657 lines
19 KiB
JavaScript
657 lines
19 KiB
JavaScript
import AbstractAuthenticatedView from "./abstracts/AbstractAuthenticatedView.js";
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import "../3D/maths/gl-matrix-min.js"
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import { initShaderProgram, shaderInfos } from "../3D/shaders.js"
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import { initBuffers } from "../3D/buffers.js"
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import { renderCube } from "../3D/cube.js"
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export class PongOfflineView extends AbstractAuthenticatedView {
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constructor(params) {
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super(params, 'Game');
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this.init();
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}
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init(round) {
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this.game = null;
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this.player1 = "Player 1";
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this.player2 = "Player 2";
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this.player3 = "Player 3";
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this.player4 = "Player 4";
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this.winner1 = undefined;
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this.winner2 = undefined;
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this.final_winner = undefined;
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this.round = -1;
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this.game_mode = 1; // 1 is 2D, 2 is 3D
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}
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async getHtml() {
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return `
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<link rel="stylesheet" href="/static/css/gameOffline.css">
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<h1>Game</h1>
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<button id='startGameButton'>Start Game</button>
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<button id='resetGameButton'>Reset Game</button>
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<button id='stopGameButton'>Stop Game</button>
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<button id='startTournament'>Start Tournament</button>
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<button id='gameMode'>Switch to 3D</button>
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<div id="display"></div>
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<div id="display-button"></div>
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<svg id="tree" height="3000" width="3000"></svg>
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`;
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}
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async postInit() {
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this.app = document.getElementById("display");
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document.getElementById('startGameButton').onclick = this.startGame.bind(this);
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document.getElementById('resetGameButton').onclick = this.resetGame.bind(this);
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document.getElementById('resetGameButton').hidden = 1;
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document.getElementById('stopGameButton').onclick = this.stopGame.bind(this);
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document.getElementById('stopGameButton').hidden = 1;
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document.getElementById('startTournament').onclick = this.startTournament.bind(this);
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document.getElementById('gameMode').hidden = 1;
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document.getElementById('gameMode').onclick = this.toggleGameMode.bind(this);
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}
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async leavePage() {
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this.game?.cleanup();
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}
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async toggleGameMode()
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{
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if(this.game_mode === 1) // 3D
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{
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this.game_mode = 2;
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document.getElementById("gameMode").innerText = "Switch to 2D";
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}
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else if(this.game_mode === 2) // 2D
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{
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this.game_mode = 1;
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document.getElementById("gameMode").innerText = "Switch to 3D";
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}
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this.game.changeGameMode(this.game_mode);
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}
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startTournament() {
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let startTournament = document.getElementById("startTournament");
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let player1 = document.createElement("input");
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player1.id="player1"; player1.type="text"; player1.name="message"; player1.placeholder="Player 1"; player1.maxLength=10; player1.value = "";
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startTournament.before(player1);
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let player2 = document.createElement("input");
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player2.id="player2"; player2.type="text"; player2.name="message"; player2.placeholder="Player 2"; player2.maxLength=10; player2.value = "";
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player1.after(player2);
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let player3 = document.createElement("input");
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player3.id="player3"; player3.type="text"; player3.name="message"; player3.placeholder="Player 3"; player3.maxLength=10; player3.value = "";
