import { client } from "../index.js"; import { Game } from "../api/game/Game.js"; import AbstractView from "./abstracts/AbstractView.js"; import { MyPlayer } from "../api/game/MyPlayer.js"; export default class extends AbstractView { constructor(params) { super(params, "Game"); this.game = new Game(client, params.id); this.keys_pressed = []; this.my_player = undefined; } keyReleaseHandler(event) { const idx = this.keys_pressed.indexOf(event.key); if (idx != -1) this.keys_pressed.splice(idx, 1); } keyPressHandler(event) { if (!this.keys_pressed.includes(event.key)) this.keys_pressed.push(event.key); } render_game() { const canva = document.getElementById('canva'); if (canva === null) return 1; /** * @type {CanvasRenderingContext2D} */ let ctx = canva.getContext('2d'); ctx.beginPath(); this.game.render(ctx); ctx.strokeStyle = "#000000"; ctx.lineWidth = 1; ctx.stroke(); } render() { let loop_id = setInterval(() => { if (this.game === undefined) clearInterval(loop_id); if (this.my_player) this.my_player.update_paddle(this.keys_pressed); this.render_game(); this.game?.time.new_frame(); //clearInterval(loop_id); // 1 sec fps }, 1000 / 60); } register_key() { this.keyPressHandler = this.keyPressHandler.bind(this); this.keyReleaseHandler = this.keyReleaseHandler.bind(this); document.addEventListener('keydown', this.keyPressHandler); document.addEventListener('keyup', this.keyReleaseHandler); } unregister_key() { document.removeEventListener('keydown', this.keyPressHandler); document.removeEventListener('keyup', this.keyReleaseHandler); } async join_game() { await this.game.join(); let canva = document.createElement("canvas"); canva.height = this.game.config.size_x; canva.width = this.game.config.size_y; canva.id = "canva"; document.getElementById("app").appendChild(canva); let index = this.game.players.findIndex((player) => player.id === client.me.id); if (index !== -1) { let my_player = this.game.players[index]; this.my_player = new MyPlayer(client, this.game, my_player.rail, my_player.nb_gool, my_player.position, ); this.game.players[index] = this.my_player; } this.register_key(); this.render(); } async update_game_state() { document.getElementById("game-state").innerText = this.game.state; if (this.game.finished === false) await this.join_game(); } async postInit() { let error_code = await this.game.init(); if (error_code) return error_code; await this.update_game_state(); } async leavePage() { if (this.game.finished === false) { this.game.leave(); this.game = undefined; } this.unregister_key(); } async getHtml() { return /* HTML */ `
`; } }