42_ft_transcendence/games/objects/APlayer.py

27 lines
697 B
Python

from __future__ import annotations
from channels.generic.websocket import WebsocketConsumer
from .ASpectator import ASpectator
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from games.objects.AGame import AGame
class APlayer(ASpectator):
def __init__(self, user_id: int, socket: WebsocketConsumer, game: AGame):
super().__init__(user_id, socket, game)
def is_connected(self) -> bool:
return self.socket != None
def send_error(self, error_message: str, error_data = {}):
data: dict = {
"error_message": error_message
}
data.update(error_data)
self.send("error", data)