53 lines
1.9 KiB
Python
53 lines
1.9 KiB
Python
from channels.generic.websocket import WebsocketConsumer
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from django.contrib.auth.models import User
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from games.models import GameModel
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import json
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from .models import Waiter, WaitingRoom, waiting_room_manager
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class MatchMaking(WebsocketConsumer):
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def connect(self):
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user: User = self.scope["user"]
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if (user.is_anonymous or not user.is_authenticated):
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return
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self.mode: int = int(self.scope['url_route']['kwargs']['mode'])
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self.game_type: str = self.scope['url_route']['kwargs']['game_type']
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self.group_name = self.mode
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self.waiting_room: WaitingRoom = waiting_room_manager.get(self.game_type, self.mode)
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self.waiting_room.append(Waiter(user, self))
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if (self.mode < 2 or self.mode > 4):
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data: dict = {
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"detail": "The mode must be > 1 and < 4.",
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}
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self.send(json.dumps(data))
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self.disconnect(1000)
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return
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if (self.game_type not in ["tictactoe", "pong"]):
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data: dict = {
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"detail": "The game_type must 'pong' or 'tictactoe'.",
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}
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self.send(json.dumps(data))
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self.disconnect(1000)
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return
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self.waiting_room.broadcast(f"{len(self.waiting_room)} / {self.waiting_room.mode}")
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if (len(self.waiting_room) == self.waiting_room.mode):
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game: GameModel = GameModel(game_type=self.game_type).create(self.waiting_room.get_members())
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self.waiting_room.broadcast("game_found", {"game_id": game.pk, "game_type": self.game_type})
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def disconnect(self, close_code):
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super().disconnect(close_code)
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waiting_room: WaitingRoom = waiting_room_manager.get(self.game_type, self.mode)
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waiter: Waiter = waiting_room.get_member_by_socket(self)
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if (waiter is not None):
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waiting_room.remove(waiter) |