from __future__ import annotations from channels.generic.websocket import WebsocketConsumer from .ASpectator import ASpectator from typing import TYPE_CHECKING if TYPE_CHECKING: from games.objects.AGame import AGame class APlayer(ASpectator): def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame): super().__init__(user_id, socket, game) def is_connected(self) -> bool: return self.socket != None def send_error(self, error_message: str, error_data = {}): data: dict = { "error_message": error_message } data.update(error_data) self.send("error", data)