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player2.after(player3);
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let player4 = document.createElement("input");
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player4.id="player4"; player4.type="text"; player4.name="message"; player4.placeholder="Player 4"; player4.maxLength=10; player4.value = "";
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player3.after(player4);
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startTournament.onclick = () => {
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if (player1.value.length > 0)
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this.player1 = player1.value;
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if (player2.value.length > 0)
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this.player2 = player2.value;
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if (player3.value.length > 0)
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this.player3 = player3.value;
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if (player4.value.length > 0)
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this.player4 = player4.value;
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player1.remove();
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player2.remove();
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player3.remove();
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player4.remove();
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this.round = 0;
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this.startGame(this.player1, this.player2);
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startTournament.onclick = this.startTournament.bind(this);
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}
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}
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createButton()
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{
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this.up1 = document.createElement("button");
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this.up1.textContent = "↑";
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this.up1.id = "up1";
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this.down1 = document.createElement("button");
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this.down1.textContent = "↓";
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this.down1.id = "down1";
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this.up2 = document.createElement("button");
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this.up2.textContent = "↑";
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this.up2.id = "up2";
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this.down2 = document.createElement("button");
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this.down2.textContent = "↓";
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this.down2.id = "down2";
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this.up1.setAttribute("user_id", 1);
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this.up1.setAttribute("direction", "up");
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this.up2.setAttribute("user_id", 2);
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this.up2.setAttribute("direction", "up");
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this.down1.setAttribute("user_id", 1);
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this.down1.setAttribute("direction", "down");
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this.down2.setAttribute("user_id", 2);
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this.down2.setAttribute("direction", "down");
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document.addEventListener('touchstart', this.keyDownHandler);
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document.addEventListener('touchend', this.keyUpHandler);
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[this.up1, this.up2, this.down1, this.down2].forEach(button => {
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button.onmousedown = this.game.keyDownHandler.bind(this.game);
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button.onmouseup = this.game.keyUpHandler.bind(this.game);
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button.ontouchstart = this.game.keyDownHandler.bind(this.game);
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button.ontouchend = this.game.keyUpHandler.bind(this.game);
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});
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document.getElementById("display-button").append(this.up1, this.down1);
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document.getElementById("display-button").append(this.up2, this.down2);
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}
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resetGame(player1, player2) {
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if (this.round >= 0)
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this.round = 0;
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this.winner1 = undefined;
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this.winner2 = undefined;
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this.final_winner = undefined;
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this.startGame(player1, player2)
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}
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async startGame(player1, player2) {
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if (player1 == null || player2 == null) {
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player1 = this.player1;
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player2 = this.player2;
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}
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if (this.game == null) {
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this.game = new Game(this.game_mode, this, player1, player2);
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this.createButton();
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}
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else {
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this.app.removeChild(this.game.canvas);
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this.app.removeChild(this.game.scoresDisplay);
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this.game.cleanup();
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this.game = new Game(this.game_mode, this, player1, player2);
