147 lines
3.7 KiB
JavaScript
147 lines
3.7 KiB
JavaScript
import { client } from "../index.js";
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import { Game } from "../api/game/Game.js";
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import AbstractView from "./abstracts/AbstractView.js";
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export default class extends AbstractView
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{
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constructor(params)
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{
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super(params, "Game");
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this.game = new Game(client, params.id);
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}
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draw_wall(ctx, stop_x, stop_y)
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{
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ctx.lineTo(stop_x, stop_y);
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}
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draw_paddle(ctx, rail_start_x, rail_start_y, rail_stop_x, rail_stop_y, pos)
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{
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let rail_size = Math.abs(rail_stop_x - rail_start_x) + Math.abs(rail_stop_y - rail_start_y)
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let paddle_size = rail_size * this.game.config.paddle_ratio;
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console.log(paddle_size)
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let diff_x = rail_stop_x - rail_start_x,
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diff_y = rail_stop_y - rail_start_y;
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console.log("diff", diff_x, diff_y)
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let pos_x = rail_start_x + diff_x * pos,
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pos_y = rail_start_y + diff_y * pos;
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console.log("pos", pos_x, pos_y)
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let start_x = pos_x - paddle_size * (diff_x * (paddle_size / rail_size)),
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start_y = pos_y - paddle_size * (diff_y * (paddle_size / rail_size)),
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stop_x = pos_x + paddle_size * (diff_x * (paddle_size / rail_size)),
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stop_y = pos_y + paddle_size * (diff_y * (paddle_size / rail_size));
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console.log(start_x, start_y, stop_x, stop_y);
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ctx.moveTo(start_x, start_y);
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ctx.lineTo(stop_x, stop_y);
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ctx.moveTo(rail_stop_x, rail_stop_y);
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}
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draw_ball(ctx, x, y)
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{
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ctx.rect(x, y, this.game.config.ball_size, this.game.config.ball_size);
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}
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draw_sides(ctx, nb_sides)
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{
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let start_x,
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start_y,
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stop_x,
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stop_y;
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for (let i = 0; i <= nb_sides; i++)
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{
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let angle = (i * 2 * Math.PI / nb_sides) + (Math.PI / 4);
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stop_x = this.game.config.center_x + 400 * Math.cos(angle);
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stop_y = this.game.config.center_y + 400 * Math.sin(angle);
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if (i == 0)
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ctx.moveTo(stop_x, start_y);
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if (i % 2 == 0)
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this.draw_wall(ctx, stop_x, stop_y);
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else
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this.draw_paddle(ctx, start_x, start_y, stop_x, stop_y, 0.5);
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start_x = stop_x;
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start_y = stop_y;
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}
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}
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draw_game()
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{
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let ctx = document.getElementById('canva').getContext('2d');
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ctx.beginPath()
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this.draw_sides(ctx, (this.game.players_id.length +10) * 2);
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this.draw_ball(ctx, this.game.ball_pos_x, this.game.ball_pos_y);
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ctx.strokeStyle = "#000000";
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ctx.lineWidth = 4;
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ctx.stroke();
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}
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render_game()
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{
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while (true)
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{
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this.draw_game();
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break;
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}
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}
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start_game()
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{
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let canva = document.createElement("canvas");
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canva.height = this.game.config.size_x;
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canva.width = this.game.config.size_y;
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canva.id = "canva";
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document.getElementById("app").appendChild(canva);
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this.render_game();
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}
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async update_game_state()
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{
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await this.game.init();
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document.getElementById("game-state").innerText = this.game.state;
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//TODO invert line
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//if (this.game.started === true && this.game.finished === false)
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if (true)
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this.start_game();
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}
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async postInit()
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{
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let error_code = await this.game.init();
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if (error_code)
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return error_code;
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await this.update_game_state();
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}
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async getHtml()
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{
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return /* HTML */ `
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<link rel="stylesheet" href="/static/css/game.css">
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<h2 id="game-state"></h2>
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<div id="player_list"></div>
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`;
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}
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}
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