210 lines
5.0 KiB
JavaScript
210 lines
5.0 KiB
JavaScript
import { sleep } from "../../utils/sleep.js";
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import { Ball } from "./Ball.js";
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import { GameConfig } from "./GameConfig.js"
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import { Player } from "./Player.js";
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import { Time } from "./Time.js";
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import { Wall } from "./Wall.js";
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class Game
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{
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/**
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* @param {Client} client
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*/
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constructor(client, id)
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{
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/**
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* @type {Client}
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*/
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this.client = client;
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this.id = id;
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}
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/**
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*
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* @returns {Number}
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*/
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async init()
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{
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let response = await this.client._get(`/api/games/${this.id}`);
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if (response.status !== 200)
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return response.status;
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let response_data = await response.json();
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this.players_id = response_data.players_id;
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this.state = response_data.state;
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this.started = response_data.started;
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this.finished = response_data.finished;
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this.winner_id = this.finished ? response_data.winner_id : undefined;
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if (this.finished === true)
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return 0;
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this.config = new GameConfig(this.client);
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let ret = await this.config.init();
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if (ret !== 0)
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return ret;
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this.time = new Time();
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this.last_pos = null
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this._inited = false;
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return 0;
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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*/
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draw_sides(ctx)
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{
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this.walls.forEach(wall => {
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wall.draw(ctx);
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});
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this.players.forEach(player => {
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player.draw(ctx);
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});
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}
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/**
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*
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* @param {CanvasRenderingContext2D} ctx
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*/
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draw(ctx)
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{
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if(ctx instanceof CanvasRenderingContext2D)
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{
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ctx.clearRect(0, 0, this.config.size_x, this.config.size_y);
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}
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this.draw_sides(ctx);
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this.ball.draw(ctx);
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}
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_send(data)
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{
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if (this._socket === undefined)
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return;
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if (this._socket.readyState === WebSocket.OPEN)
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{
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this._socket.send(JSON.stringify(data));
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}
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}
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_send_paddle_position(position, time)
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{
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if (this.last_pos !== null && this.last_pos.time >= time)
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return;
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this.last_pos = {"time": time, "position": position};
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this._send({"detail": "update_my_paddle_pos", ...this.last_pos});
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}
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_receive_player_join(player_data)
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{
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console.log(player_data)
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let index = this.players.indexOf((player) => player.id === player_data.user_id);
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this.players[index].is_connected = true;
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}
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_receive_player_leave(player_data)
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{
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let index = this.players.indexOf((player) => player.id === player_data.user_id);
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this.players[index].is_connected = false;
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}
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_receive_update_ball(data)
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{
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this.ball.position_x = data.position_x
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this.ball.position_y = data.position_y
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this.ball.position_x = data.position_x
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this.ball.position_x = data.position_x
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}
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_receive_update_paddle(data)
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{
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let player = this.players.find((player) => player.id === data.user_id);
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if (player === null)
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{
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this._receive_player_join(data);
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return;
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}
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player.is_connected = data.is_connected;
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player.update_pos(data.position.position, data.position.time);
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}
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_receive(data)
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{
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if (data.detail === "update_paddle")
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this._receive_update_paddle(data);
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else if (data.detail === "update_ball")
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this._receive_update_ball(data);
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else if (data.detail === "init_game")
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this._init_game(data)
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else if (data.detail === "player_join")
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this._receive_player_join(data)
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else if (data.detail === "player_leave")
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this._receive_player_leave(data)
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}
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_init_game(data)
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{
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const ball_data = data.ball;
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this.ball = new Ball(this, ball_data.position_x, ball_data.position_y, ball_data.velocity_x, ball_data.velocity_y);
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this.walls = [];
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const walls_data = data.walls;
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walls_data.forEach((wall_data) => {
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this.walls.push(new Wall().from_json(wall_data));
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});
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this.players = []
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const players_data = data.players;
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players_data.forEach((player_data) => {
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this.players.push(new Player(this).from_json(player_data));
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});
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this._inited = true;
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}
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async wait_init()
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{
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while (this._inited !== true)
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await sleep(100);
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}
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async join()
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{
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if (this.finished === true)
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{
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console.error("The Game is not currently ongoing.");
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return;
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}
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let url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/games/${this.id}`;
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this._socket = new WebSocket(url);
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this._socket.onmessage = (event) => {
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const data = JSON.parse(event.data);
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this._receive(data);
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};
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return this.wait_init();
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}
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leave()
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{
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this._socket.close();
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this._socket = undefined;
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}
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}
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export { Game }
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