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this.createButton();
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}
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if (this.round >= 0)
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await this.display_tree_tournament();
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document.getElementById('startTournament').hidden = 1;
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document.getElementById('startGameButton').hidden = 1;
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document.getElementById('stopGameButton').hidden = 0;
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document.getElementById('resetGameButton').hidden = 0;
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document.getElementById('gameMode').hidden = 0;
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}
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stopGame() {
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if (!this.game)
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return;
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this.app.removeChild(this.game.canvas);
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this.app.removeChild(this.game.scoresDisplay);
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this.game.cleanup();
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this.init();
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document.getElementById('startGameButton').innerHTML = 'Start Game';
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document.getElementById('startTournament').hidden = 0;
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document.getElementById('startGameButton').hidden = 0;
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document.getElementById('stopGameButton').hidden = 1;
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document.getElementById('resetGameButton').hidden = 1;
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document.getElementById('gameMode').hidden = 1;
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this.app.style.maxWidth = null;
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}
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async display_tree_tournament() {
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let players = [this.player1, this.player2, this.player3, this.player4, this.winner1, this.winner2, this.final_winner];
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const svg = document.getElementById('tree');
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svg.innerHTML = '';
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let width = 150;
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let height = 40;
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let gap_y = height + 25;
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let gap_x = width + 25;
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let start_y = height / 2;
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let rounds = Math.log2(4) + 1;
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let k = 0;
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for (let i = 0; i < rounds; i++) {
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let number_square = 4 / Math.pow(2, i)
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for(let j = 0; j < number_square; j++) {
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const y = start_y + gap_y * j * Math.pow(2, i) + (gap_y / 2 * Math.pow(2, i));
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svg.appendChild(await this.create_square(gap_x * i, y, width, height, "white", "black", players[k]));
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svg.appendChild(await this.create_text(gap_x * i, y, width, height, "white", "black", players[k]));
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k++;
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}
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}
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}
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async create_square(x, y, width, height, fill, stroke, text) {
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const square = document.createElementNS("http://www.w3.org/2000/svg", "rect");
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square.setAttribute("id", "square")
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square.setAttribute("x", x);
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square.setAttribute("y", y);
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square.setAttribute("width", width);
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square.setAttribute("height", height);
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square.setAttribute("fill", fill);
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square.setAttribute("stroke", stroke);
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return square
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}
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async create_text(x, y, width, height, fill, stroke, text) {
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const textElement = document.createElementNS("http://www.w3.org/2000/svg", "text");
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textElement.setAttribute("id", "textElement")
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textElement.setAttribute("x", x);
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textElement.setAttribute("y", y + height / 2 + 5);
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textElement.setAttribute("font-family", "Arial")
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textElement.setAttribute("font-size", "20")
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textElement.setAttribute("fill", stroke);
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textElement.setAttribute("stroke", fill);
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if (text == undefined)
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text = "";
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textElement.appendChild(document.createTextNode(text));
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return textElement;
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}
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}
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class Game {
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constructor(game_mode, this_pong, player_name1, player_name2) {
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this.pong = this_pong;
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//Global variables
