Files
42_ft_transcendence/frontend/static/js/api/game/MyPlayer.js
2024-01-16 17:51:47 +01:00

51 lines
1.4 KiB
JavaScript

import { Player } from "./Player.js";
class MyPlayer extends Player
{
constructor(client, pos, nb_goal, game, time)
{
super(client.me.id, pos, nb_goal, game);
this.time = time;
this.client = client;
}
update_paddle(keys_pressed)
{
let new_pos = this.pos;
if (keys_pressed.includes("s"))
new_pos -= this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1.0;
if (keys_pressed.includes("w"))
new_pos += this.game.config.paddle_speed_per_second_max * this.time.deltaTimeSecond() * 1.0;
new_pos = Math.max(0 + this.game.config.paddle_ratio / 2, new_pos);
new_pos = Math.min(1 - this.game.config.paddle_ratio / 2, new_pos);
if (this.pos === new_pos)
return;
console.log(this.client.me.id)
this.pos = new_pos;
this.game._send_paddle(this.pos, this.time._current_frame);
}
update_pos(new_position, time)
{
let position_verified = new_position;
let time_diff = (this.time._current_frame - time) / 1000;
let sign = this - new_position >= 0 ? 1 : -1;
let distance = Math.abs(this.pos - new_position);
let distance_max = time_diff * this.game.config.paddle_speed_per_second_max;
if (distance > distance_max)
position_verified = distance_max * sign;
this.pos = position_verified;
}
}
export { MyPlayer }