import { client } from "../../../index.js"; import { AGame } from "../AGame.js"; class TicTacToe { constructor(height, width, gap, rectsize, canvas, game_id) { this.height = height; this.width = width; this.gap = gap; this.rectsize = rectsize; this.map = [[],[],[],[],[],[],[],[],[]]; for (let i = 0; i < 9; i++) for (let j = 0; j < 9; j++) this.map[i].push(-1); this.game_id = game_id; this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe") this.canvas = canvas this.context = this.canvas.getContext("2d"); this.sign; this.turn; } async init() { console.log(this.game_id); await this.game.join(); this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion)); } async uninit() { this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion)); this.game.leave() } async onReceive(messageData) { console.log(messageData) if (messageData.detail == "x" || messageData.detail == "o") { this.sign = messageData.detail; this.turn = messageData.detail == "x"; } else if (messageData.detail == "game_start") this.game.started = true; else if (messageData.targetMorpion && messageData.targetCase) { this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0; this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x"); if (this.checkWin() != -1) printWin(); } } checkWin() { for (let i = 0; i < 9; i++) { for (let j = 0; j < 3; j++) { if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6]) return (this.map[i][j]) } for (let j = 0; i < 9; i += 3) { if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2]) return (this.map[i][j]) } if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8]) return (this.map[i][0]); if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2]) return (this.map[i][6]); return -1 } } printWin() { } onClick(event, morpion) { let x = event.offsetX; let y = event.offsetY; let targetMorpion, targetCase; targetMorpion = morpion.findPlace(x, this) + morpion.findPlace(y, this) * 3; if (morpion.findPlace(x, this) < 0 || morpion.findPlace(y, this) < 0) return -1; targetCase = morpion.findSquare(x, this.rectsize * 3 * morpion.findPlace(x, this) + this.gap, this) + morpion.findSquare(y, this.rectsize * 3 * morpion. findPlace(y, this) + this.gap, this) * 3; if (morpion.checkCase(targetMorpion, targetCase)) { morpion.sendCase(targetMorpion, targetCase); morpion.setOutline(); } else morpion.incorrectCase(); } checkCase(targetMorpion, targetCase) { return (this.map[targetMorpion][targetCase] == -1 && this.turn == true); } incorrectCase() { console.log("bozo"); } sendCase(targetMorpion, targetCase) { this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1; this.printSign(targetMorpion, targetCase, this.sign); console.log(this.game.send, targetMorpion, targetCase) this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign})); console.log(this.turn); this.turn = !this.turn; } printSign(targetMorpion, targetCase, sign) { let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3) + (targetCase % 3 * this.rectsize); let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3) + (Math.floor(targetCase / 3) * this.rectsize); if (sign == "x") { this.context.beginPath(); this.context.strokeStyle = "green"; this.context.moveTo(targetX + 15, targetY + 15); this.context.lineTo(targetX + 45, targetY + 45); this.context.moveTo(targetX + 45, targetY + 15); this.context.lineTo(targetX + 15, targetY + 45); this.context.stroke(); this.context.closePath(); } else { this.context.beginPath(); this.context.strokeStyle = "red"; targetX += this.rectsize / 2; targetY += this.rectsize / 2; this.context.arc(targetX, targetY, 20, 0, 2 * Math.PI); this.context.stroke(); this.context.closePath(); } if (sign != this.sign) this.turn = true; } findPlace(x, morpion) { if (x <= this.gap || x >= this.gap + this.rectsize * 9) return -1; if (x <= this.gap + this.rectsize * 3) return 0; if (x >= this.gap + this.rectsize * 3 && x <= this.gap + this.rectsize * 6) return 1; if (x >= this.gap + this.rectsize * 6) return 2; return -1; } findSquare(x, gap, morpion) { if (x <= gap + this.rectsize) return 0; if (x >= gap + this.rectsize && x <= gap + this.rectsize * 2) return 1; if (x >= gap + this.rectsize * 2) return 2; return -1; } setOutline() { if (this.turn) { this.context.beginPath(); this.context.strokeStyle = (this.sign == "x") ? "green" : "red"; this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 25); this.context.stroke(); this.context.closePath(); } else { this.context.beginPath(); this.context.strokeStyle = "#1a1a1d"; this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 25); this.context.stroke(); this.context.closePath(); } } DrawSuperMorpion() { this.context.fillStyle = "#1a1a1d"; this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20); this.context.fill(); for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++) { this.DrawMorpion(x, y); x += this.rectsize * 3; if (i % 3 == 0) { y += this.rectsize * 3; x = this.gap; } } this.context.lineWidth = 6; for (let i = 0; i < 4; i++) { this.context.beginPath(); this.context.strokeStyle = `rgb(230 230 230)`; this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3); this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3); this.context.stroke(); this.context.closePath(); }; for (let i = 0; i < 4; i++) { this.context.beginPath(); this.context.strokeStyle = `rgb(230 230 230)`; this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3); this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3); this.context.stroke(); this.context.closePath(); } } DrawMorpion(start_x, start_y) { this.context.beginPath(); this.context.strokeStyle = `rgb(200 200 200)`; for (let i = 1, x = 0, y = 0; i <= 9; i++) { this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize); x += this.rectsize; if (i % 3 == 0) { y += this.rectsize; x = 0; } } this.context.closePath(); } selectCase(x, y) { case_morpion = Math.floor(x / this.rectsize) + Math.floor((y / this.rectsize)) * 3 case_square = Math.floor(x / Math.floor(this.rectsize / 3)) % this.rectsize + Math.floor(y / this.rectsize) % this.rectsize // ask server if case_morpion == playing_case && case_square == empty } setOutline() { if (this.turn) { this.context.beginPath(); this.context.strokeStyle = (this.sign == "x") ? "green" : "red"; this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 25); this.context.stroke(); this.context.closePath(); } else { this.context.beginPath(); this.context.strokeStyle = "#1a1a1d"; this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 25); this.context.stroke(); this.context.closePath(); } } } export { TicTacToe };