import { client, lang } from "../../../index.js"; import { AGame } from "../AGame.js"; class TicTacToe { constructor(height, width, gap, rectsize, canvas, game_id) { this.height = height; this.width = width; this.gap = gap; this.rectsize = rectsize; this.map = [[],[],[],[],[],[],[],[],[]]; for (let i = 0; i < 9; i++) for (let j = 0; j < 9; j++) this.map[i].push(-1); this.game_id = game_id; this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe") this.canvas = canvas this.context = this.canvas.getContext("2d"); this.sign; this.currentMorpion = 4; this.turn; } async init() { await this.game.join(); this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion)); } async uninit() { this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion)); this.game.leave() } async onReceive(messageData) { switch (messageData.detail) { case 'x': case 'o': this.sign = messageData.detail; this.turn = messageData.detail == "x"; break; case 'game_start': this.game.started = true; this.game.finished = false; if (this.turn) this.setOutline(4, false); this.printTimer(); break; case 'game_move': if (messageData.targetMorpion === undefined || messageData.targetCase === undefined) return ; this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0; this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x"); this.setOutline(this.currentMorpion, false); this.printTimer(); break; case 'game_end': this.game.finished = true; this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion)); this.printWin(messageData.winning_sign); break; case 'catchup': this.map = messageData.morpion; for (let i = 0; i < 9; i++) { for (let j = 0; j < 9; j++) { if (this.map[i][j] != -1) this.printSign(i, j, this.map[i][j]) } } this.turn = (messageData.turn == this.sign); this.currentMorpion = messageData.currentMorpion; if (this.turn) this.setOutline(this.currentMorpion, false); } } printWin(winning_sign) { this.context.beginPath(); this.context.fillStyle = "white"; this.context.fillRect(this.width / 2 - 200, this.height - this.gap + 10, 400, 80); this.context.closePath(); this.context.beginPath(); this.context.font = `20px sans-serif`; this.context.fillStyle = (winning_sign == "o") ? "red" : "green"; this.context.fillText((winning_sign == "o") ? lang.get("morpionWin") + "O" : lang.get("morpionWin") + "X", this.width / 2 - 85, this.height - this.gap / 2 + 10, 180); } printTimer() { let sec = 20; let turn = this.turn if (this.turn) { this.context.beginPath(); this.context.fillStyle = "white"; this.context.font = `20px Verdana`; this.context.fillText(sec, this.width / 2, this.gap / 2); this.context.closePath(); sec--; } let id = setInterval(() => { this.context.beginPath(); this.context.fillStyle = "#1a1a1d"; this.context.fillRect(this.width / 2 - 40, 0, this.width / 2 + 40, this.gap - 10) this.context.closePath(); if (sec == 0 || turn != this.turn || this.game.finished) { clearInterval(id); if (sec == 0 && !this.turn && this.game.finished == false) this.game.send(JSON.stringify({"timerIsDue" : this.sign})) return; } if (this.turn) { this.context.beginPath(); this.context.fillStyle = "white"; this.context.font = `20px Verdana`; this.context.fillText(sec, this.width / 2, this.gap / 2); this.context.closePath(); } sec--; }, 1000 ) } checkWin() { for (let i = 0; i < 9; i++) { for (let j = 0; j < 3; j++) { if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6]) return (this.map[i][j]) } for (let j = 0; i < 9; i += 3) { if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2]) return (this.map[i][j]) } if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8]) return (this.map[i][0]); if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2]) return (this.map[i][6]); return -1 } } onClick(event, morpion) { let x = event.offsetX; let y = event.offsetY; let targetMorpion, targetCase; if (this.game.finished) { return; } targetMorpion = morpion.findPlace(x, this) + morpion.findPlace(y, this) * 3; if (morpion.findPlace(x, this) < 0 || morpion.findPlace(y, this) < 0) return -1; targetCase = morpion.findSquare(x, this.rectsize * 3 * morpion.findPlace(x, this) + this.gap, this) + morpion.findSquare(y, this.rectsize * 3 * morpion. findPlace(y, this) + this.gap, this) * 3; if (morpion.checkCase(targetMorpion, targetCase)) { morpion.setOutline(this.currentMorpion, true); morpion.sendCase(targetMorpion, targetCase); morpion.printTimer() } else morpion.incorrectCase(); } checkCase(targetMorpion, targetCase) { return (this.map[targetMorpion][targetCase] == -1 && this.turn == true && targetMorpion == this.currentMorpion); } incorrectCase() { } sendCase(targetMorpion, targetCase) { this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1; this.currentMorpion = targetCase; this.printSign(targetMorpion, targetCase, this.sign); this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign})); this.turn = !this.turn; } printSign(targetMorpion, targetCase, sign) { let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3) + (targetCase % 3 * this.rectsize); let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3) + (Math.floor(targetCase / 3) * this.rectsize); if (sign == "x") { this.context.beginPath(); this.context.strokeStyle = "green"; this.context.moveTo(targetX + 10, targetY + 10); this.context.lineTo(targetX + 40, targetY + 40); this.context.moveTo(targetX + 40, targetY + 10); this.context.lineTo(targetX + 10, targetY + 40); this.context.stroke(); this.context.closePath(); } else { this.context.beginPath(); this.context.strokeStyle = "red"; targetX += this.rectsize / 2; targetY += this.rectsize / 2; this.context.arc(targetX, targetY, 15, 0, 2 * Math.PI); this.context.stroke(); this.context.closePath(); } if (sign != this.sign) this.turn = true; } findPlace(x, morpion) { if (x <= this.gap || x >= this.gap + this.rectsize * 9) return -1; if (x <= this.gap + this.rectsize * 3) return 0; if (x >= this.gap + this.rectsize * 3 && x <= this.gap + this.rectsize * 6) return 1; if (x >= this.gap + this.rectsize * 6) return 2; return -1; } findSquare(x, gap, morpion) { if (x <= gap + this.rectsize) return 0; if (x >= gap + this.rectsize && x <= gap + this.rectsize * 2) return 1; if (x >= gap + this.rectsize * 2) return 2; return -1; } setOutline(targetMorpion, clear) { let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3); let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3); if (this.game.finished) return; if (!clear) { this.context.beginPath(); this.context.strokeStyle = (this.sign == "x") ? "green" : "red"; this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3) this.context.stroke(); this.context.closePath(); } else { this.context.beginPath(); this.context.strokeStyle = `rgb(230 230 230)`; this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3) this.context.stroke(); this.context.closePath(); } } DrawSuperMorpion() { this.context.fillStyle = "#1a1a1d"; this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20); this.context.fill(); for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++) { this.DrawMorpion(x, y); x += this.rectsize * 3; if (i % 3 == 0) { y += this.rectsize * 3; x = this.gap; } } this.context.lineWidth = 6; for (let i = 0; i < 4; i++) { this.context.beginPath(); this.context.strokeStyle = `rgb(230 230 230)`; this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3); this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3); this.context.stroke(); this.context.closePath(); }; for (let i = 0; i < 4; i++) { this.context.beginPath(); this.context.strokeStyle = `rgb(230 230 230)`; this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3); this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3); this.context.stroke(); this.context.closePath(); } } DrawMorpion(start_x, start_y) { this.context.beginPath(); this.context.strokeStyle = `rgb(200 200 200)`; for (let i = 1, x = 0, y = 0; i <= 9; i++) { this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize); x += this.rectsize; if (i % 3 == 0) { y += this.rectsize; x = 0; } } this.context.closePath(); } } export { TicTacToe };