42_ft_transcendence/frontend/static/js/views/GameView.js
2024-03-31 10:59:39 +02:00

177 lines
4.5 KiB
JavaScript

import { client } from "../index.js";
import { Game } from "../api/game/Game.js";
import AbstractView from "./abstracts/AbstractView.js";
import { MyPlayer } from "../api/game/MyPlayer.js";
import { lang } from "../index.js"
export default class extends AbstractView
{
constructor(params)
{
super(params, "Game");
this.game = new Game(client, params.id);
this.keys_pressed = [];
this.my_player = undefined;
}
keyReleaseHandler(event)
{
const idx = this.keys_pressed.indexOf(event.key);
if (idx != -1)
this.keys_pressed.splice(idx, 1);
}
keyPressHandler(event)
{
if (!this.keys_pressed.includes(event.key))
this.keys_pressed.push(event.key);
}
render_game()
{
const canva = document.getElementById('canva');
if (canva === null)
return 1;
/**
* @type {CanvasRenderingContext2D}
*/
let ctx = canva.getContext('2d');
ctx.beginPath();
this.game.render(ctx);
ctx.strokeStyle = "#000000";
ctx.lineWidth = 1;
ctx.stroke();
}
render()
{
let loop_id = setInterval(() => {
if (this.game === undefined)
clearInterval(loop_id);
if (this.my_player)
this.my_player.update_paddle(this.keys_pressed);
this.render_game();
this.game?.time.new_frame();
//clearInterval(loop_id);
// 1 sec fps
}, 1000 / 60);
}
register_key()
{
this.keyPressHandler = this.keyPressHandler.bind(this);
this.keyReleaseHandler = this.keyReleaseHandler.bind(this);
document.addEventListener('keydown', this.keyPressHandler);
document.addEventListener('keyup', this.keyReleaseHandler);
}
unregister_key()
{
document.removeEventListener('keydown', this.keyPressHandler);
document.removeEventListener('keyup', this.keyReleaseHandler);
}
async join_game()
{
await this.game.join();
let canva = document.createElement("canvas");
canva.height = this.game.config.size_x;
canva.width = this.game.config.size_y;
canva.id = "canva";
document.getElementById("app").appendChild(canva);
let index = this.game.players.findIndex((player) => player.id === client.me.id);
if (index !== -1)
{
let my_player = this.game.players[index];
this.my_player = new MyPlayer(client,
this.game,
my_player.rail,
my_player.nb_goal,
my_player.position,
);
this.game.players[index] = this.my_player;
}
this.register_key();
this.render();
}
async update_game_state()
{
document.getElementById("game-state").innerText = this.game.state;
if (this.game.finished === false)
await this.join_game();
}
display_players_list()
{
let players_list = document.getElementById("players_list");
this.game.players.forEach(player => {
console.log(player);
let tr = document.createElement("tr");
let name = document.createElement("td");
let goal = document.createElement("td");
name.innerText = player.username;
goal.innerText = player.nb_goal;
tr.appendChild(name);
tr.appendChild(goal);
players_list.appendChild(tr);
});
}
async postInit()
{
let error_code = await this.game.init();
if (error_code)
return error_code;
await this.update_game_state();
this.display_players_list();
}
async leavePage()
{
if (this.game.finished === false)
{
this.game.leave();
this.game = undefined;
}
this.unregister_key();
}
async getHtml()
{
return /* HTML */ `
<link rel="stylesheet" href="/static/css/game.css">
<h2 id="game-state"></h2>
<table>
<thead>
<tr>
<th scope="col">${lang.get("gamePlayersListName")}</th>
<th scope="col">${lang.get("gameGoalTaken")}</th>
</tr>
</thead>
<tbody id="players_list">
</tbody>
</table>
`;
}
}