42_ft_transcendence/tournament/models.py

84 lines
2.9 KiB
Python

from __future__ import annotations
from games.models import GameModel
from django.contrib.auth.models import User
from django.db.models import CASCADE
from django.db import models
class TournamentModel(models.Model):
name = models.CharField(max_length = 100)
nb_participants = models.IntegerField()
round = models.IntegerField()
started = models.BooleanField(default = False)
finished = models.BooleanField(default = False)
winner = models.ForeignKey(User, on_delete=CASCADE, blank=True, null=True)
def _register_participant(self, participant: User) -> None:
TournamentParticipantModel(participant=participant, tournament=self).save()
def start(self, participants: list[User]) -> None:
games: list[GameModel] = []
self.started = True
for player in participants:
self._register_participant(player)
for (participant1, participant2) in zip(participants[0::2], participants[1::2]):
game: GameModel = self.create_game([participant1, participant2], round=1)
games.append(game)
self.save()
return games
def create_game(self, participants: list[User], round: int) -> GameModel:
if (self.started == False):
return None
if (len(participants) != 2):
return None
from games.models import GameModel
game: GameModel = GameModel().create(participants)
TournamentGameModel(tournament=self, game=game, round=round).save()
return game
def get_games(self) -> list[GameModel]:
return [games for games in self.get_games_by_round(i for i in range(1, self.round))]
def get_games_by_round(self, round: int) -> list[GameModel]:
return [tournament_game.game for tournament_game in TournamentGameModel.objects.filter(tournament=self, round=round)]
def get_players_by_round(self, round: int) -> list[User]:
return [game.get_players() for game in self.get_games_by_round(round)]
def get_winners_by_round(self, round: int) -> list[User]:
return [game.winner for game in self.get_games_by_round(round)]
def get_participants(self) -> list[TournamentParticipantModel]:
return TournamentParticipantModel.objects.filter(tournament=self.pk)
def get_state(self) -> str:
return ("waiting to start", "in progress", "finish")[self.started + self.finished]
def is_participanting(self, profile: User) -> bool:
return TournamentParticipantModel.objects.filter(participant=profile, tournament=self).exists()
class TournamentParticipantModel(models.Model):
participant = models.ForeignKey(User, on_delete=CASCADE)
tournament = models.ForeignKey(TournamentModel, on_delete=CASCADE)
class TournamentGameModel(models.Model):
tournament = models.ForeignKey(TournamentModel, on_delete=CASCADE, null=True, blank=True)
round = models.IntegerField()
game = models.ForeignKey(GameModel, on_delete=CASCADE)