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this.def = {
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CANVASHEIGHT: 270,
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CANVASWIDTH: 480,
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PADDLEHEIGHT: 70,
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PADDLEWIDTH: 10,
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PADDLEMARGIN: 5,
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PADDLESPEED: 3,
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BALLRADIUS: 5,
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BALLSPEED: 2,
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BALLSPEEDINCR: 0.15,
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MAXBOUNCEANGLE: 10 * (Math.PI / 12),
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MAXSCORE: 2
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};
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this.app = document.getElementById("display");
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this.app.style.maxWidth = Number(this.def.CANVASWIDTH) + "px";
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this.canvas = null;
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this.context = null;
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this.player_name1 = player_name1;
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this.player_name2 = player_name2;
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this.scoresDisplay = document.createElement('p');
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this.scoresDisplay.innerHTML = `${this.player_name1}: 0 - ${this.player_name2}: 0`;
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this.app.appendChild(this.scoresDisplay);
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this.players = [
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{
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paddle: new Paddle(this.def.PADDLEMARGIN, this.def),
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score: 0
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},
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{
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paddle: new Paddle(this.def.CANVASWIDTH - this.def.PADDLEMARGIN - this.def.PADDLEWIDTH, this.def),
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score: 0
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}
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];
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this.ballStartSide = 0;
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this.ballRespawned = false;
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this.ball = new Ball(this.def, this.ballStartSide, this.context);
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this.interval = setInterval(this.updateGame.bind(this), 10);
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this.keys = [];
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this.keyUpHandler = this.keyUpHandler.bind(this);
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this.keyDownHandler = this.keyDownHandler.bind(this);
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document.addEventListener('keydown', this.keyDownHandler);
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document.addEventListener('keyup', this.keyUpHandler);
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// stufs for 3D
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this.shader_prog = null;
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this.buffers = null;
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this.cam_pos = [0, 150, -10];
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this.cam_target = [0, 0, 0];
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this.cam_up = [0, 0, -1];
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this.initGame(game_mode);
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}
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initGame(mode)
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{
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if(mode === 1)
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this.init2D();
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else if(mode === 2)
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this.initWebGL();
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}
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initWebGL()
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{
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this.canvas = document.createElement("canvas");
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this.canvas.width = this.def.CANVASWIDTH;
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this.canvas.height = this.def.CANVASHEIGHT;
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this.canvas.id = "gameCanvas";
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this.canvas.style.border = '1px solid #d3d3d3';
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this.canvas.style.backgroundColor = '#f1f1f1';
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this.app.appendChild(this.canvas);
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this.context = this.canvas.getContext("webgl");
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if(this.context === null)
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{
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alert("Unable to initialize WebGL. Your browser or machine may not support it. You may also be a bozo");
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return;
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}
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this.shader_prog = initShaderProgram(this.context);
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this.buffers = initBuffers(this.context);
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this.context.enable(this.context.CULL_FACE);
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this.context.cullFace(this.context.BACK);
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}
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init2D()
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{
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this.canvas = document.createElement('canvas');
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this.canvas.id = 'gameCanvas';
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this.canvas.width = this.def.CANVASWIDTH;
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this.canvas.height = this.def.CANVASHEIGHT;
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this.canvas.style.border = '1px solid #d3d3d3';
