42_ft_transcendence/tournament/serializers.py

64 lines
2.5 KiB
Python

from rest_framework import serializers
from .models import TournamentModel, TournamentGameModel
from profiles.serializers import ProfileSerializer
from games.serializers import GameSerializer
nb_participants = [2 ** i for i in range(2, 6)]
class TournamentSerializer(serializers.ModelSerializer):
state = serializers.SerializerMethodField(read_only=True, required=False)
participants = serializers.SerializerMethodField(read_only=True, required=False)
round = serializers.ReadOnlyField()
games = serializers.SerializerMethodField(read_only=True, required=False)
started = serializers.ReadOnlyField()
finished = serializers.ReadOnlyField()
name = serializers.CharField(default="")
class Meta:
model = TournamentModel
fields = ["name", "nb_participants", "round", "started", "finished", "id", "state", "participants", "games"]
def get_participants(self, instance: TournamentModel):
return ProfileSerializer(instance.get_participants(), many=True).data
def get_games(self, instance: TournamentModel):
return GameSerializer(instance.get_games(), many=True).data
def get_state(self, instance: TournamentModel):
return ["waiting", "started", "finished"][instance.started + instance.finished]
def validate_nb_participants(self, value: int):
if (value not in nb_participants):
raise serializers.ValidationError(f"The numbers of participants must be {str(nb_participants)}.")
return value
class TournamentGameSerializer(serializers.ModelSerializer):
players = serializers.SerializerMethodField()
winner_id = serializers.ReadOnlyField()
state = serializers.SerializerMethodField()
started = serializers.ReadOnlyField()
finished = serializers.ReadOnlyField()
start_timestamp = serializers.ReadOnlyField()
stop_timestamp = serializers.ReadOnlyField()
gamemode = serializers.ReadOnlyField()
round = serializers.ReadOnlyField()
pos = serializers.ReadOnlyField()
class Meta:
model = TournamentGameModel
fields = ["id", "winner_id", "state", "started", "finished", "players", "start_timestamp", "stop_timestamp", "game_type", "round", "pos"]
def get_state(self, instance: TournamentGameModel):
if (instance.finished):
return "finished"
if (instance.started):
return "started"
return "waiting"
def get_players(self, instance: TournamentGameModel):
return ProfileSerializer(instance.get_players_profiles(), many=True).data