323 lines
9.0 KiB
JavaScript
323 lines
9.0 KiB
JavaScript
import { client, lang } from "../../../index.js";
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import { AGame } from "../AGame.js";
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class TicTacToe
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{
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constructor(height, width, gap, rectsize, canvas, game_id)
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{
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this.height = height;
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this.width = width;
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this.gap = gap;
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this.rectsize = rectsize;
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this.map = [[],[],[],[],[],[],[],[],[]];
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for (let i = 0; i < 9; i++)
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for (let j = 0; j < 9; j++)
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this.map[i].push(-1);
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this.game_id = game_id;
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this.game = new AGame(client, game_id, this.onReceive.bind(this), this.uninit.bind(this), "tictactoe")
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this.canvas = canvas
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this.context = this.canvas.getContext("2d");
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this.sign;
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this.currentMorpion = 4;
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this.turn;
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}
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async init()
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{
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await this.game.join();
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this.canvas.addEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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}
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async uninit()
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{
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this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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this.game.leave()
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}
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async onReceive(messageData)
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{
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switch (messageData.detail)
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{
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case 'x':
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case 'o':
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this.sign = messageData.detail;
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this.turn = messageData.detail == "x";
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break;
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case 'game_start':
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this.game.started = true;
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this.game.finished = false;
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if (this.turn)
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this.setOutline(4, false);
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this.printTimer();
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break;
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case 'game_move':
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if (messageData.targetMorpion === undefined || messageData.targetCase === undefined)
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this.map[messageData.targetMorpion][messageData.targetCase] = (this.sign == "x") ? 1 : 0;
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this.printSign(messageData.targetMorpion, messageData.targetCase, (this.sign == "x") ? "o" : "x");
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this.setOutline(this.currentMorpion, false);
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this.printTimer();
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break;
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case 'game_end':
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this.game.finished = true;
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this.canvas.removeEventListener("mousedown", (event, morpion = this) => this.onClick(event, morpion));
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this.printWin(messageData.winning_sign);
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break;
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case 'catchup':
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this.map = messageData.morpion;
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for (let i = 0; i < 9; i++)
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{
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for (let j = 0; j < 9; j++)
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{
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if (this.map[i][j] != -1)
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this.printSign(i, j, this.map[i][j])
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}
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}
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this.turn = (messageData.turn == this.sign);
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this.currentMorpion = messageData.currentMorpion;
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if (this.turn)
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this.setOutline(this.currentMorpion, false);
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}
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}
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printWin(winning_sign)
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{
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this.context.beginPath();
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this.context.fillStyle = "white";
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this.context.fillRect(this.width / 2 - 200, this.height - this.gap + 10, 400, 80);
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this.context.closePath();
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this.context.beginPath();
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this.context.fillStyle = (winning_sign == "o") ? "red" : "green";
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this.context.fillText((winning_sign == "o") ? lang.get("morpionWin") + "O" : lang.get("morpionWin") + "X", this.width / 2 - 30, this.height - this.gap / 2, 140);
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}
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printTimer()
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{
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let sec = 20;
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let turn = this.turn
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let id = setInterval(() =>
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{
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this.context.beginPath();
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this.context.fillStyle = "#1a1a1d";
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this.context.fillRect(this.width / 2 - 40, 0, this.width / 2 + 40, this.gap - 10)
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this.context.closePath();
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if (sec == 0 || turn != this.turn || this.game.finished)
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{
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clearInterval(id);
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if (sec == 0 && !this.turn && this.game.finished == false)
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this.game.send(JSON.stringify({"timerIsDue" : this.sign}))
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return;
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}
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if (this.turn)
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{
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this.context.beginPath();
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this.context.fillStyle = "white";
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this.context.font = `40px Verdana`;
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this.context.fillText(sec, this.width / 2, this.gap / 2);
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this.context.font = `inherit`;
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this.context.closePath();
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}
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sec--;
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}, 1000
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)
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}
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checkWin()
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{
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for (let i = 0; i < 9; i++)
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{
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for (let j = 0; j < 3; j++)
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{
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if (this.map[i][j] == this.map[i][j + 3] && this.map[i][j + 3] == this.map[i][j + 6])
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return (this.map[i][j])
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}
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for (let j = 0; i < 9; i += 3)
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{
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if (this.map[i][j] == this.map[i][j + 1] && this.map[i][j + 1] == this.map[i][j + 2])
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return (this.map[i][j])
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}
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if (this.map[i][0] == this.map[i][4] && this.map[i][4] == this.map[i][8])
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return (this.map[i][0]);
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if (this.map[i][6] == this.map[i][4] && this.map[i][4] == this.map[i][2])
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return (this.map[i][6]);
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return -1
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}
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}
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onClick(event, morpion)
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{
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let x = event.offsetX;
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let y = event.offsetY;
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let targetMorpion, targetCase;
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if (this.game.finished)
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{
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return;
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}
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targetMorpion = morpion.findPlace(x, this) + morpion.findPlace(y, this) * 3;
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if (morpion.findPlace(x, this) < 0 || morpion.findPlace(y, this) < 0)
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return -1;