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this.canvas.style.backgroundColor = '#f1f1f1';
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this.context = this.canvas.getContext('2d');
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this.app.appendChild(this.canvas);
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}
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changeGameMode(mode)
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{
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this.app.removeChild(this.canvas);
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this.initGame(mode);
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}
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finish(winner) {
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this.cleanup();
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if (this.pong.round >= 0) {
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if (this.pong.round == 0) {
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this.pong.winner1 = winner;
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this.pong.startGame(this.pong.player3, this.pong.player4)
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this.pong.round++;
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}
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else if (this.pong.round == 1) {
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this.pong.winner2 = winner;
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this.pong.startGame(this.pong.winner1, this.pong.winner2)
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this.pong.round++;
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}
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else {
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this.pong.final_winner = winner;
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this.pong.display_tree_tournament();
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this.scoresDisplay.innerHTML = winner + ' wins!! GGS';
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}
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}
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else
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this.scoresDisplay.innerHTML = winner + ' wins!! GGS';
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}
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cleanup() {
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clearInterval(this.interval);
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document.removeEventListener('keydown', this.keyDownHandler);
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document.removeEventListener('keyup', this.keyUpHandler);
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this.canvas.style.display = 'none';
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["up1", "up2", "down1", "down2", "player_name1", "player_name2"].forEach(button => {
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if (document.getElementById(button) != null)
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document.getElementById(button).remove();
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});
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let svg = document.getElementById("tree");
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while (svg.firstChild)
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svg.removeChild(svg.firstChild);
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}
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clear() {
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this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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updateGame() {
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//Paddle movement
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if ((this.keys.includes('s') || this.keys.includes('down1')) &&
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this.players[0].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[0].paddle.y += this.def.PADDLESPEED;
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if ((this.keys.includes('w') || this.keys.includes('up1')) &&
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this.players[0].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[0].paddle.y -= this.def.PADDLESPEED;
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if ((this.keys.includes('ArrowDown') || this.keys.includes('down2')) &&
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this.players[1].paddle.y + this.def.PADDLEHEIGHT < this.def.CANVASHEIGHT - this.def.PADDLEMARGIN)
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this.players[1].paddle.y += this.def.PADDLESPEED;
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if ((this.keys.includes('ArrowUp') || this.keys.includes('up2')) &&
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this.players[1].paddle.y > 0 + this.def.PADDLEMARGIN)
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this.players[1].paddle.y -= this.def.PADDLESPEED;
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//GOOAAAAL
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if (this.ball.x <= 0)
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this.updateScore.bind(this)(this.players[0].score, ++this.players[1].score);
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else if (this.ball.x >= this.def.CANVASWIDTH)
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this.updateScore.bind(this)(++this.players[0].score, this.players[1].score);
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//Ball collisions
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if (this.detectCollision(this.players[0].paddle, this.ball))
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this.calculateBallVelocity(this.players[0].paddle.getCenter().y, this.ball);
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else if (this.detectCollision(this.players[1].paddle, this.ball))
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this.calculateBallVelocity(this.players[1].paddle.getCenter().y, this.ball, -1);
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if (this.ball.y - this.ball.radius <= 0)
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this.ball.vy *= -1;
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else if (this.ball.y + this.ball.radius >= this.canvas.height)
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this.ball.vy *= -1;
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if (!this.ballRespawned) {
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this.ball.x += this.ball.vx;
