from ..AGame import AGame from channels.generic.websocket import WebsocketConsumer from .TicTacToePlayer import TicTacToePlayer from .TicTacToeSpectator import TicTacToeSpectator import time import sys class TicTacToeGame(AGame): def __init__(self, game_id: int, game_manager): super().__init__("tictactoe", game_id, game_manager) players = self.model.get_players() self.players: list[TicTacToePlayer] = [TicTacToePlayer(player, None, self, ["x", "o"][i]) for i, player in enumerate(players)] self.time = -1 self.turn = 'x' self._map = [[-1 for _ in range(9)] for _ in range(9)] self.winner = None def _everbody_is_here(self): return len(self.players) == len(self.get_players_connected()) def get_players_by_sign(self, sign): for player in self.players: if (player.sign == sign): return player return None def _player_join(self, user_id: int, socket: WebsocketConsumer): player = self.get_player_by_user_id(user_id) if (player is None): return None # check if player is already connected if (player.is_connected()): player.disconnect(1001) player.socket = socket return player def add(self, newmove, player): if (self.checkMove(newmove, player) and self.checkWin() == False): self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] = newmove.get("sign") player.currentMorpion = int(newmove.get("targetCase")) self.changeTurn() self.time = time.time() return True return False def changeTurn(self): self.turn = 'x' if (self.turn == 'o') else 'o' def checkMove(self, newmove, player): if (int(newmove.get("targetMorpion")) != player.currentMorpion or newmove.get("sign") != self.turn): return False if (self._map[newmove.get("targetMorpion")][newmove.get("targetCase")] != -1): return False return True def checkWin(self): for tab in self._map: for i in range(3): if tab[i] != -1 and tab[i] == tab[i + 3] and tab[i + 3] == tab[i + 6]: return for i in range(0, 9, 3): if tab[i] != -1 and tab[i] == tab[i + 1] and tab[i + 1] == tab[i + 2]: return tab[i] if tab[0] != -1 and tab[0] == tab[4] and tab[4] == tab[8]: return tab[0] if tab[6] != -1 and tab[6] == tab[4] and tab[4] == tab[2]: return tab[6] return False def _spectator_join(self, user_id: int, socket: WebsocketConsumer): spectator:TicTacToeSpectator = TicTacToeSpectator(user_id, socket, self) self.spectators.append(spectator) return spectator def join(self, user_id: int, socket: WebsocketConsumer) -> TicTacToeSpectator | TicTacToePlayer: member: TicTacToePlayer = self._player_join(user_id, socket) if (member is None): member: TicTacToeSpectator = self._spectator_join(user_id, socket) return member