66 lines
1.2 KiB
JavaScript
66 lines
1.2 KiB
JavaScript
import { Client } from "./Client.js";
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class MatchMaking
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{
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/**
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* @param {Client} client
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*/
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constructor(client)
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{
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/**
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* @type {Client}
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*/
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this.client = client;
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this.searching = false;
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}
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/**
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*
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* @param {CallableFunction} receive_func
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* @param {CallableFunction} disconnect_func
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* @param {Number} mode The number of players in a game
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* @returns {Promise<?>}
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*/
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async start(receive_func, disconnect_func, mode, gamemode)
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{
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if (!await this.client.isAuthenticated())
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return null;
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this.gamemode = gamemode
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let url = `${window.location.protocol[4] === 's' ? 'wss' : 'ws'}://${window.location.host}/ws/matchmaking/${mode}`;
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this._socket = new WebSocket(url);
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this.searching = true;
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this.receive_func = receive_func;
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this.disconnect_func = disconnect_func;
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this._socket.onmessage = function (event) {
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const data = JSON.parse(event.data);
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receive_func(data);
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};
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this._socket.onclose = this.onclose.bind(this);
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}
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onclose(event)
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{
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this.stop();
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this.disconnect_func(event);
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}
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/**
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* @returns {Promise<?>}
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*/
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async stop()
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{
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if (this._socket)
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this._socket.close();
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this._socket = undefined;
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this.searching = false;
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}
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}
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export {MatchMaking};
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