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this.ball.y += this.ball.vy;
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}
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if(this.context instanceof CanvasRenderingContext2D)
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{
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this.clear();
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}
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else if(this.context instanceof WebGLRenderingContext)
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{
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this.context.clearColor(0.1, 0.1, 0.1, 1.0);
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this.context.clearDepth(1.0);
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this.context.enable(this.context.DEPTH_TEST);
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this.context.depthFunc(this.context.LEQUAL);
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this.context.clear(this.context.COLOR_BUFFER_BIT | this.context.DEPTH_BUFFER_BIT);
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const projectionMatrix = mat4.create();
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const viewMatrix = mat4.create();
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mat4.perspective(projectionMatrix, (90 * Math.PI) / 180, this.context.canvas.clientWidth / this.context.canvas.clientHeight, 0.1, 10000000.0);
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mat4.lookAt(viewMatrix, this.cam_pos, this.cam_target, this.cam_up);
|
|
|
|
this.setPositionAttribute();
|
|
this.setNormalAttribute();
|
|
|
|
this.context.useProgram(shaderInfos.program);
|
|
|
|
this.context.uniformMatrix4fv(shaderInfos.uniformLocations.projectionMatrix, false, projectionMatrix);
|
|
this.context.uniformMatrix4fv(shaderInfos.uniformLocations.viewMatrix, false, viewMatrix);
|
|
}
|
|
else
|
|
{
|
|
alert('Unknown rendering context type');
|
|
}
|
|
this.players[0].paddle.update(this.context);
|
|
this.players[1].paddle.update(this.context);
|
|
this.ball.update(this.context);
|
|
}
|
|
|
|
updateScore(p1Score, p2Score) {
|
|
if (p1Score > this.def.MAXSCORE) {
|
|
this.finish(this.player_name1);
|
|
}
|
|
else if (p2Score > this.def.MAXSCORE) {
|
|
this.finish(this.player_name2);
|
|
} else {
|
|
this.scoresDisplay.innerHTML = `${this.player_name1}: ${p1Score} - ${this.player_name2}: ${p2Score}`;
|
|
this.ballStartSide = 1 - this.ballStartSide;
|
|
this.ball = new Ball(this.def, this.ballStartSide, this.context);
|
|
this.ballRespawned = true;
|
|
new Promise(r => setTimeout(r, 300))
|
|
.then(_ => this.ballRespawned = false);
|
|
}
|
|
}
|
|
|
|
detectCollision(paddle, ball) {
|
|
let paddleCenter = paddle.getCenter();
|
|
let dx = Math.abs(ball.x - paddleCenter.x);
|
|
let dy = Math.abs(ball.y - paddleCenter.y);
|
|
if (dx <= ball.radius + paddle.width / 2 &&
|
|
dy <= ball.radius + paddle.height / 2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
calculateBallVelocity(paddleCenterY, ball, side = 1) {
|
|
let relativeIntersectY = paddleCenterY - ball.y;
|
|
let normRelIntersectY = relativeIntersectY / this.def.PADDLEHEIGHT / 2;
|
|
let bounceAngle = normRelIntersectY * this.def.MAXBOUNCEANGLE;
|
|
|
|
ball.speed += this.def.BALLSPEEDINCR;
|
|
ball.vx = ball.speed * side * Math.cos(bounceAngle);
|
|
ball.vy = ball.speed * -Math.sin(bounceAngle);
|
|
}
|
|
|
|
keyUpHandler(ev) {
|
|
let attributes = ev.originalTarget.attributes;
|
|
|
|
let key = ev.key === undefined ? `${attributes.direction.value}${attributes.user_id.value}` : ev.key;
|
|
|
|
const idx = this.keys.indexOf(key);
|
|
if (idx != -1)
|
|
this.keys.splice(idx, 1);
|
|
}
|
|
|
|
keyDownHandler(ev) {
|
|
let attributes = ev.originalTarget.attributes;
|
|
|
|
let key = ev.key === undefined ? `${attributes.direction.value}${attributes.user_id.value}` : ev.key;
|
|
|
|
if (!this.keys.includes(key))
|
|
this.keys.push(key);
|
|
}
|
|
|
|
setNormalAttribute()
|
|
{
|
|
const numComponents = 3;
|
|
const type = this.context.FLOAT;
|
|
const normalize = false;
|
|
const stride = 0;
|
|
const offset = 0;
|
|
this.context.bindBuffer(this.context.ARRAY_BUFFER, this.buffers.normal);
|
|
this.context.vertexAttribPointer(
|
|
shaderInfos.attribLocations.vertexNormal,
|
|
numComponents,
|
|
type,
|
|
normalize,
|
|
stride,
|
|
offset,
|
|
);
|
|
this.context.enableVertexAttribArray(shaderInfos.attribLocations.vertexNormal);
|
|
}
|
|
|
|
setPositionAttribute()
|
|
{
|
|
const numComponents = 3;
|
|
const type = this.context.FLOAT;
|
|
const normalize = false;
|
|
const stride = 0;
|
|
const offset = 0;
|
|
this.context.bindBuffer(this.context.ARRAY_BUFFER, this.buffers.vertex);
|
|
this.context.bindBuffer(this.context.ELEMENT_ARRAY_BUFFER, this.buffers.index);
|
|
this.context.vertexAttribPointer(
|
|
shaderInfos.attribLocations.vertexPosition,
|
|
numComponents,
|
|
type,
|
|
normalize,
|
|
stride,
|
|
offset
|
|
);
|
|
this.context.enableVertexAttribArray(shaderInfos.attribLocations.vertexPosition);
|
|
}
|
|
}
|
|
|
|
class Paddle {
|
|
constructor(paddleSide, def) {
|
|
this.width = def.PADDLEWIDTH;
|
|
this.height = def.PADDLEHEIGHT;
|
|
this.x = paddleSide;
|
|
this.y = def.CANVASHEIGHT / 2 - this.height / 2;
|
|
this.def = def;
|
|
this.update();
|
|
}
|
|
|
|
update(ctx) {
|
|
if(ctx instanceof CanvasRenderingContext2D)
|
|
{
|
|
ctx.fillStyle = 'black';
|
|
ctx.fillRect(this.x, this.y, this.width, this.height);
|
|
}
|
|
else if(ctx instanceof WebGLRenderingContext)
|
|
{
|
|
const posx = (this.x - this.def.CANVASWIDTH / 2);
|
|
const posy = (this.y - this.def.CANVASHEIGHT / 3);
|
|
renderCube(ctx, posx, 0, posy, 0, this.width, this.width, this.height / 2);
|
|
}
|
|
}
|
|
|
|
getCenter() {
|
|
return {
|
|
x: this.x + this.width / 2,
|
|
y: this.y + this.height / 2
|
|
};
|
|
}
|
|
}
|
|
|
|
class Ball {
|
|
constructor(def, startSide, ctx) {
|
|
this.radius = def.BALLRADIUS;
|
|
this.speed = def.BALLSPEED;
|
|
this.x = def.CANVASWIDTH / 2;
|
|
this.y = def.CANVASHEIGHT / 2;
|
|
this.vy = 0;
|
|
if (startSide === 0)
|
|
this.vx = -this.speed;
|
|
else
|
|
this.vx = this.speed;
|
|
this.def = def;
|
|
this.update(ctx);
|
|
}
|
|
|
|
update(ctx) {
|
|
if(ctx instanceof CanvasRenderingContext2D)
|
|
{
|
|
ctx.fillStyle = 'black';
|
|
ctx.beginPath();
|
|
ctx.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
|
|
ctx.fill();
|
|
}
|
|
else if(ctx instanceof WebGLRenderingContext)
|
|
{
|
|
const size = this.radius;
|
|
const posx = (this.x - this.radius / 2) - this.def.CANVASWIDTH / 2;
|
|
const posy = (this.y - this.radius / 2) - this.def.CANVASHEIGHT / 2;
|
|
renderCube(ctx, posx, 0, posy, 0, size, size, size);
|
|
}
|
|
}
|
|
}
|