42_ft_transcendence/frontend/static/js/api/game/pong/PongBall.js

82 lines
1.9 KiB
JavaScript

import { AExchangeable } from "../../AExchangable.js";
import { PongGame } from "./PongGame.js";
import { renderCube} from "../../../3D/cube.js"
import { Position } from "./Position.js";
export class PongBall extends AExchangeable
{
/**
*
* @param {PongGame} game
* @param {Position} position
* @param {Number} angle
* @param {Number} speed
* @param {Number} size
*/
constructor(game, size, position = new Position(), angle, speed)
{
super();
/**
* @type {PongGame}
*/
this.game = game;
/**
* @type {Position}
*/
this.position = position;
/**
* @type {Number}
*/
this.size = size;
/**
* @type {Number}
*/
this.angle = angle;
/**
* @type {Number}
*/
this.speed = speed;
}
/**
*
* @param {CanvasRenderingContext2D} ctx
*/
draw(ctx)
{
if(ctx instanceof CanvasRenderingContext2D)
{
ctx.rect(this.position.location.x - this.size / 2, this.position.location.y - this.size / 2, this.size, this.size);
}
else if(ctx instanceof WebGLRenderingContext)
{
const size = this.size * 3;
const posx = (this.position.location.x - this.size / 2) - this.game.config.MAP_SIZE_X / 2;
const posy = (this.position.location.y - this.size / 2) - this.game.config.MAP_SIZE_Y / 2;
renderCube(ctx, posx, 0, posy, 0, size, size, size);
}
else
{
alert('Unknown rendering context type');
}
}
/**
*
* @param {CanvasRenderingContext2D} ctx
*/
render(ctx)
{
let distance = this.speed * (this.game.time.deltaTime() / 1000);
this.position.location.x = this.position.location.x + distance * Math.cos(this.angle);
this.position.location.y = this.position.location.y - distance * Math.sin(this.angle);
this.draw(ctx);
}
}