class TicTacToe { constructor(height, width, gap, rectsize, canvas) { this.height = height; this.width = width; this.gap = gap; this.rectsize = rectsize; this.game = [[],[],[],[],[],[],[],[],[]]; for (let i = 0; i < 9; i++) for (let j = 0; j < 9; j++) this.game[i].push(-1); this.canvas = canvas this.context = this.canvas.getContext("2d"); } DrawSuperMorpion() { this.context.fillStyle = "#1a1a1d"; this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20); this.context.fill(); for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++) { this.DrawMorpion(x, y); x += this.rectsize * 3; if (i % 3 == 0) { y += this.rectsize * 3; x = this.gap; } } this.context.lineWidth = 6; for (let i = 0; i < 4; i++) { this.context.beginPath(); this.context.strokeStyle = `rgb(230 230 230)`; this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3); this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3); this.context.stroke(); this.context.closePath(); }; for (let i = 0; i < 4; i++) { this.context.beginPath(); this.context.strokeStyle = `rgb(230 230 230)`; this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3); this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3); this.context.stroke(); this.context.closePath(); } } DrawMorpion(start_x, start_y) { this.context.beginPath(); this.context.strokeStyle = `rgb(200 200 200)`; for (let i = 1, x = 0, y = 0; i <= 9; i++) { this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize); x += this.rectsize; if (i % 3 == 0) { y += this.rectsize; x = 0; } } this.context.closePath(); } } export { TicTacToe };