42_ft_transcendence/frontend/static/js/api/game/TicTacToeGame.js

138 lines
3.7 KiB
JavaScript

class TicTacToe
{
constructor(height, width, gap, rectsize, canvas, blitz = false)
{
this.height = height;
this.width = width;
this.gap = gap;
this.rectsize = rectsize;
this.game = [[],[],[],[],[],[],[],[],[]];
for (let i = 0; i < 9; i++)
for (let j = 0; j < 9; j++)
this.game[i].push(-1);
this.canvas = canvas
this.context = this.canvas.getContext("2d");
this.blitz = blitz;
}
init()
{
this.canvas.addEventListener("mousedown", (event) => { this.onClick(event) }, false);
}
uninit()
{
this.canvas.removeEventListener("mousedown", this.onClick, false);
}
onClick(event)
{
function findPlace(x, morpion)
{
if (x <= morpion.gap || x >= morpion.gap + morpion.rectsize * 9)
return -1;
if (x <= morpion.gap + morpion.rectsize * 3)
return 0;
if (x >= morpion.gap + morpion.rectsize * 3 && x <= morpion.gap + morpion.rectsize * 6)
return 1;
if (x >= morpion.gap + morpion.rectsize * 6)
return 2;
return -1;
}
function findSquare(x, gap, morpion)
{
if (x <= gap + morpion.rectsize)
return 0;
if (x >= gap + morpion.rectsize && x <= gap + morpion.rectsize * 2)
return 1;
if (x >= gap + morpion.rectsize * 2)
return 2;
return -1;
}
let x = event.offsetX;
let y = event.offsetY;
let targetMorpion, targetCase;
targetMorpion = findPlace(x, this) + findPlace(y, this) * 3;
if (findPlace(x, this) < 0 || findPlace(y, this) < 0)
return -1;
targetCase = findSquare(x, this.rectsize * 3 * findPlace(x, this) + this.gap, this) + findSquare(y, this.rectsize * 3 * findPlace(y, this) + this.gap, this) * 3;
console.log("TargetMorpion :" + targetMorpion + " targetCase :" + targetCase);
}
DrawSuperMorpion()
{
this.context.fillStyle = "#1a1a1d";
this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 20);
this.context.fill();
for (let i = 1, x = this.gap, y = this.gap; i <= 9; i++)
{
this.DrawMorpion(x, y);
x += this.rectsize * 3;
if (i % 3 == 0)
{
y += this.rectsize * 3;
x = this.gap;
}
}
this.context.lineWidth = 6;
for (let i = 0; i < 4; i++)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.moveTo(this.gap + i * this.rectsize * 3, this.gap - 3);
this.context.lineTo(this.gap + i * this.rectsize * 3, this.canvas.height - this.gap + 3);
this.context.stroke();
this.context.closePath();
};
for (let i = 0; i < 4; i++)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(230 230 230)`;
this.context.moveTo(this.gap, this.gap + i * this.rectsize * 3);
this.context.lineTo(this.canvas.height - this.gap, this.gap + i * this.rectsize * 3);
this.context.stroke();
this.context.closePath();
}
}
DrawMorpion(start_x, start_y)
{
this.context.beginPath();
this.context.strokeStyle = `rgb(200 200 200)`;
for (let i = 1, x = 0, y = 0; i <= 9; i++)
{
this.context.strokeRect(start_x + x, start_y + y, this.rectsize, this.rectsize);
x += this.rectsize;
if (i % 3 == 0)
{
y += this.rectsize;
x = 0;
}
}
this.context.closePath();
}
selectCase(x, y)
{
case_morpion = Math.floor(x / this.rectsize) + Math.floor((y / this.rectsize)) * 3
case_square = Math.floor(x / Math.floor(this.rectsize / 3)) % this.rectsize + Math.floor(y / this.rectsize) % this.rectsize
// ask server if case_morpion == playing_case && case_square == empty
}
SetOutline(color)
{
this.context.beginPath();
this.context.strokeStyle = color;
this.context.roundRect(0, 0, this.canvas.width, this.canvas.height, 25);
this.context.stroke();
this.context.closePath();
}
}
export { TicTacToe };