42_ft_transcendence/frontend/static/js/api/game/tictactoe/TicTacToeGame.js

289 lines
8.1 KiB
JavaScript

import { client, lang } from "../../../index.js";
import { AGame } from "../AGame.js";
class TicTacToe
{
constructor(height, width, gap, rectsize, canvas, game_id)
{
this.height = height;
this.width = width;
this.gap = gap;
this.rectsize = rectsize;
this.map = [[],[],[],[],[],[],[],[],[]];
for (let i = 0; i < 9; i++)
for (let j = 0; j < 9; j++)
this.map[i].push(-1);
this.game_id = game_id;
this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe")
this.canvas = canvas
this.context = this.canvas.getContext("2d");
this.sign;
this.currentMorpion = 4;
this.turn;
}
async init()
{
await this.game.join();
this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
}
async uninit()
{
this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
this.game.leave()
}
async onReceive(messageData)
{
console.log(messageData)
switch (messageData.detail)
{
case 'x':
case 'o':
this.sign = messageData.detail;
this.turn = messageData.detail == "x";
break;
case 'game_start':
this.game.started = true;
if (this.turn)
this.setOutline(4, false);
break;
case 'game_move':
this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
this.setOutline(this.currentMorpion, false);
break;
case 'game_end':
this.game.finished = true;
this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
this.printWin(messageData.winning_sign);
break;
case 'catchup':
this.map = messageData.morpion;
for (let i = 0; i < 9; i++)
{
for (let j = 0; j < 9; j++)
{
if (this.map[i][j] != -1)
this.printSign(i, j, this.map[i][j])
}
}
this.turn = (messageData.turn == this.sign);
this.currentMorpion = messageData.currentMorpion;
if (this.turn)
this.setOutline(this.currentMorpion, false);
}
}
printWin(winning_sign)
{
this.context.beginPath();
this.context.fillStyle = "white";
this.context.fillRect(this.width / 2 - 200, this.height - this.gap + 10, 400, 80);
this.context.closePath();
this.context.beginPath();
this.context.fillStyle = (winning_sign == "o") ? "red" : "green";
this.context.fillText((winning_sign == "o") ? lang.get("morpionWin") + "O" : lang.get("morpionWin") + "X", this.width / 2 - 30, this.height - this.gap / 2, 140);
this.context.closePath();
}
checkWin()
{
for (let i = 0; i < 9; i++)
{
for (let j = 0; j < 3; j++)
{
if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6])
return (this.map[i][j])
}
for (let j = 0; i < 9; i += 3)
{
if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2])
return (this.map[i][j])
}
if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8])
return (this.map[i][0]);
if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2])
return (this.map[i][6]);
return -1
}
}
onClick(event, morpion)
{
let x = event.offsetX;
let y = event.offsetY;
let targetMorpion, targetCase;
if (this.game.finished)
{
return;
}
targetMorpion = morpion.findPlace(x, this) + morpion.findPlace(y, this) * 3;
if (morpion.findPlace(x, this) < 0 || morpion.findPlace(y, this) < 0)
return -1;
targetCase = morpion.findSquare(x, this.rectsize * 3 * morpion.findPlace(x, this) + this.gap, this) + morpion.findSquare(y, this.rectsize * 3 * morpion. findPlace(y, this) + this.gap, this) * 3;
if (morpion.checkCase(targetMorpion, targetCase))
{
morpion.setOutline(this.currentMorpion, true);
morpion.sendCase(targetMorpion, targetCase);
}
else
morpion.incorrectCase();
}
checkCase(targetMorpion, targetCase)
{
return (this.map[targetMorpion][targetCase] == -1 && this.turn == true && targetMorpion == this.currentMorpion);
}
incorrectCase()
{
}
sendCase(targetMorpion, targetCase)
{
this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
this.currentMorpion = targetCase;
this.printSign(targetMorpion, targetCase, this.sign);
this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
this.turn = !this.turn;
}
printSign(targetMorpion, targetCase, sign)
{
let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3) + (targetCase % 3 * this.rectsize);
let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3) + (Math.floor(targetCase / 3) * this.rectsize);
if (sign == "x")
{
this.context.beginPath();
this.context.strokeStyle = "green";
this.context.moveTo(targetX + 15, targetY + 15);
this.context.lineTo(targetX + 45, targetY + 45);
this.context.moveTo(targetX + 45, targetY + 15);
this.context.lineTo(targetX + 15, targetY + 45);
this.context.stroke();
this.context.closePath();
}
else
{
this.context.beginPath();
this.context.strokeStyle = "red";
targetX += this.rectsize / 2;
targetY += this.rectsize / 2;
this.context.arc(targetX, targetY, 20, 0, 2 * Math.PI);
this.context.stroke();
this.context.closePath();
}
if (sign != this.sign)
this.turn = true;
}
findPlace(x, morpion)
{
if (x <= this.gap || x >= this.gap + this.rectsize * 9)
return -1;
if (x <= this.gap + this.rectsize * 3)
return 0;
if (x >= this.gap + this.rectsize * 3 && x <= this.gap + this.rectsize * 6)
return 1;
if (x >= this.gap + this.rectsize * 6)
return 2;
return -1;
}
findSquare(x, gap, morpion)
{
if (x <= gap + this.rectsize)
return 0;
if (x >= gap + this.rectsize && x <= gap + this.rectsize * 2)
return 1;
if (x >= gap + this.rectsize * 2)
return 2;
return -1;
}
setOutline(targetMorpion, clear)
{
let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3);
let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3);
if (this.game.finished)
return;
if (!clear)
{
this.context.beginPath();
this.context.strokeStyle = (this.sign == "x") ? "green" : "red";
this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
this.context.stroke();
this.context.closePath();
}
else
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
this.context.stroke();
this.context.closePath();
}
}
DrawSuperMorpion()
{
this.context.fillStyle = "#1a1a1d";
this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20);
this.context.fill();
for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++)
{
this.DrawMorpion(x, y);
x += this.rectsize * 3;
if (i % 3 == 0)
{
y += this.rectsize * 3;
x = this.gap;
}
}
this.context.lineWidth = 6;
for (let i = 0; i < 4; i++)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3);
this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3);
this.context.stroke();
this.context.closePath();
};
for (let i = 0; i < 4; i++)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3);
this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3);
this.context.stroke();
this.context.closePath();
}
}
DrawMorpion(start_x, start_y)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(200 200 200)`;
for (let i = 1, x = 0, y = 0; i <= 9; i++)
{
this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize);
x += this.rectsize;
if (i % 3 == 0)
{
y += this.rectsize;
x = 0;
}
}
this.context.closePath();
}
}
export { TicTacToe };