befort: if a player is disconnected he doesn't have an object after: he have un object with a socket == None
24 lines
591 B
Python
24 lines
591 B
Python
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from .Game import Game
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from ..models import GameModel
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class GameManager():
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def __init__(self) -> None:
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self._game_list: list[Game] = []
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def get(self, game_id: int) -> Game:
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if (not GameModel.objects.filter(pk = game_id, started = True, finished = False).exists()):
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return None
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for game in self._game_list:
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game: Game
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if (game.game_id == game_id):
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return game
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game: Game = Game(game_id)
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self._game_list.append(game)
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return game |