42_ft_transcendence/frontend/static/js/api/game/Ball.js
2024-02-14 18:48:35 +01:00

94 lines
2.5 KiB
JavaScript

import { Game } from "./Game.js";
import { Point } from "./Point.js";
import { renderCube } from "../../3D/cube.js"
class Ball
{
/**
*
* @param {Game} game
* @param {Number} position_x
* @param {Number} position_y
* @param {Number} velocity_x
* @param {Number} velocity_y
*/
constructor(game, position_x, position_y, velocity_x, velocity_y)
{
/**
* @type {Game}
*/
this.game = game;
/**
* @type {Number}
*/
this.position_x = position_x;
/**
* @type {Number}
*/
this.position_y = position_y;
/**
* @type {Number}
*/
this.velocity_x = velocity_x;
/**
* @type {Number}
*/
this.velocity_y = velocity_y;
}
/**
*
* @param {CanvasRenderingContext2D} ctx ou pas ptdr
*/
draw(ctx)
{
if(ctx instanceof CanvasRenderingContext2D)
{
ctx.rect(this.position_x, this.position_y, this.game.config.ball_size, this.game.config.ball_size);
}
else if(ctx instanceof WebGLRenderingContext)
{
renderCube(ctx, this.position_x / 1000, 0, this.position_y / 1000, 0, this.game.config.ball_size, this.game.config.ball_size, this.game.config.ball_size);
}
else
{
alert('Unknown rendering context type (wtf)');
}
}
render()
{
/**
* @type {Number}
*/
let new_pos_x = this.position_x + this.velocity_x * this.game.time.deltaTime();
/**
* @type {Number}
*/
let new_pos_y = position_y + this.velocity_y * this.game.time.deltaTime();
if (this._collision(this.position_x, this.position_y, new_pos_x, new_pos_y))
{
this.velocity_x = -this.velocity_x;
this.velocity_y = -this.velocity_y;
new_pos_x = this.position_x + this.velocity_x * this.game.time.deltaTime();
new_pos_y = this.position_y + this.velocity_y * this.game.time.deltaTime();
}
this.position_x = new_pos_x
this.position_y = new_pos_y
this.velocity_x = this.velocity_x + this.game.config.ball_speed_inc;
this.velocity_y = this.velocity_y + this.game.config.ball_speed_inc;
}
update (position_x, position_y, velocity_x, velocity_y)
{
this.position_x = position_x;
this.position_y = position_y;
this.velocity_x = velocity_x;
this.velocity_y = velocity_y;
}
}
export { Ball }