class GameConfig { /** * @param {Client} client */ constructor(client) { /** * @type {Client} */ this.client = client; } async init() { let response = await this.client._get("/api/games/"); if (response.status !== 200) return response.status; let response_data = await response.json(); /** * @type {Number} */ this.size_x = response_data.MAP_SIZE_X; /** * @type {Number} */ this.size_y = response_data.MAP_SIZE_Y; /** * @type {Number} */ this.center_x = this.size_x / 2; /** * @type {Number} */ this.center_y = this.size_y / 2; /** * @type {Number} */ this.paddle_ratio = response_data.PADDLE_RATIO; /** * @type {Number} */ this.paddle_speed_per_second_max = response_data.PADDLE_SPEED_PER_SECOND_MAX; /** * @type {Number} */ this.wall_ratio = response_data.WALL_RATIO; /** * @type {Number} */ this.ball_speed_inc = response_data.BALL_SPEED_INC; /** * @type {Number} */ this.ball_speed_start = response_data.BALL_SPEED_START; /** * @type {Number} */ this.ball_size = response_data.BALL_SIZE; /** * @type {Number} */ this.ball_spawn_x = this.center_x; /** * @type {Number} */ this.ball_spawn_y = this.center_y; return 0; } } export { GameConfig }