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targetCase = morpion.findSquare(x, this.rectsize * 3 * morpion.findPlace(x, this) + this.gap, this) + morpion.findSquare(y, this.rectsize * 3 * morpion. findPlace(y, this) + this.gap, this) * 3;
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if (morpion.checkCase(targetMorpion, targetCase))
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{
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morpion.setOutline(this.currentMorpion, true);
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morpion.sendCase(targetMorpion, targetCase);
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morpion.printTimer()
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}
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else
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morpion.incorrectCase();
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}
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checkCase(targetMorpion, targetCase)
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{
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return (this.map[targetMorpion][targetCase] == -1 && this.turn == true && targetMorpion == this.currentMorpion);
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}
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incorrectCase()
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{
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}
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sendCase(targetMorpion, targetCase)
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{
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this.map[targetMorpion][targetCase] = (this.sign == "x") ? 0 : 1;
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this.currentMorpion = targetCase;
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this.printSign(targetMorpion, targetCase, this.sign);
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this.game.send(JSON.stringify({"targetMorpion" : targetMorpion, "targetCase" : targetCase, "sign" : this.sign}));
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this.turn = !this.turn;
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}
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printSign(targetMorpion, targetCase, sign)
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{
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let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3) + (targetCase % 3 * this.rectsize);
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let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3) + (Math.floor(targetCase / 3) * this.rectsize);
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if (sign == "x")
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{
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this.context.beginPath();
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this.context.strokeStyle = "green";
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this.context.moveTo(targetX + 15, targetY + 15);
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this.context.lineTo(targetX + 45, targetY + 45);
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this.context.moveTo(targetX + 45, targetY + 15);
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this.context.lineTo(targetX + 15, targetY + 45);
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this.context.stroke();
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this.context.closePath();
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}
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else
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{
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this.context.beginPath();
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this.context.strokeStyle = "red";
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targetX += this.rectsize / 2;
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targetY += this.rectsize / 2;
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this.context.arc(targetX, targetY, 20, 0, 2 * Math.PI);
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this.context.stroke();
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this.context.closePath();
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}
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if (sign != this.sign)
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this.turn = true;
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}
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findPlace(x, morpion)
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{
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if (x <= this.gap || x >= this.gap + this.rectsize * 9)
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return -1;
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if (x <= this.gap + this.rectsize * 3)
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return 0;
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if (x >= this.gap + this.rectsize * 3 && x <= this.gap + this.rectsize * 6)
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return 1;
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if (x >= this.gap + this.rectsize * 6)
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return 2;
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return -1;
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}
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findSquare(x, gap, morpion)
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{
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if (x <= gap + this.rectsize)
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return 0;
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if (x >= gap + this.rectsize && x <= gap + this.rectsize * 2)
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return 1;
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if (x >= gap + this.rectsize * 2)
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return 2;
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return -1;
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}
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setOutline(targetMorpion, clear)
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{
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let targetX = (this.gap + targetMorpion % 3 * this.rectsize * 3);
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let targetY = (this.gap + Math.floor(targetMorpion / 3) * this.rectsize * 3);
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if (this.game.finished)
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return;
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if (!clear)
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{
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this.context.beginPath();
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this.context.strokeStyle = (this.sign == "x") ? "green" : "red";
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this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
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this.context.stroke();
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this.context.closePath();
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}
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else
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{
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this.context.beginPath();
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this.context.strokeStyle = `rgb(230 230 230)`;
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this.context.rect(targetX, targetY, this.rectsize * 3, this.rectsize * 3)
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this.context.stroke();
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this.context.closePath();
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}
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}
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DrawSuperMorpion()
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{
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this.context.fillStyle = "#1a1a1d";
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this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20);
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this.context.fill();
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for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++)
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{
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this.DrawMorpion(x, y);
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x += this.rectsize * 3;
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if (i % 3 == 0)
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{
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y += this.rectsize * 3;
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x = this.gap;
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}
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}
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this.context.lineWidth = 6;
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for (let i = 0; i < 4; i++)
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{
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this.context.beginPath();
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this.context.strokeStyle = `rgb(230 230 230)`;
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this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3);
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this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3);
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this.context.stroke();
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this.context.closePath();
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};
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for (let i = 0; i < 4; i++)
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{
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this.context.beginPath();
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this.context.strokeStyle = `rgb(230 230 230)`;
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this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3);
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this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3);
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this.context.stroke();
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this.context.closePath();
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}
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}
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DrawMorpion(start_x, start_y)
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{
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this.context.beginPath();
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this.context.strokeStyle = `rgb(200 200 200)`;
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for (let i = 1, x = 0, y = 0; i <= 9; i++)
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{
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this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize);
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x += this.rectsize;
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if (i % 3 == 0)
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{
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y += this.rectsize;
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x = 0;
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}
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}
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this.context.closePath();
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}
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}
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export { TicTacToe }; |