE) { this.finish(this.player_name1); } else if (p2Score > this.def.MAXSCORE) { this.finish(this.player_name2); } else { this.scoresDisplay.innerHTML = `${this.player_name1}: ${p1Score} - ${this.player_name2}: ${p2Score}`; this.ballStartSide = 1 - this.ballStartSide; this.ball = new Ball(this.def, this.ballStartSide, this.context); this.ballRespawned = true; new Promise(r => setTimeout(r, 300)) .then(_ => this.ballRespawned = false); } } detectCollision(paddle, ball) { let paddleCenter = paddle.getCenter(); let dx = Math.abs(ball.x - paddleCenter.x); let dy = Math.abs(ball.y - paddleCenter.y); if (dx <= ball.radius + paddle.width / 2 && dy <= ball.radius + paddle.height / 2) return true; return false; } calculateBallVelocity(paddleCenterY, ball, side = 1) { let relativeIntersectY = paddleCenterY - ball.y; let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2; let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE; ball.speed += this.def.BALLSPEEDINCR; ball.vx = ball.speed * side * Math.cos(bounceAngle); ball.vy = ball.speed * -Math.sin(bounceAngle); } keyUpHandler(ev) { let attributes = ev.originalTarget.attributes; let key = ev.key === undefined ? `${attributes.direction.value}${attributes.user_id.value}` : ev.key; const idx = this.keys.indexOf(key); if (idx != -1) this.keys.splice(idx, 1); } keyDownHandler(ev) { let attributes = ev.originalTarget.attributes; let key = ev.key === undefined ? `${attributes.direction.value}${attributes.user_id.value}` : ev.key; if (!this.keys.includes(key)) this.keys.push(key); } setNormalAttribute() { const numComponents = 3; const type = this.context.FLOAT; const normalize = false; const stride = 0; const offset = 0; this.context.bindBuffer(this.context.ARRAY_BUFFER, this.buffers.normal); this.context.vertexAttribPointer( this.shader_prog.attribLocations.vertexNormal, numComponents, type, normalize, stride, offset, ); this.context.enableVertexAttribArray(this.shader_prog.attribLocations.vertexNormal); } setPositionAttribute() { const numComponents = 3; const type = this.context.FLOAT; const normalize = false; const stride = 0; const offset = 0; this.context.bindBuffer(this.context.ARRAY_BUFFER, this.buffers.vertex); this.context.bindBuffer(this.context.ELEMENT_ARRAY_BUFFER, this.buffers.index); this.context.vertexAttribPointer( this.shader_prog.attribLocations.vertexPosition, numComponents, type, normalize, stride, offset ); this.context.enableVertexAttribArray(this.shader_prog.attribLocations.vertexPosition); } } class Paddle { constructor(paddleSide, def) { this.width = def.PADDLEWIDTH; this.height = def.PADDLEHEIGHT; this.x = paddleSide; this.y = def.CANVASHEIGHT / 2 - this.height / 2; this.def = def; this.update(); } update(ctx, shader_infos) { if(ctx instanceof CanvasRenderingContext2D) { ctx.fillStyle = 'black'; ctx.fillRect(this.x, this.y, this.width, this.height); } else if(ctx instanceof WebGLRenderingContext) { const posx = (this.x - this.def.CANVASWIDTH / 2); const posy = (this.y - this.def.CANVASHEIGHT / 3); if(shader_infos !== undefined) renderCube(ctx, shader_infos, posx, 0, posy, 0, this.width, this.width, this.height / 2); } } getCenter() { return { x: this.x + this.width / 2, y: this.y + this.height / 2 }; } } class Ball { constructor(def, startSide, ctx) { this.radius = def.BALLRADIUS; this.speed = def.BALLSPEED; this.x = def.CANVASWIDTH / 2; this.y = def.CANVASHEIGHT / 2; this.vy = 0; if (startSide === 0) this.vx = -this.speed; else this.vx = this.speed; this.def = def; this.update(ctx); } update(ctx, shader_infos) { if(ctx instanceof CanvasRenderingContext2D) { ctx.fillStyle = 'black'; ctx.beginPath(); ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI); ctx.fill(); } else if(ctx instanceof WebGLRenderingContext) { const size = this.radius; const posx = (this.x - this.radius / 2) - this.def.CANVASWIDTH / 2; const posy = (this.y - this.radius / 2) - this.def.CANVASHEIGHT / 2; if(shader_infos !== undefined) renderCube(ctx, shader_infos, posx, 0, posy, 0, size, size, size); } } }